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2 votes

Deoxys (Speed Forme)

Deoxys Speed Forme @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Speed
Timid Nature (+Speed, -Atk)

  • Spikes
  • Stealth Rock
  • Taunt
  • Magic Coat

Deoxys function so well for the purpose of my team : he always at least sets up rocks and one layers of spikes, or if I'm lucky, even 2 layers of spikes. With his speed, he outruns every lead, even if they're scarfed, so he can prevent Gengar from using trick, can Taunt other leads that try to put rocks/spikes, and can laught at Whimsicott by using Magic Coat, and then Taunt.


Jellicent (M) @Leftovers
Trait: Cursed Body
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature (+Def, -Atk)

  • Scald / Hydro Pump
  • Will-O-Wisp / Toxic
  • Recover
  • Shadow Ball

His function here is to stop rapid spinners, and he does it so well with his Ghost type and Recover. Shadow Ball is here to cripple incoming Starmies, while Will-O-Wisp is for that levitating/flying pokes. I'm not sure to run it anyway, and was thinking to replace it for Toxic, that is better on the long run. Scald or Hydro Pump?


Hippowdon (M) @Leftovers
Trait: Sand Stream
EVs: 176 HP / 84 Def / 248 SpDef
Impish Nature (+Def, -SAtk)

  • Earthquake
  • Stockpile
  • Slack Off
  • Roar

After one Stockpile he can even resist STAB grass/water/ice moves, after two Stockpile only a few pokes in OU can 2HKO him, after 3 Stockpiles, well... He is almost highlander. With the ability of hit Steel types, that are immune to Toxic Spikes; to shuffle the opponent's pokes,to switch in on an electric move, and to summon Sandstorm, he's perfect for my team. I have no doubt about him, but any suggestion is appreciated :)


Tentacruel (M) @Black Sludge
Trait: Clear Body
EVs: 252 HP / 120 Def / 136 SpDef
Calm Nature (+SDef, -Atk)

  • Toxic Spikes
  • Ice Beam
  • Rapid Spin
  • Surf

He completes my entry hazards set, laying out some Toxic Spikes that hyper-poison the enemies. Protect is here for stalling purposes, and because he lacks a recovery move, so I can use the turn to recover a bit more with Black Sludge. He can also use Rapid Spin, that is good if Deoxys fail to prevent the other lead to lay out entry hazards. Surf is just a filler, and I was thinking to replace it for Barrier, but I consider that a weaker option.


Skarmory (M) @Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Speed
Impish Nature (+Def, -SAtk)

  • Stealth Rock
  • Spikes
  • Roost
  • Whirlwind

His high defense, paired with the ability to lay out entry hazards, makes him perfect for my team. I decided to go with Stealth Rock instead of Brave Bird because I rarely have the time to use it, and I prefer to have another pokemon that can lay out rocks other that Deoxys, in case the foe rapid spin me.


Garchomp (M) @Choice Scarf
Trait: Sand Veil
EVs: 252 Atk / 252 Speed / 4 Def
Hasty Nature (+Atk, -Def)

  • Outrage
  • Earthquake
  • Stone Edge
  • Fire Blast

I found him perfect for my team because he can eliminate a lot of threats that can cause problems to my strategy. He can switch in on an electric move with impunity and EQ in response; he can revenge kill/manage with Latios, Salamence, Tyranitar, Metagross, Skarmory (With Fire Blast), and many others. He has also Sand Veil, that is every annoying. Since I needed someone that can output a decent amount of damages since all the other pokes are just support pokes, I think that he fits perfectly that role.

So, here is the team. Since I'm new to Stall teams, I'll accept any suggestions you can make on this team :)

asked by
edited by
Lol, Jellicent really stands out xD
On this site, Deoxys-S is Uber.
Oh......... But I'll be using this on PO so whatever
Just as long as you don't have it for battles against us.
Ok, that's fine =)
Also, could you perhaps use smaller pictures?
I'll just use sprites.
Man, those icons are way to small. how are you supposed to see them? :)

1 Answer

1 vote

That's pretty impressive. I would suggest Scald and Toxic on Jellicent, but it depends on how long Jellicent holds out. I might suggest Brave Bird instead of Spikes on Skarmory, since you know you can get Spikes out. Otherwise, you could be walled by an Ingrain Taunter (they're rare, but probably still exist). Hope this helps :)

answered by
Thanks =)