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Regirock
item:rocky helment
nature impish
ability: clear body
role Lead/ physical wall
moves
stealth rock
stone edge
drain punch
earth power

Muk
item black sludge
nature adamant
ability:sticky hold
role: sub puncher
moves
substitute
focus punch
ice punch
poison jab

Torterra
item leftovers
nature jolly
ability overgrown
role coverage
moves:
rock polish
wood hammer
earthquake
stone edge

torkoal
item left overs
nature: bold
ability white smoke
Role:support/spinner
moves
stealth rock
yawn
lava plume
rapid spin

huntail
item:white herb
nature bold
ability:water veil
role:mixed sweeper
moves
cruch
ice beam
waterfall
shell smash

Shiftry
item:life orb
nature:adamant
ablity:chlorophyll
role:swords dance sweeper
moves
swords dance
seed bomb
sucker punch
nature power

asked by
You're missing EVs.

Also, you do know that Nature Power is special, right?
yes and i forget my evs so i just put their roles.
Yea, but, that's not a substitute for EVs.
Nature Power turns into Earthquake on battle simulators.
And Roles can substitute for EVs.
I don't really see roles as a substitute for EVs. Since you take the time to set out your team, you will need to invest/ train EVs ultimately, so they should be up now since you will be needing them sooner or later...
roles are determined by evs.. basically.
Roles do determine EVs.

Regirock: Earthquake>Earth Power.
No, Earthquake is better than Earth Power Erick.

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