PokeBase Meta Battle Subway - RMT
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So i've had a bit more time to work on my team and decide on EV spreads, lets see how it looks.

Harrier (Skarmory) F @ Flying Gem
Ability - Sturdy
Nature - Impish
EV Spread: 252 HP / 4 Def / 252 SpD

Brave Bird
Stealth Rock

Hazards and phazing seem to be very effective ways of stopping alot of things from happening. i've had the misfortune of allowing a few sweepers to set up and decimate my teams with no trouble at all. Roost for survivability and a handy loss of flying typing when encountering stone edge users. Brave bird to (hopefully) finish off a switch in before Skarmory is melted away.

Quezacotl (Jolteon) @ Choice Specs
Ability - Volt Absorb
Nature - Timid
EV Spread: 4 HP / 252 SpA / 252 Spe

Volt Switch
Hidden Power [Ice]
Shadow Ball

I've always loved Jolteon for it's base speed and now it's ability to come in on electric type attacks [which Harrier thanks him for] and recharge his batteries. Volt Switch when something nasty comes in that i'd rather scare off or beat down with a better choice of poke'. Thunderbolt has great power, accuracy and STAB. HP Ice deals suprisingly well with dragon foes, especially Garchomp and Dragonite. Shadow Ball handles things such as Claydol and other psychic/ghost types that i've seen alot of recently.

iChandy (Chandelure) M @ Leftovers
Ability - Flash Fire
Nature - Modest
EV Spread: 252 SpA / 4 SpD / 252 Spe

Energy Ball

Chandelure switches in nicely on a well aimed Fire Blast and takes a power boost for its own attacks, what more could i ask for? Will-o-wisp cuts down any physical attacker to near bitesize, Hex makes good use of the burn for added damage. Flamethrower is just a nice reliable, powerful STAB and energy ball handles two of Chandy's weaknesses rather well.

Beyblade (Starmie) @ Life Orb
Ability - Natural Cure
Nature - Quiet [yes i know, not the greatest choice]
EV Spread: 252 HP / 252 SpA / 4 SpD


Ice Beam

Starmie is, in my opinion, the perfect, unexpected clean up crew. it seems to be recognised mainly as a spinner, but i put the life orb to good use giving me that added OOMPH needed to drown, freeze or otherwise KO most opponents.

Mah Lazer (Hydreigon) F @ Leftovers
Ability - Levitate
Nature - Modest
EV Spread: 252 SpA / 4 SpD / 252 Spe

Dragon Pulse
Earth Power

i wanted a slightly less used dragon for my special sweeper and Hydreigon fit the bill perfectly. switching in on something it resists isn't all that difficult, usually forcing a switch giving me a free sub. Dragon Pulse for STAB, Flamethrower and Earth Power for some much needed coverage.

Bully (Krookodile) M @ Choice Scarf
Ability - Moxie
Nature - Adamant
EV Spread: 4 HP / 252 Atk / 252 Spe

Thunder Fang
Dragon Tail

Krookodile is a monster when it gets going, and with two high power STAB attacks and Thunder Fang for coverage, there isn't a whole lot it cant handle. Dragon Tail is slightly situational, but for phazing purposes it works incredibly well, oh, and there's only 1 type that it doesn't at least hit for neutral damage ;]

Thanks for any comments or improvements in advance ^.^

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