Synchronize (ability)

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Effect

If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.

Changes

In Generations 3-4, bad poison is only passed on as regular poison.

Outside of battle

If a Pokémon with Synchronize is leading the party Pokémon, there is a 50% chance of each wild Pokémon encountered having the same nature.

Game descriptions

Ruby/Sapphire
FireRed/LeafGreen
Emerald
Passes on status problems.
Diamond/Pearl
Platinum
Passes on a burn, poison, or paralysis to the foe.
HeartGold/SoulSilver Passes a burn, poison, or paralysis to the foe.
Black/White
Black 2/White 2
Passes a burn, poison, or paralysis to the foe.
X/Y Passes poison, paralyze, or burn to the Pokémon that inflicted it.

Pokémon with Synchronize

#
Name
2nd ability
Hidden ability
063 Abra Inner Focus Magic Guard
064 Kadabra Inner Focus Magic Guard
065 Alakazam Inner Focus Magic Guard
151 Mew
177 Natu Early Bird Magic Bounce
178 Xatu Early Bird Magic Bounce
196 Espeon Magic Bounce
197 Umbreon Inner Focus
280 Ralts Trace Telepathy
281 Kirlia Trace Telepathy
282 Gardevoir Trace Telepathy
517 Munna Forewarn Telepathy
518 Musharna Forewarn Telepathy
605 Elgyem Telepathy Analytic
606 Beheeyem Telepathy Analytic

Synchronize as a hidden ability

No Pokémon have Synchronize as a hidden ability.