Pokémon Rate My Team
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Okay my first NU team in preperation for JCM. i think i can do it with some help... here it goes

(I'll be doing sprites from there entry generation XD)

I start off with Shuckle to KO their first pokemon. my team wont get killed by stealth rocks so im not scared but toxic spikes do not bode well...

Shuckle (F) @Leftovers
Shuckle Shuckle
Bold nature
Trait: Contrary
Ev's 252 Def, 252 Sp. Def, 6 Hp
Swagger (To confuse them. i dont give a dippity do dah day if their attacks higher.)
Toxic (Obvious)
Protect (So toxic will hurt them and they could hurt themselves in confusion)
Venoshock (With poison boost... well obvious)

Next up is my troll. if he had taunt that'd be nice but unless they pull their sweeper out im good

Ludicolo (F) @Leftovers
Ludicolo Ludicolo
Bold Nature
EV's: Def 252, Sp. Def 252, HP 6
Trait: Rain Dish
Rain Dance
Giga Drain

Number 3 is one of my sweepers. also coverage pokemon that i like....

Eelektross (M) @Lum Berry
Eelektross Eelektross
Adamant Nature
EV's 252 Attack, 252 HP, 6 Speed
Trait: Levitate
Wild Charge (STAB)
Crush Claw (Just mean)
Crunch (Coverage)
Coil (STAT)

Next up is my real sweeper. You'll see...

Sawk (M) @Expert Belt
Sawk Sawk
Adamant Nature (Too easy)
EV's: Attack 252, HP 252, Speed 6.
Bulk Up (Of course)
Close Combat (STAB + Bulk up = Sweep)
Stone Edge
Dual Chop (Get rid of those gabites and fraxures)

Next up is my water type used to KO shuckle

Alomomola (M) @Leftovers
Alomomola [![Alomomola](http://img.pokemondb.net/sprites/black-white/back-shiny/alomomola.png)
Bold Nature
Trait: Regenerator
Ev's: Def. 252, Sp. Def. 252, Hp 6.
Substitute (To protect from toxic, swagger, ect.)
Surf (Stab)
Aqua Ring (Heal)
Aqua Jet (Priority STAB)

Lastly is a coverage pokemon

Drifblim (F) @Chesto Berry
Drifblim Drifblim
Quiet Nature
Trait : Unburden
Ev's: Sp. Attack 252, HP 252, Speed 6
Shadow Ball
Sucker Punch

I'm aware i have three walls but it works for this team... though games go exceptionally long

Thank! LT!

Hmmmmm....... Not bad
Thanks, I've worked alot on it
This will be fun to battle against.
You can consider Ice Punch instead of Dual Chop on Sawk.
That seems a whole lot better of an idea Mew.... Thanks!

1 Answer

1 vote
Best answer

Your team has a major problem with Shell Smashers. While Ludicolo holds them back, a good opponent will take down Ludicolo and then send out their Shell Smasher on Shuckle or Alomomola, both of whom can be set up on with ease.

Two of the most common Dark types in the game (Absol and Skuntank) also give your team problems. Absol wasn't sent out in our fight as I wrecked your team enough with Gorebyss, but be assured it would have caused you a lot of problems. Skuntank and Absol both take down Ludicolo, destroy Drifblim, and Skuntank loves Shuckle.

Actually, most Poison types love Shuckle. Muk and Skuntank can switch in. Skuntank will usually Taunt a Skuckle, but yours it doesn't even have to. It takes about 1% damage from Venoshock, is immune to Toxic, and loves the Attack boost from Swagger.

Now for Shell Smashers. We'll be replacing Shuckle. It just allows Shell Smashers to set up. We'll be adding in Rotom-S, who is able to switch in on the turn that Shell Smash is used and then respond with Thunderbolt. However, Carracosta gives you problems with Sturdy. As such, we'll also be replacing Eelektross. Instead we'll give you an Armaldo for a lead, who can set up Stealth Rock. It also has Rapid Spin, allowing Sawk to use Sturdy. With Swift Swim it can be made fearsome with help from Ludicolo. So I think it can be of good help to your team.

A change in movesets for some of the Pokemon should allow you to combat Dark types, and Armaldo gives you an edge in the Rain.

Ludicolo we'll give more of a sweeper set, although one annoying move will be used. Teeter Dance works surprisingly well on Ludicolo, and induced more than a fair share of rage quits when I've used it. Sawk already has good offenses and should be used Choiced. So no Bulk Up. Almomomola... the set you're using is pretty bad. We'll give it the standard set. And we'll go with the standard Drifblim set also.

Finally, EV/Nature changes, which can be seen in the importable.

Armaldo (M) @ Life Orb
Trait: Swift Swim
EVs: 96 HP / 252 Atk / 160 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Rapid Spin
- Rock Blast
- X-Scissor

Ludicolo (F) @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Rain Dance
- Teeter Dance
- Hydro Pump
- Giga Drain

Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Trick
- Air Slash
- Hidden Power [Grass]

Sawk (M) @ Choice Band
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Ice Punch
- Earthquake

Alomomola (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Waterfall
- Toxic
- Wish
- Protect

Drifblim (F) @ Flying Gem
Trait: Unburden
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Will-O-Wisp
- Substitute
- Acrobatics
- Destiny Bond

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Wow,that is long