If the opponent causes a burn, paralysis, or poisoning of a Pokemon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.
In Generations 3-4, bad poison is only passed on as regular poison.
If a Pokemon with Synchronize is leading the party Pokemon, there is a 50% chance of each wild Pokemon encountered having the same nature.
| Generation III | Passes on status problems. |
|---|---|
| Generation IV | Passes a burn, poison, or paralysis to the foe. |
| Generation V | Passes a burn, poison, or paralysis to the foe. |
# | Name | 2nd ability | Hidden ability |
|---|---|---|---|
| 063 | Abra | Inner Focus | Magic Guard |
| 064 | Kadabra | Inner Focus | Magic Guard |
| 065 | Alakazam | Inner Focus | Magic Guard |
| 151 | Mew | — | — |
| 177 | Natu | Early Bird | Magic Bounce |
| 178 | Xatu | Early Bird | Magic Bounce |
| 196 | Espeon | — | Magic Bounce |
| 197 | Umbreon | — | Inner Focus |
| 280 | Ralts | Trace | Telepathy |
| 281 | Kirlia | Trace | Telepathy |
| 282 | Gardevoir | Trace | Telepathy |
| 517 | Munna | Forewarn | Telepathy |
| 518 | Musharna | Forewarn | Telepathy |
| 605 | Elgyem | Telepathy | Analytic |
| 606 | Beheeyem | Telepathy | Analytic |
No Pokemon have Synchronize as a hidden ability in Pokemon Black & White.