Clamp (move)

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Move data

Type Water
Category Physical Physical
Power 35
Accuracy 85
PP 10  (max. 16)
Introduced Generation 1

Effects

Clamp inflicts damage on the first turn then traps the opponent, causing them to lose 116 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.

Changes

In Generations 1-4, Clamp has 75% accuracy. Its after-effects last for 2-5 turns instead of 4-5.

In Generation 1, Clamp simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
Traps the foe for 2-5 turns.
Ruby/Sapphire
Emerald
Traps and squeezes the foe for 2 to 5 turns.
FireRed/LeafGreen The foe is clamped and squeezed by the user’s shell for two to five turns.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
Black/White
Black 2/White 2
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
X/Y The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Learnt by level up

These Pokémon learn Clamp at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Shellder
#090 / Water
Level 25
Clamperl
#366 / Water
Level 1
Binacle
#688 / Rock · Water
Level 20
Barbaracle
#689 / Rock · Water
Level 20