Pokémon Rate My Team
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By Smogon tiers



No Hope (Zoroark) (F) @ Leftovers
Ability: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Substitute
- Flamethrower

Substitute allows me not to be immediately hit, meaning I will keep my illusion, and I can start setting up Calm Mind. Then I can try to use Flamethrower as much as possible before I'm hit and exposed. I chose Chandelure to be his mask, because he 4X resists Bug, isn't touched by Fighting, and is commonly taken down by Ghost moves and Dark moves (Although Ground, Water, and Rock are still used to take him down).



Sweepy (Kingdra) (F) @ Choice Band
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Outrage
- Iron Head
- Frustration

I <3 Sweepy. Waterfall and Outrage are STAB. Chansey can throw up a Rain Dance for it to sweep for 2-3 turns. It can still function without the rain being there, he just has to be more careful about outspeeding. Iron Head and Frustration are coverage.



Tusk (Donphan) (M) @ Leftovers
Ability: Sturdy
EVs: 102 HP / 64 Atk / 252 SpD
Adamant Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake

I love this Pokemon. Stealth Rock's are hazardous (See what I did there?) and are mainly for breaking Sashes for Sweepy and Golbat. Rapid Spin takes care of other annoying hazards directed at my team, while Earthquake is a fairly powerful STAB move that hits a good amount of types for high damage. Ice Shard is priority coverage for Flying types.



Purple Wing (Golbat) (M) @ Eviolite
Ability: Inner Focus
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Curse
- Roost
- Poison Fang
- Payback

An edit to my team, after using it some. I needed a physical wall, that could "bite back", and Golbat has worked great! Curse increases his Attack and his Defense at the cost of his Speed, which works pretty well with Payback. Roost keeps him alive (Eviolite user with reliable recovery). Poison Fang can deal some decent damag, but is mainly there for the high chance to poison, and Payback is for powerful coverage.



Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 SpD / 4 Spe
Timid Nature
- Heal Bell
- Wish
- Thunder Wave
- Rain Dance

Full on support Chansey!
Heal Bell can remove any status given to my team members (Maybe Toxic Spikes before Donphan could spin them away, Thunder Wave is common, you know). Wish is to give about 350 HP back to any team member I feel like switching into. Thunder Wave cripples many sweepers, which is annoying. Rain Dance is a 5 turn short support for Sweepy (Kingdra) to quickly take out threats, and trust me, Choice Band + Swift Swim hurts. Timid
Nature to outspeed other support Chanseys, because most don't invest more than 12-16 EVs in Speed, if they invest that at all.



Classic (Chandelure) (M) @ Choice Scarf
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [Ground]

Flamethrower is STAB, and it hits hard; Shadow Ball is the same. Energy Ball and Hidden Power [Ground] are for coverage.

by
edited by
WHY?!?! Chandelure with shadow tag is uber in PO :C
In PO, and I clearly stated that I was using Smogon tiers, in which Chandelure is UU.

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