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This is my new A-Team. This is a re-make of the one I made like 3 months ago, when I had just joined the site. So let’s get going!

Overview of the team: Absol, Arcanine, Alakazam, Ambipom, Aerodactyl, and Ampharos.

[email protected] Claw

Ability: Super Luck
Nature: Jolly(+Spd/-SpAtt)
EVs: 252 Spd/ 252 Att/ 4 HP
-Sucker Punch
-Psycho Cut
Substitute protects and lets you use Sucker Punch while people try to get rid of your Substitute. Psycho Cut is coverage, and Punishment punishes Baton-Passers.

[email protected] Orb

Ability: Intimidate
Nature: Adamant(+Att/-SpAtt)
EVs: 252 Att/ 180 Spd/ 36 SpDef
-Flare Blitz
-Close Combat
-Wild Charge
Flare Blitz is STAB, Wild Charge and Close Combat covers weaknesses, and Outrage is coverage.

[email protected] Orb

Ability: Magic Guard
Nature: Modest(+SpAtt/-Att)
EVs: 252 SpAtt/ 252 Spd/ 4 Def
-Shadow Ball
-Signal Beam
-Charge Beam
Psyshock is STAB and can take Blisseys out. Signal Beam and Shadow Ball cover weaknesses, and Charge Beam is coverage and to raise SpAtt.

[email protected] Gem

Ability: Technician
Nature: Jolly(+Spd/-SpAtt)
EVs: 252 Spd/ 180 SpDef/ 36 Att
-Double Hit
Double Hit is STAB and gains boost from Technician. Toxic screws Leads, and Pursuit deals damage to foes trying switch out from Toxic. U-Turn is to damage on the switch.

[email protected]'s Rock

Ability: Pressure
Nature: Adamant(+Spd/-SpAtt)
EVs: 252 Att/ 252 Spd/ 4 HP
-Stealth Rock
-Stone Edge
-Iron Head
Stealth Rock sets up support, Stone Edge is STAB, Earthquake and Iron Head provide coverage.

[email protected]

Ability: Static
Nature: Calm(+SpDef/-Att)
EVs: 252 SpDef/ 252 Def/ 4SpAtt
-Signal Beam
-Thunder Wave
Thunderbolt is STAB, Signal Beam is coverage, and I can use Roar and T-Wave to paralyze the foe's whole team.

This is my first time doing sprites, too.

asked by
Where..did you...get those..EPIC pics?! Poke'slash wants!
I just googled "awesome pokemon (Pokemon name here) pics."
epic pics...

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Okay,i am on this.


Its a rather okay moveset.Still it needs a lot of improvement.

[email protected] orb
Ability:Super luck
EVs:4 HP / 252 Atk / 252 Spe
Adament nature.

~ Swords Dance
~ Sucker Punch
~ Superpower
~ Psycho Cut

If you see an Absol on the opponent's team, this is most likely the set it will be running. It has a lot going for it too; it wraps up a lot of Absol's best traits into one package, namely a massive Attack stat, Swords Dance to boost it with, and a priority Sucker Punch to hit any Pokemon that try to take it out for massive damage. Alongside this, Superpower is Absol's main coverage move. It doesn't usually need much else, either, thanks to the great neutral coverage Dark- and Fighting-type moves have together. In the final moveslot, Psycho Cut gives Absol the ability to cleanly OHKO even the bulkiest of Amoonguss at +2 after Stealth Rock damage, and eliminate the usual Fighting-type checks on the switch-in. Sawk is a good example of this, as Absol can KO it on the switch after Stealth Rock damage; if Absol does not have Psycho Cut, the only thing that could take down Sawk is a boosted, critical hit Sucker Punch.


Just awesome and perfect!!! Just throw in a life orb and it will be an all out attacker!!But i would suggest you to take out outrage and put extreemspeed for priority.


Wow,simply WOW!! I use the same set on OU and it wreacks havoc.So no change.


Its a good set but i will give you a really interesting set to make it a all out attacker.

[email protected] orb
EV's:252 Atk / 4 SpD / 252 Spe
Jolly nature

~Fake Out
~ Return
~ Low Kick
~ Pursuit

With access to Technician, a nice movepool, remarkable Speed, and respectable Attack, Ambipom is the perfect candidate for a pure attacking set. Technician-boosted STAB Fake Out can do serious damage if unresisted, and also gives Ambipom a free turn every time it switches in. Return is Ambipom's strongest attack and main STAB move to deal nice, consistent damage. After the likes of Registeel or Rhyperior switch in to tank a Fake Out, Ambipom can proceed to hit them super effectively with Low Kick. Pursuit is used to hit Ghost-types and other Pokemon hoping to escape from Ambipom's powerful attacks. Furthermore, Pursuit receives a Technician-boost, making it a powerful move even if the target opts to stay in


Perfect!!! No changes


Needs some improvement

[email protected] orb
EV's:208 HP / 252 SpA / 48 Spe
Modest nature

~ Volt Switch
~ Focus Blast
~ Hidden Power Ice
~ Thunderbolt

A tank set makes the most of Ampharos's excellent power and bulk. Volt Switch eases prediction, allowing your team to keep up the momentum and dictate play. Ampharos's low Speed can sometimes be an advantage for your team, as a slow Volt Switch eases prediction and gives frailer Pokemon a free switch-in. However, it would be wise not to let Ampharos take too many hits, as it lacks recovery and can be easily worn down by residual damage.

The other three moves provide Ampharos with great coverage, enabling it to OHKO or 2HKO almost every Pokemon in the metagame. Focus Blast decimates the omnipresent Rock- and Normal-types in NU, such as Regirock and Lickilicky, while Hidden Power eliminates the Ground-types that are immune to Ampharos's STAB attacks. Hidden Power Ice completes the pseudo-BoltBeam combination and takes down Grass-types such as Amoonguss, as well as Dragon-types such as Altaria. Thunderbolt is the final move and Ampharos's most powerful on the set; as it doesn't force Ampharos to switch out, it is most useful for sustained sweeping. Thunderbolt's power is so great that it has a good chance to 2HKO even the most specially defensive Lickilicky after Stealth Rock, so not much prediction is required when using it.

Well thats it for the new A-team.

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