I used some intersting strategies and tried a few new.. Well combos I guess you would say.
Charizard (M) @ Power Herb
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- SolarBeam
- Air Slash
- Hidden Power [Ghost]
The fire type lead, Hits hard with STAB Flamethrower and Power Herb Solar Beam, and HP Ghost to have a super effective surprise for Ghost and Psychic Types :]
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Honchkrow (M) @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 160 SAtk / 92 Spd
Naughty Nature (+Atk, -SDef)
- Sucker Punch
- Drill Peck
- Thunder Wave
- Hidden Power [Fighting]
Moxie on a mixed Sweeper? Steel types normally have much higher defense than special defense, and Resist both Sucker Punch and Drill Peck, HP Fighting fixes that right up, Same thing with Rock types.
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Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
I see more moxie.... This guy does a great job all out sweeping the living crap out of every opponent he faces.
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Thundurus (M) @ Focus Sash
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Nasty Plot
- Dark Pulse
- Hidden Power [Fighting]
Nasty plot with Good Coverage and STAB, what more can I say?
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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 96 HP / 160 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fling
- Acrobatics
- Earthquake
- Stone Edge
Provides electric switch in Support for Gyarados and others, and this guy has quite the interesting set, Toxic Orb poison's him for his poison heal, then you fling it onto your opponent and toxic poison them, and you now have a powered up Acrobatics.
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Xatu (M) @ Life Orb
Trait: Magic Bounce
EVs: 196 Atk / 128 SAtk / 184 Spd
Lonely Nature (+Atk, -Def)
- Psychic
- U-turn
- Shadow Ball
- Drill Peck
Beastie the birdy, Mixed Sweeper with Psychic for STAB, Drill peck for Physical STAB, U-turn to damage Dark types while fleeing, and Shadow Ball for other psychics, and for ghost types.