|PP||10 (max. 16)|
Clamp inflicts damage on the first turn then traps the opponent, causing them to lose 1⁄16 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.
In Generations 1-4, Clamp has 75% accuracy. Its after-effects last for 2-5 turns instead of 4-5.
In Generation 1, Clamp simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.
Targets a single adjacent Pokemon.
|Traps the foe for 2-5 turns.|
|Traps and squeezes the foe for 2 to 5 turns.|
|FireRed/LeafGreen||The foe is clamped and squeezed by the user’s shell for two to five turns.|
|The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.|
|Black/White||The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.|
Learnt by level up
These Pokémon learn Clamp at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.
#090 / Water
Level 25 Clamperl
#366 / Water
Level 1 Binacle
#688 / Rock · Water
Level 20 Barbaracle
#689 / Rock · Water