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Simply put, I want to know what counters others think I might expect trouble from, and whether this team would be capable of avoiding or overcoming them if played right.

Absol (M) @ (Focus Sash)

Trait: Super Luck

EVs: 252 Atk / 252 Spd / 4 SDef

Adamant Nature (+Atk, -SAtk)

  • Sucker Punch
  • Psycho Cut
  • Swords Dance
  • Night Slash

Hitmontop (M) @ (Dark Gem)

Trait: Technician

EVs: 252 Atk / 4 SDef / 252 HP

Adamant Nature (+Atk, -SAtk)

  • Stone Edge
  • Sucker Punch
  • Mach Punch
  • Fake Out

Azelf @ (Salac Berry)

Trait: Levitate

EVs: 216 Atk / 4 SDef / 248 Spd / 40 HP

Hasty Nature (+Spd, -Def)

  • Explosion
  • Zen Headbutt
  • Fire Punch
  • U-turn

Rhyperior (M) @ (Leftovers)

Trait: Solid Rock

EVs: 192 Atk / 16 Def / 84 SDef / 216 HP

Adamant Nature (+Atk, -SAtk)

  • Stealth Rock
  • Stone Edge
  • Earthquake
  • Roar

Porygon-Z @ (Life Orb)

Trait: Adaptability

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

  • Tri Attack
  • Psyshock
  • Dark Pulse
  • Nasty Plot

Azumarill (F) @ (Leftovers)

Trait: Huge Power

EVs: 200 Atk / 16 Def / 56 SDef / 236 HP

Adamant Nature (+Atk, -SAtk)

  • Aqua Jet
  • Ice Punch
  • Superpower
  • Double-Edge
asked by
oh my...
steel-type walls ur porygon-z :P
Why would you have a focus sash on absol...
Because he is usually my lead, he gets rid of the pokes that set up before they get the chance. But on the off chance the team is offensively geared, It lets me get off a Swords Dance to wreck them with and get rid of their sweepers. Hazards will always let him get OHKO'd anyway so he goes in first and does what he can
You might as well make the most of Technitop and put in Bullet Punch. Also, Sucker Punch was only something Hitmontop could learn in Gen IV, so bare that in mind.

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