| Type | Water |
|---|---|
| Category | Physical |
| Power | 35 |
| Accuracy | 75 |
| PP | 10 (max. 16) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
Clamp inflicts damage on the first turn then traps the opponent, causing them to lose 1⁄16 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.
In Generations 1-4, Clamp has 75% accuracy. Its after-effects last for 2-5 turns instead of 4-5.
In Generation 1, Clamp simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.
| Gold/Silver Crystal |
Traps the foe for 2-5 turns. |
|---|---|
| Ruby/Sapphire Emerald |
Traps and squeezes the foe for 2 to 5 turns. |
| FireRed/LeafGreen | The foe is clamped and squeezed by the user’s shell for two to five turns. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
| Black/White | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
These pokemon learn Clamp at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.