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I tried to make this team more balanced and here's my results:

Skarmory(M) @ Rocky Helmet
Trait: Sturdy
Impish Nature (+Def, -SAtk)
EVs: 252 HP/ 160 Def/ 88 SDef
- Brave Bird
- Spikes
- Whirlwind
- Roost

standard physical wall. sponges physical attacks, they eats Rocky Helmet recoil and Roost to stall. Phazing to stop set up, and Shuffle for EH damage. Brave Bird is STAB and prevents Skarmory from becoming Taunt Bait.

Jolteon(F) @ Air Balloon
Trait: Volt Absorb
Timid Nature (+Spd, -Atk)
EVs: 252 SAtk/ 160 Spd/ 88 HP
- Thunderbolt
- Shadow Ball
- Roar
- Volt Switch

Special Attacker, hits hard with STAB TBolt, and Shadow Ball. Volt Absorb/Air Balloon make dorm easy switch ins, and also sucks up Electric attacks aimed at Skarmory. Volt Switch allows me to hit a non-ground type threat, then switch to the corresponding wall to sponge the attack meant for Jolteon.

Blissey(F) @ Leftovers
Trait: Natural Cure
Calm Nature (+SDef, -Atk)
EVs: 252 HP/ 252 SDef/ 4 Spd
- Seismic Toss
- Wish
- Toxic
- Protect

Special Wall/Toxic Staller. takes hits that might otherwise seriously injure my team. Toxic wears down attackers, while Wish/Protect means they helplessly watch as Blisseys HP which took 4 turnaround to whittle away is fully replenished and Toxic slowly saps away their HP.

Rhyperior(F) @ Quick Claw
Trait: Solid Rock
Impish Nature (+Def, -SAtk)
252 Def/ 160 HP/ 88 Atk
- Stone Edge
- Dragon Tail
- Earthquake
- Stealth Rock

Hits hard and can take a punch (or 3) too. Sets up Stealth Rock, and has EdgeQuake coverage. Dragon Tail is for Phazing and racking up EH damage. plus it really sucks when Salamence eats 25% SR on the switch, only to take a x2 effective Dragon Tail and be Phazed out only to have to eat SR a second time. also provides a backup sponge for Electric attacks to backup Skarm.

Weavile(M) @ Focus Sash
Trait: Pressure
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 HP
- Ice Punch
- Pursuit
- Low Kick
- Ice Shard

bet you didn't see this one up my sleeve?? check to Dragons named Dragonite, Salamence, Garchomp, and Flygon. also puts the Hurt on troublesome Alakazam, Genga, Hydreigon, Carracosta, and. others.

Haxorus(M) @ Life Orb
Trait: Mold Breaker
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 SDef
- Dual Chop
- Brick Break
- Earthquake
- Swords Dance

this pretty much is meant to go in one direction (straight forward), and it just plows through anything in its way. a single Swords Dance + Life Orb is pretty much an like dropping an A-Bomb on a defenseless 3rd World country. Dual Chop means your Substitute won't save your SubPuncher's sorry self, Brick Break means your Dual Screens are now non-existant, and Earthquake + Mold Breaker means Gengar Eelektross and such can't avoid Supereffective damage either.

...so, what say you??

asked by
And maybe someone could add sprite for me? pretty please???
Your Jolteon has good and bad. its type coverage sucks as far as only electric and ghost...but having entrys set up and phazing kinda makes up. its EV spread looks good. i like the hit and run Volt Switch dynamic. ;)
I see a few UU's in there, but that's unpredictable. a surprise Arcanine or Weavile can hurt if you're unprepared. looks good to me.
I like your style :D
You must be lonely, having a conversation with yourself
Well said Ben.
B3n you must really hate SD. Every comment, answer, or RMT that I see you in with him, it's always something negative. Try to be a little nicer.
I know right? Geez B3N, i may be the Devil and all, but i have feelings too....oh, the salt you've poured in my wounds burns.......
OK, while I admit i probably could have been nicer, and I'm sorry, but that (^) is an exaggeration.
Well of course it was. i was being facetious. I also apologize for my part, i kept it going just as much as touch did. truce??
Truce (filler)
So any thoughts on this team?

the criticisms i know are gonna come to mind are

why no HP Ice/Grass on Jolteon.
Why no Megahorn on Rhyperior, but yes to Stealth Rock.
Why Swords Dance instead of Dragon Dance on Haxorus, and why Dual Chop instead of Outrage or Dagob Claw.

Do you have any question aside from those?
No Roar on jolteon, he is too frail to utilize it effectively, if you are gonna run a life orb on haxorus then go with jolly nature, otherwise give him outrage and scarf him, run lefties on skarm
So what should i put in place of Roar? i thought about abusing Yawn to force switches into Spike and Stealth Rock, but then you kinda need Protect to ensure the futility of them not switching.....i guess i could just Volt Switch out and hope for the best.

Rhyperior looks good? i know Megahorn is usually the preferred attack over Dragon Tail, but i figured since this team relies so heavily on entry hazards, and pressuring the opponent into tough decisions that Phazing to prevent set up and racking up EH damage fit pretty well. I like Haxorus having the freedom to switch moves since he can't learn U-Turn or Volt Switch to make a Scarf set useful for keeping the pressure on them. so go Jolly, but same EVs: 252 Atk/ 252 Spd/ 4 SDef??
Go with Hidden ower something instead of roar, and yes, same EVs on haxorus. Rhyperior looks OK for a defensive set, but I prefer a rock polish sweeper set

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