Shell Trap (move)

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Move data

Type Fire
Category Special
Power 150
Accuracy 100
PP 5  (max. 8)
Priority -3
Introduced Generation 7

Effects

Shell Trap sets a trap at the beginning of the turn, and if the user is hit by a physical move during the turn, it deals high damage to the opponent.

Z-Move effects

When a Pokémon is holding Firium Z and uses its Z-Power, Shell Trap turns into Inferno Overdrive and has base power 200.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets all adjacent foes.

Game descriptions

Sun/Moon The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.