Shell Trap (move)

Move data

Type Fire
Category Special  Special
Power 150
Accuracy 100
PP 5  (max. 8)
Priority -3
Makes contact? No
Introduced Generation 7

Effects

Shell Trap sets a trap at the beginning of the turn, and if the user is hit by a physical move during the turn, it deals high damage to the opponent.

Z-Move effects

When a Pokémon is holding Firium Z and uses its Z-Power, Shell Trap turns into Inferno Overdrive and has base power 200.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets all adjacent foes.

Other languages

English Shell Trap
Japanese トラップシェル (Trap Shell)
German Panzerfalle
French Carapiège
Italian Gusciotrappola
Spanish Coraza Trampa
Korean 트랩셸
Chinese (Simplified) 陷阱甲壳
Chinese (Traditional) 陷阱甲殼

Game descriptions

Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
Sword​/​Shield The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
B.Diamond​/​S.Pearl This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Scarlet​/​Violet The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.

Learnt by level up

These Pokémon learn Shell Trap at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Turtonator Turtonator
#0776 / Fire · Dragon
Level 40