Pokémon Rate My Team
21 votes
959 views

Keep in mind this team is for double battles. I try to break the norm and make different teams to keep things interesting. This team isn't intended for OU. It's works for BL or even UU according to some places. I made this team from some of my favorite pokemon. I'd appreciate any suggestions for improvement. I tried to make as much synergy as possible with this team.


Magnezone-The Support.

Ability-Magnet Pull

Item: Leftovers

Nature:Modest ( +Sp. Atk, -Atk)

Moves:

Light Screen/Reflect-Boosts up Physical or Special Defense. Works great in double battles.

Role Play-This is used with Flygon or Weezing as a partner, meaning he would copy levitate and be immune to ground moves. Don't you just love it? It also means Flygon is free to use Earthquake in double battles.

Hidden Power [fire]/[water]-Deals with the Steel types trapped in. Water is there to cover fire weakness (also helps out in rain. Most of them carry earthquake to deal with other steel types, but now it's useless. It's surprising how common it is even in double battles.

Thunderbolt/Thunder-STAB; thunder is there for the overused rain abusers in double battles.


Flygon- The sweeper

Ability:Levitate

Item:Life Orb

Nature:Adamant (+ Atk, -Sp. Atk)

Moves:

Earthquake-Does great damage with STAB; leaves me free to hit multiple targets in double battles. Since I'm using this in lower tiers, I don't have much use for Dragon Claw.

Stone Edge/Rock Slide-Deals with Ice weakness.

Tailwind-Helps out my teammates a bit with some support.

U-turn-Helps cover a few team weaknesses like Grass and Dark.


Alakazam-The Breaker. He helps pick off fighting types that mess with Magnezone, Rhydon, and Houndoom.

Ability:Magic Guard

Item:Life Orb

Nature:Timid (+ Spd, -Atk)

Moves:

Recover-Restores health. Simple as that.

psyshock/ Psychic-Depends on whether you want to deal with physical or special threats. I personally prefer Psychic.

hidden power [Bug]/[Ice] -Type coverage.

Guard Split-Helps out his low defense. Works great with Rhydon, who gets a special defense boost in the process; it helps him wall things better along with Magnezone's screens, and can get quick hits with the help of Flygon's Tailwind. I can also use it to break physical walls and let Alakazam's partner deal with them.


Houndoom-The Special Force.

Ability:Flash Fire

Item:Salac Berry

Nature:Modest ( +Sp. Atk, -Atk)

Moves:

Hidden power [grass]/[flying]-Deals with Grass, rock, and ground weakness, or deal with fighting weakness.

Flamethrower-STAB; great power.

Nasty Plot/sludge bomb/torment/taunt-nasty plot raises stats to make him able to take on bulkier opponents. Sludge bomb is for annoying poison, and torment and taunt are disruptors.

Dark Pulse-The old Tried and true dark pulse. With all the other stuff supporting him, setting up nasty plot is a bit easier.


Rhydon-The Muscle.

Ability:Lightening Rod

Item:Evolite

Nature:Adamant (+ Atk, - Sp. Atk)

Moves:

Earthquake-STAB; Massive Power.

Stone Edge/Rock Slide-STAB; Covers ice weakness. Rock slide hits multiple targets.

Ice Punch/sandstorm-Ice punch is there to cover grass and ground types. Sandstorm is there to cancel out any annoying weather (hail comes up a fair amount in UU, and Drought Vulpix also comes out.) With Sandstorm in effect, Rhydon also gets a Sp Def. boost, helps out Flygon and Magnezone by letting their foes get a bit of damage, and leaves Alakazam indifferent, thanks to his ability.

curse-Boosts up physical Stats and drops speed.


Weezing-The strategy Wrecker.

Ability:Levitate

Item:Leftovers

Nature:Bold ( +Def, -Atk)

Moves:

Destiny Bond-Great for those annoying pokemon I just want to get rid of.

Clear Smog/Haze-Cancels out Status Changes.

Pain Split-Cuts through health nicely.

Will-O-Wisp/Flamethrower/Thunderbolt-I can either burn people or have an attacking move.


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reshown by
Is this team set in the order you put it in?
Not necessarily. I haven't decided an order, but I would probably lead with Magnezone/Flygon.
I worked it out so each pokemon benefits the rest somehow.

Houndoom: Absorbs fire attacks directed at Magnezone, Covers ice pokemon for Flygon, Scares off ghosts for Alakazam, desls with grass and ice types for Rhydon, and protects Weezing while he wrecks. He scares off psychic types.

Magnezone-Provides Alakazam with enough defenses for him to set up. Allows Rhydon and Flygon to use Earthquake as they please. Lures fire moves for Houndoom while resisting most of the stuff Houndoom is weak to.

Alakazam-Deals with fighting types for Houndoom, Magnezone, and Rhydon. Helps out in Weezing's walling,and helps balance out Rhydon's defenses.

Flygon-Covers Houndooms's weaknesses, provides levitate for Magnezone, Covers alakazam from physical abusers, can use earthquake with Weezing, and scares off pokemon that try to outspeed Rhydon.

Rhydon-gives sandstorm to Magnezone and flygon, can balance out Alakazam's defenses, protects Houndoom while he gets coverage, can use earthquake with Weezing as well as cover him.

Weezing-Wrecks the opponent's sets and lets the other guys set up. Rhydon and Flygon can use earthquake with him.
Dude there is the reason why you rank #1 in this site . You teams and selections are just perfect .
Not really. I just picked my favorite pokemon and made their sets help each other.
Well, you're still very impressive, hah I'm jealous. :P
You're such a genius, the best guy round these parts.
8 up votes. Why can't there be Best Question?
Here's a question: Can you even improve this team?

3 Answers

7 votes
 
Best answer

Have to say that I love this team, DT! You make sure that each member has a purpose and you them all their own little utilities to use in order to help out their teammates. The fact that this was made for double battles makes this team almost iconic for its purpose. Most doubles teams just use ability abuse, and are usually a bunch of dragons Outraging each other.

I simply like the fact that you gave each a member of the team a reason to be there, and make it so that any combination of Pokemon on the field has a strategy in mind. I'd hate to be the sorry UU battler to have to go up against this team with only one focus in mind.

Anyway, I really only have one gripe about this team. Yep, just one! I don't like Houndoom's role in this team. The fact that Houndoom is such a pivotal part of your team's defenses may prove to be more of a nuisance than an aid. Houndoom is really frail, and while his goal in the team is to absorb attacks or hit back at foes going after his partner, it's very easy for a matched up opponent to KO Houndoom. Other Alakazam would like chance a Focus Blast and KO Houndoom, provided it hits. Leads could switch back in and take out a small chunk of his HP for a stronger foe to finish off. Not to mention that his Dark-type STAB that's priority only has 8PP. That's not enough to last and avoid other priority. I just don't feel Houndoom would last long enough to do what you want him to.

The fact that you're stacking so many strategies into one team may keep the opponent form efficiently KO'ing Houndoom, but a smart player would know to go after it first, once it sees your team. A phase abuse team would make this team bait, also. Maybe try to find a way to make Houndoom bulkier. That, or take out some of the utilities your team is using (for example, Magnezone's Role Play is nice, but not necessary).

Just my two cents. Great team, Man!

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I was focusing on having him as more a sweeper to scare things away rather than having him fill a defensive role. I was still indecisive about which route to take, but this has convinced me. The idea is that I set up one small thing, like Role Play Magneton, and while the foe is countering that, I can gradually set up bigger things until they have too much to handle. Defensively speaking, Houndoom would absorb Psychic and fire moves at the very most. He'd simply sweep things, and use Nasty plot if an opportunity shows itself to use it. I apologize if this was a bit misleading.
6 votes

Hmm, Looking at this, it was really really hard to find anything wrong, but I found just a few things from nit picking...

The only real thing I would change, is that I would say to use adamant on Rhydon for just a little but Attacking power, considering it seems you're trying for a bit more of a sweeping approach with Rock Polish, Or to just Forget Trying to boost up a 40 base speed, And give him Curse, I mean, It would take 2 Rock Polishes to do anything, So I would say curse is the way to go, Sticking With Either nature, but besides that, this team is pretty brilliant.

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Good point about the curse thing. doubled speed on the spot is still pretty nice, but I guess too many things have speed items for it to matter. I'll probably change it up. As for the nature, I'll probably change that too, since I like powerful tanks.
2 votes

I don't like Houndoom here on the team, because I don't like stat boosting in Double Battles with such frail Pokemon. Then again, I can only see Dusknoir for some reason as a replacement (Shadow and Fire Punch I guess, plus more bulk). Or just take it out and get in something with Water Absorb/Storm Drain to support Rhydon. Surf is common in Doubles after all. How about instead of Magnezone you use magneton, although a Magnet Pull Magnezone is good, Analytic Magneton is the only for sure better one, Magnet Pull it is a tie, and preference of defense or power. Always choose Rock Slide over Stone Edge is all that I have to say besides that. I won't dare add more advice, due to this not being my area of expertise.

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"I don't like Houndoom here on the team, because I don't like stat boosting in Double Battles with such frail Pokemon."

-I wouldn't be using him just for nasty plot. He wouldn't need it. He's there to scare off pokemon that would otherwise threaten the rest. They can either get KO'd by him or switch out, giving him a turn. You know how much I hate stat boosting moves, so you know I wouldn't use one as the main part of his set.

"Or just take it out and get in something with Water Absorb/Storm Drain to support Rhydon. Surf is common in Doubles after all."

I do see the use in this one, but at the same time, I'd lose protection for the others, namely alakazam and Weezing. The screen(s) Magnezone provides should also help out defensively. With surf, it would still hit Rhydon even if I had a pokemon to cover it.

"How about instead of Magnezone you use magneton, although a Magnet Pull Magnezone is good, Analytic Magneton is the only for sure better one, Magnet Pull it is a tie, and preference of defense or power. "

I'm using Magnezone as a support pokemon, not as a sweeper, so Analytic wouldn't do as nicely in this case. I just have Magnet pull to trap steel types and let his partner do the rest. Analytic is nice for Tanking, but trapping the opponent is a nicer deal for me. As for using Magneton, I'd lose the item slot, which would lower the effectiveness of the screen.

Always choose Rock Slide over Stone Edge is all that I have to say besides that. I won't dare add more advice, due to this not being my area of expertise.

It was my intention to do this one.