Keep in mind this team is for double battles. I try to break the norm and make different teams to keep things interesting. This team isn't intended for OU. It's works for BL or even UU according to some places. I made this team from some of my favorite pokemon. I'd appreciate any suggestions for improvement. I tried to make as much synergy as possible with this team.
Nature:Modest ( +Sp. Atk, -Atk)
Light Screen/Reflect-Boosts up Physical or Special Defense. Works great in double battles.
Role Play-This is used with Flygon or Weezing as a partner, meaning he would copy levitate and be immune to ground moves. Don't you just love it? It also means Flygon is free to use Earthquake in double battles.
Hidden Power [fire]/[water]-Deals with the Steel types trapped in. Water is there to cover fire weakness (also helps out in rain. Most of them carry earthquake to deal with other steel types, but now it's useless. It's surprising how common it is even in double battles.
Thunderbolt/Thunder-STAB; thunder is there for the overused rain abusers in double battles.
Flygon- The sweeper
Nature:Adamant (+ Atk, -Sp. Atk)
Earthquake-Does great damage with STAB; leaves me free to hit multiple targets in double battles. Since I'm using this in lower tiers, I don't have much use for Dragon Claw.
Stone Edge/Rock Slide-Deals with Ice weakness.
Tailwind-Helps out my teammates a bit with some support.
U-turn-Helps cover a few team weaknesses like Grass and Dark.
Alakazam-The Breaker. He helps pick off fighting types that mess with Magnezone, Rhydon, and Houndoom.
Nature:Timid (+ Spd, -Atk)
Recover-Restores health. Simple as that.
psyshock/ Psychic-Depends on whether you want to deal with physical or special threats. I personally prefer Psychic.
hidden power [Bug]/[Ice] -Type coverage.
Guard Split-Helps out his low defense. Works great with Rhydon, who gets a special defense boost in the process; it helps him wall things better along with Magnezone's screens, and can get quick hits with the help of Flygon's Tailwind. I can also use it to break physical walls and let Alakazam's partner deal with them.
Houndoom-The Special Force.
Nature:Modest ( +Sp. Atk, -Atk)
Hidden power [grass]/[flying]-Deals with Grass, rock, and ground weakness, or deal with fighting weakness.
Flamethrower-STAB; great power.
Nasty Plot/sludge bomb/torment/taunt-nasty plot raises stats to make him able to take on bulkier opponents. Sludge bomb is for annoying poison, and torment and taunt are disruptors.
Dark Pulse-The old Tried and true dark pulse. With all the other stuff supporting him, setting up nasty plot is a bit easier.
Nature:Adamant (+ Atk, - Sp. Atk)
Earthquake-STAB; Massive Power.
Stone Edge/Rock Slide-STAB; Covers ice weakness. Rock slide hits multiple targets.
Ice Punch/sandstorm-Ice punch is there to cover grass and ground types. Sandstorm is there to cancel out any annoying weather (hail comes up a fair amount in UU, and Drought Vulpix also comes out.) With Sandstorm in effect, Rhydon also gets a Sp Def. boost, helps out Flygon and Magnezone by letting their foes get a bit of damage, and leaves Alakazam indifferent, thanks to his ability.
curse-Boosts up physical Stats and drops speed.
Weezing-The strategy Wrecker.
Nature:Bold ( +Def, -Atk)
Destiny Bond-Great for those annoying pokemon I just want to get rid of.
Clear Smog/Haze-Cancels out Status Changes.
Pain Split-Cuts through health nicely.
Will-O-Wisp/Flamethrower/Thunderbolt-I can either burn people or have an attacking move.