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This team is for Double Battles, especially Double Trains.

Aerodactyl (Pressure, King's Rock)
- Crunch
- Rock slide
- Earthquake
- Fly
Always attacks first and deals with most types, often KOing

Claydol (Levitate, Quick Claw)
- Reflect
- Ice beam
- Extrasensory
- Earthquake
Works great with Aerodactyl's Earthquake, either finishing off foes or setting defense with Reflect. Deals with various types.

Cobalion (Justified, Metal Coat)
- Swords dance
- Thunder wave
- Iron Head
- Sacred sword
Has got a nice Def stat, enduring many hits and also paralyzing annoying foes. Has a decent attacking movepool.

Virizion (Justified, Big Root)
- Reflect
- Double team
- Giga drain
- Sacred sword
Fourth Pokémon used generally for type-coverage (dealing with annoying Water-type ones). Good defender due to Reflect/Double team/high Sp. Def stat. Deals good damage too.

Please let me know what you think!

asked by
Ice wrecks 3/4 of this team.... i will help you with this.

Indeed. But if you pay close attention, my Team is rather faster than usual, so an Ice-type target shouldn't be much of a problem, because 3/4 of the Team crumbles such foes.
Weavile. Ice Punch + Focus Sash + Ice Shard. easily takes 2 of your 4 out if not all 3 weak to Ice. and it can wreck Cobalion if it has Low Kick too.

1 Answer

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Best answer

the main thing in doubles is that your opponent gets to choose who to attack making walling and luring attacks to switch into harder and more difficult to predict. you need to find team members that cover each other both with moves and abilities. here is an example of my Battle Subway Doubles Team:

Hippowdon @ Rocky Helmet
Trait: Sand Stream
Impish Nature (+Def, -SAtk)
EVs: 252 Def/ 212 HP/ 44 Atk
- Earthquake
- Yawn
- Stealth Rock
- Slack Off

Sets up Sand to help stall and break Sashes. Being in-game, it is much easier to out-stall the computer than a real opponent.

Stoutland @ Choice Band
Trait: Sand Rush
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 SDef
- Return
- Superpower
- Wild Charge
- Crunch

With Sand Rush and Hippowdon as a lead duo, Stoutland automatically begins with x2 Spd and x1.5 Atk, and is immune to Sand damage. it can easily devastated while Hippowdon sets up Rocks and Yawn Spams.

the other half:

Heatran @ Leftovers
Trait: Flash Fire
Timid Nature (+Spd, -Atk)
EVs: 252 SAtk/ 212 Spd/ 44 HP
- Earth Power
- Torment
- Fire Blast
- Substitute

Sets up a Sub and uses Torment in anything that may be carrying Earthquake or the like. Then it can freely Fire Blast or Earth Power you every other turn and then put up another Sub, forcing you to focus both pokemon at Heatran or waste turns trying to break Subs until Heatran us too weak to make another.

Gastrodon @ Life Orb
Trait: Storm Drain
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 144 HP/ 112 SDef
- Scald
- Stockpile
- Ice Beam
- Recover

this thing is beastly. Storm Drain stops the opponent from Threatening Heatran with Surf, andgives Gastrodon +1 SAtk. Stockpile adds to its already respectable bulk, and Recover keeps it alive. Life Orb plus STAB Scald is killer, and a Burned opponent can't touch Gastrodon after 3 Stockpiles. this covers Heatran perfectly, and i easily achieved a 49 Win Streak with my Sand Team.

so, i'm not saying you need to use this exact team, but if you look and see where each teammate covers the others, it will give you a better idea of the Synergy needed for Double Battles.

Hope this helps :)

answered by
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I see. That Team seems really strong. The thing is, I seem not to be prepared enough to reach 22+ win streak for some reason (also on Single Trains). And I can't find a better Team using the Pokémon I have... In fact, I have a restricted amount of usable Pokémon because I dislike many Pokémon, so I don't have them lol. That may be making things harder for me. Anyways, thanks for your help. :)
Heatran is not allowed in the BS.
no problem. Weather Teams are pretty much the dominant force in OU. i can give you a killer Rain team for doubles:

Ferrothorn @ Leftovers
Trait: Iron Barbs
Impish Nature (+Def, -SAtk)
EVs: 252 Def/ 212 HP/ 44 Atk
- Stealth Rock
- Leech Seed
- Power Whip
- Spikes/Toxic

Rain Softens up Fire Type attacks that destroy Ferry normally. Leech Seed and Rocks soften up opponents and Give Ferry good recovery with Lefties and Toxic with Iron Barbs is pretty annoying.

Kingdra @ Life Orb
Trait: Swift Swim
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 144 Spd/ 112 HP
- Draco Meteor/Dragon Pulse
- Surf/Hydro Pump
- Ice Beam/Focus Blast
- Rain Dance

Normally, I would suggest a weather setter i.e. Drizzle Politoed, rather than using Rain Dance, but it seems you lack Dream World, and in-game it isn't quite as important. Movesets are listed by individual set, so in addition to Running Rain Dance use Draco Meteor, Surf, and Ice Beam (preferred) OR Dragon Pulse, Hydro Pump, and Focus Blast.

the other half:

Gastrodon @ Rindo Berry
Trait: Storm Drain
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 212 HP/ 44 SDef
- Scald
- Stockpile
- Ice Beam
- Recover

this guy is my set plus Rindo Berry. covers:

Rhyperior @ Choice Band
Trait: Solid Rock
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 HP/ 4 SDef
- Stone Edge
- Earthquake
- Megahorn
- Brick Break

you can also run Lightning Rod but without any pure Water types its not useful.
@DA: it legally let me use Heatran in BW Battle Subway.
@DA: Silly DA, you've said yourself that Heatran is allowed on the battle subway.

@SD: Kingdra can't learn Focus Blast btw. You seem to have trouble with what can learn it (:P) so you might find this handy: http://pokemondb.net/move/focus-blast
ROFL trachy. i really always seem to be facing any given Pokemon and think, "oh this has nothing to threaten my Tyranni- oh.... he used Focus Blast.... dead T-Tar...." it always seems like everything learns it but anything i try to put it on!!
LOL, RyuenjinZ3R0. The same happens when I think "Well, as long as it doesn't land a critical hit on my Pokémon, everything seems to be going just fine... and then it lands!" Anyway, thanks for all your help.