Clamp (move)

Move data

Type Water
Category Physical
Power 35
Accuracy 75
PP 10  (max. 16)
Introduced Generation I

Effects

Clamp damages opponent for 2-5 turns, during which the target cannot escape or switch out.

Prior to Black/White, its accuracy was 75%.



Game descriptions

Gold/Silver
Crystal
Traps the foe for 2-5 turns.
Ruby/Sapphire
Emerald
Traps and squeezes the foe for 2 to 5 turns.
FireRed/LeafGreen The foe is clamped and squeezed by the user’s shell for two to five turns.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
Black/White The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.

Learnt by level up

These pokemon learn Clamp at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Shellder
#090 / Water
Level 25
Clamperl
#366 / Water
Level 1

 

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