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Edit: This team will be facing a mono-Dark team.

Any suggestions/replacements are welcome!

Manectric (M) @ Expert Belt
Trait: Static
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Discharge
- Signal Beam
- Hidden Power [Ice]

Rotom-F @ Leftovers
Trait: Levitate
EVs: 128 Def / 252 SAtk / 128 SDef
Modest Nature (+SAtk, -Atk)
- Will-O-Wisp
- Hex
- Blizzard
- Volt Switch

Electivire (F) @ Life Orb
Trait: Vital Spirit
EVs: 252 Atk / 128 SDef / 128 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Wild Charge
- Earthquake
- Brick Break

Magnezone @ Light Clay
Trait: Analytic
EVs: 252 Def / 4 SAtk / 252 SDef
Modest Nature (+SAtk, -Atk)
- Magnet Rise
- Hidden Power [Ice]
- Discharge
- Reflect

Galvantula (M) @ Wide Lens
Trait: Swarm
Hardy Nature
- Bug Buzz
- Sucker Punch
- Toxic
- Energy Ball

Zapdos @ Life Orb
Trait: Pressure
EVs: 64 HP / 255 SAtk / 64 SDef / 124 Spd
Timid Nature (+Spd, -Atk)
- Discharge
- Heat Wave
- Roost
- Tailwind

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edited by
Haha, I've battled it. Might aswell answer it.

1 Answer

1 vote
Best answer


Looking beastly bro, Although I would say to use Flamethrower over Overheat here.
Also, Consider Wise Glasses or a Life orb or Leftovers over an Expert Belt, those really don't work super great, but it's your choice.


I would put 64 in both defenses and 128 in HP to make better use of your Leftovers, but besides that he's looking great.


I would just forget the Defensive Ev's and go all sweeper with this guy.
Wild Charge needs to be changed to Thunderpunch. He really can't handle the extra recoil from Life orb.
I would change his nature to Jolly for extra speed, due to you having that Life Orb bonus, but it's not vital ( Like his spirit ). And consider Cross Chop over Brick break, Lower accuracy moves hit more than they really should on PO.


I'd take 128 of your Defense Ev's and put them into his Sp Atk, you have Reflect.
Magnet Rise really doesn't work well with this guy, if someone plans on using something like earthquake on you, you most likely won't be fast enough to use Magnet Rise. Although it can be used, I just don't reccomend it. Perhaps use Light Screen for a Dual Screener to make more use of your Item. If you take this route, you can take 128 for your Sp Defense, and give him 252 Sp Atk, 128 Defense, 128 Sp Defense.


I think I mispelled his name..

Nature: Naughty
EVs: 196 Atk / 128 SAtk / 184 Spd
Item: Wide lens is useless for a pokemon with all 100% accuracy moves who can have the ability compoundeyes :P go Life orb or Lefties

And Toxic really can't be pulled off here.
Maybe use Wild Charge ( Lefties ) or Volt Swich ( Life orb )


Looks fine, I love the Bigbird pic by the way.
Take the 255 out of Sp Atk and give it 252, now you have room for another 4 Ev's into a different Stat :]

Overall Team View

Waaay to much Special pokemon!
Use more Physical pokemon, and you'll be fine.
Anyone who takes out your Electivire and has a Blissey could wall through your whole team ( Even Galvantuala if you go with Volt Switch,
due to a Blissey being able to kill it without being hit by Sucker Punch )

answered by
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im gonna be facing a mono grass team though
There are a bunch of grass types with a large amount of Sp Defense, if anything there are more with higher Sp Def than Phys Def.