Pokémon Rate My Team
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Wooper (M) @ Leftovers
Ability: Unaware
EVs: 236 HP / 236 SpD
Careful Nature
- Curse
- Waterfall
- Earthquake
- Recover

EVs & Nature are for special bulk to help me set up.

Curse is for the power, the Defense, and the ladies. Waterfall & EQ are double STAB. Maybe I will get lucky with the flinch rate of Waterfall. Who knows?? Do you?? I don't think so...
Recover is for HP lost during setting up.


Woobat (F) @ Oran Berry
Ability: Simple
EVs: 76 HP / 236 SpA / 180 Spe
Timid Nature
- Calm Mind
- Stored Power
- Air Slash
- Heat Wave

EVs & Nature for standard special sweeper. The extra 1 HP is for SR.

Item gives some recovery.

Calm Mind + Simple is for Nasty Plot/Amnesia at once!! Stored Power is STAB that reaches a power of 100 after 1 Calm Mind. Air Slash is also STAB with a flinch rate. Heat Wave is for Steels that would otherwise wall, and to get rid of my team's weakness to Grass and Ice.


Trapinch (M) @ Life Orb
Ability: Sheer Force
EVs: 236 HP / 196 Atk / 76 Def
Adamant Nature
- Earthquake
- Crunch
- Rock Slide
- Quick Attack

EVs & Nature give power and physical bulk.

Earthquake is for powerful STAB. After being compared to Bulldoze, it is superior. Crunch for coverage at 128 base power. Rock Slide completes the EdgeQuake combo at 120 base power. Superpower is coverage while Quick Attack is to finish the foe off.


Magnemite @ Eviolite
Ability: Analytic
EVs: 156 HP / 36 Def / 240 SpA / 76 SpD
IVs: 0 Spd
Quiet Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Magnet Rise

EVs & Nature give max Special Attack along with overall bulk.

Thunderbolt is STAB along with Flash Cannon. Gonna change Hidden Power. Any ideas?? Note that this Magnemite does not have Magnet Pull. Magnet Rise is to avoids EQs.


Lileep (F) @ Eviolite
Ability: Storm Drain
EVs: 228 HP / 240 Def / 40 SpD
Bold Nature (+Def, -Atk)
- Giga Drain
- Earth Power
- Recover
- Toxic

Takes Water moves for the team and boost at the same time. Earth Power is for coverage and a nice Special Defense drop chance, making it and Giga Drain more potent. Giga Drain is STAB/recovery. Toxic staller Lileep has Giga Drain & Recover for HP loss, allowing me to give her Eviolite for more bulk, and Toxic for more sinister reasons.


Scraggy (M) @ Eviolite
Ability: Shed Skin
EVs: 196 HP / 116 Def / 196 SpD
IVs: 0 Spe
Sassy Nature
- Bulk Up
- Drain Punch
- Payback
- Ice Punch

EVs & Nature for special bulk while he sets up.

Ima try him out as a physical tank. If not I'll go D-Dance Offensive. Bulk Up to put him on the path of tanking. Drain Punch is STAB/recovery. Payback is STAB with 150 max power. 0 Speed IVs to help with that. Ice Punch is coverage and for those Axews.


Taken Out:

Makuhita (M) @ Choice Band
Trait: Thick Fat
EVs: 180 HP / 196 Atk / 116 Def
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Close Combat
- Ice Punch
- Earthquake

by
edited by
Oran Berry for Woobat, Earthquake for Trapinch. Probably will want to replace Makuhita for Scraggy or Mienfoo.
Might also want to replace Ancientpower. Maybe for HP FIre.
I've just made a Nu team and Scraggy is obviously included and I believe your looking at the Nu page for scraggy.
The Lc variation is to sweep with dd
really?? damn. i prefer a tank.
Lol, NU with Scraggy? That thing isn't the best thing out there, even if you're trying to be original (Sneasel FTW =D).

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