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So I am playing in a tournament made up of a group of my friends. There are only a few rules:
-No Legendary/Mythical Pokemon
-No duplicate Items/Pokemon
-One Mega-Evo.
What do you guys think of my team?

Houndoom @ Quick Claw
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Sludge Bomb
- Nasty Plot

Espeon @ Light Clay
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Light Screen
- Reflect
- Shadow Ball

Swampert @ Assault Vest
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Brick Break
- Earthquake
- Waterfall
- Rock Slide

Scizor @ Occa Berry
Ability: Technician
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Aerial Ace
- Bullet Punch
- Brutal Swing
- Brick Break

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Grass Knot
- Ice Beam
- Scald

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Fire Punch
- Power-Up Punch
- Thunder Punch

I have Houndoom as the lead for anti-screeners, as prankster doesnt work on him since he is a dark type. And he can OHKO Klefki with flamethrower, or any psychics with dark pulse. He also serves as a counter for grass types that threaten swampert. Espeon is for screens, as well as a limited special sweeper with fairy coverage. Scizor also serves as a counter to grass types as well as fighting. Greninja is, well, geninja. And mega Charizard X, with a well rounded movepool and weakness that greninja covers, as well as being the only semi-fast physical attacker on the team. His power up punch gets the tough claws bonus and helps make him hit harder as well. I tried to balance special and physical attackers, with 3 of each on the team. Any comments or suggestions would be awesome. Thanks!

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I'd definitely suggest going Flare Blitz, Dragon Claw, Dragon Dance, and Earthquake/Roost if you keep Char X.
Flare Blitz and Earthquake super effecctively hits literally everything that a fighting type move would hit super effectively anyway except normal types, and no normal type except Bibarel resists Fire. So what I'm saying is that Fighting coverage is useless on Charx.

Rather than thinking about type coverage think about specific coverage. I.e what specific Pokemon you want to beat and what moves do that.
A coverage move will deal more damage than a resisted STAB move. However, most of your opponents will resist neither your STAB moves nor your coverage moves. Your STAB moves will be strong more often.

PX, fire attacks are also resisted by Pyroar and Drampa.
@sumwun i see what youre saying. Thanks!

@PX good point dude, thats a good way to look at it. Or like building coverage around the things your STAB doesnt cover. Thanks dude!

@JarJar Thanks for the moveset! Ill try it out
I forgot those two existed tbh but my point still stands

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