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this team is me striving to be the most annoying thing since Carrot Top....

Forretress @ Leftovers
Trait: Sturdy
Bold Nature (+Def, -Atk)
EVs: 252 Def/ 252 HP/ 4 SAtk
- Spikes
- Stealth Rock
- Volt Switch
- Substitute
This thing sets Hazards, Substitute with Lefties helps it do its job, Volt Switch escapes in puff of...electric...smoke?

Durant @ Choice Scarf
Trait: Truant
Jolly Nature (+Spe, -SAtk)
EVs: 252 Spe/ 252 Atk/ 4 HP
- Entrainment
- X-Scissor
- Iron Head
- Earthquake
the main idea is to function as a semi-speed shuffler. Entrainment will pass the ever useless Truant to the opponent, forcing a switch most often. Switching into Rocks hurts. Scarf Jolly and Max Spe make Durant greased lightning, so on the turn Durant is loafing around uselessly, the opponent wastes a turn switching. Durant then uses its Steroid-induced speed to Entrainment the switch-in, passing its atrocious work-ethic onto another hapless victim, who now has to switch or get canned for lack of productivity. the remaining 3 moveslots allow for revenge killing with the scarf if need be but is more situational at best. even still, Durant has all but mastered the science of Trolling....

Togekiss @ Expert Belt
Trait: Serene Grace
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 212 HP/ 44 SDef
- Air Slash
- Thunder Wave
- Roost
- Aurasphere
ParaFlincher!! diabolical laughter Expert Belt helps take down Bulky threats easier. Aurasphere takes out Steel and Rock types that Resist Air Slash and XBelt ups the OHKO ratio of a Supereffective Aurasphere. Roost adds survivability and helps endure Electric, Ice, and Rock attacks.

Sableye @ Leftovers
Trait: Prankster
Careful Nature (+SDef, -SAtk)
EVs: 252 SDef/ 144 Def/ 112 HP
- Recover
- Taunt
- Will-O-Wisp
- Night Shade
Sableye. Prankster. Still annoying still effective.

Tangrowth @ Leftovers
Trait: Regenerator
Calm Nature (+SDef, -Atk)
EVs: 252 SDef/ 252 HP/ 44 Def
- Leech Seed
- Substitute
- Giga Drain
- Sleep Powder
Tangrowth was chosen for being Bulky, having access to Leech Seed and Regenerator, and the access to Sleep Powder and Giga Drain are never bad things. Tangrowth also makes decent Subs and with Toxic Spikes already up and LeechOvers he can prove durable. Regenerator helps quickly heal off Substitute Damage as well.

Chansey @ Eviolite
Trait: Natural Cure
Calm Nature (+SDef, -Atk)
EVs: 252 SDef/ 252 HP/ 4 Def
- Protect
- Soft Boiled
- Heal Bell
- Seismic Toss
Without Leftovers, Softboiled is necessary.. but with Toxic Spikes, Chansey is free to carry Heal Bell which is a huge asset to an annoyance team. are you tearing your hair out yet?

shame Riolu is banned with Prankster... that would fit perfectly here evil smile

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edited by
Lol, Emolga is more frail than the cup i am drinking out of right now... and im not drinking anything...

the point of this team is status/survive/do little damage to finish off the opponent... And an Emolga isn't worth anything against a ground type...
Slip, have fun with dat Truant + Entrainment
Also, dat FIre Weakness... not the best weakness to have
yeah i know but since there isn't a priority Fire attack and i have Chansey i figured it would pan out. Togekiss pretty much handles anything that really has any threatening Fire moves anyway.
lawl Truant becomes the single most annoying part of this team with Durant lol no longer useless....

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