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UU Elite 4 trachy team.

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Roserade (M) @ Black Sludge

Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Toxic Spikes
- Rest

My lead. Sets up Toxic Spikes, then activates its "I'm going to switch out the next turn" attack. That is what Rest and Leaf Storm are for. Leaf Storm hits incredibly hard off of Roserade's great Special Attack stat. Or, if I took enough damage while setting up Toxic Spikes, I can use Rest then switch out. Natural Cure heals off the damage I took. Sludge Bomb is just secondary STAB, usually for when I bring out Roserade that second time.

Rotom-H @ Choice Scarf

Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Volt Switch
- Trick
- Hidden Power [Grass]

I got a better Ghost type, so now I can switch out Rotom for its more powerful form of Rotom-H. Overheat gets STAB and with the whole Scarf thing having me switch in and out all the time, it doesn't matter much about that Special Attack drop. Speaking of switching in and ou all the time, I have Volt Switch. Trick is to screw over some walls. And HP Grass is for coverage.

Weavile (F) @ Focus Sash

Trait: Pickpocket
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit
- Low Kick
- Ice Punch
- Swords Dance

A sweeper, pure and simple. Get it in on a Pokemon that is certain to switch, set up Swords Dance, then let the sweeping being. I like Pursuit in case I need to take out a certain Pokemon, for if I don't take it out, it might come back and haunt me later. And Pusuit can do some damage on its own to Ghosties and Psychics, seeing as we have a Dance and a great Attack stat. Low Kick gets good coverage with Puruit. Ice Punch is STAB.

Snorlax (M) @ Chesto Berry

Trait: Thick Fat
EVs: 248 HP / 8 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Rest
- Crunch
- Body Slam

One of the ssurvivors from my old UU team. I get some Curses up, make it so I don't take damage from anything and so that I also hit very hard, use Rest when I'm about to be KOd in two hits, then have full HP and all that stuff I said before. Body Slam is STAB that brings the foe down to my speed. And Crunch hits Ghosties.

Cobalion @ Expert Belt

Trait: Justified
EVs: 136 Atk / 120 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sacred Sword
- Swords Dance
- Iron Head
- Stone Edge

The second survivor of my old UU team. I love just switching in on Dark types, forcing them out, getting a Swords Dance boost up on the switch, then just sweeping. Sacred Sword is used over Close Combat because I want Cobalion to be bulky. Iron Head is STAB. Stone Edge is coverage. I use an Expert Belt over a Life Orb because of the whole bulky thing, I don't want this guy taking any Life Orb recoil damage. And it wasn't hitting hard enough without a boost, so instead of Lum Berry, I decided to go Expert Belt.

Cofagrigus (F) @ Leftovers

Trait: Mummy
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Shadow Ball
- Will-O-Wisp
- Pain Split
- Hidden Power [Fighting]

Replacing Rotom as the Ghost type and Bronzong and Gligar as the wall is Cofagrigus. Who got a welcome boost with Black and White 2 in the form of the standard Ghost type Recover. Also known as Pain Split. Shadow Ball and HP Fighting are the classic no resist coverage. And Will-o-wisp is there to further take down Physical attacks. Although Mummy does a good job ofn that also. It is really fun going up against a Guts sweeper such as Heracross with this, as then it ends up getting the Burn.

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