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What is a good moveset for Quagsire?

1 vote

I just got it in a trade and it has a horrible moveset. It knows:

Muddy Water: STAB, good power, good chance to decrease accuracy.

Waterfall: Decent chance to cause flinching, good damage, high accuracy, STAB, makes use of Quagsire's higher Attack stat.

Water Pulse: Decent power, high accuracy, STAB, decent chance to confuse.

Water Gun: STAB, high accuracy.

Quagsire Learnset

asked Jul 16, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Yes, it's horrible one
I know, all water type moves. Also, it knows Water Gun! Who teaches a Pokemon Water Gun?!?
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 120 HP / 252 Atk / 136 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Earthquake
- Waterfall
- Recover

11 Answers

6 votes

He should have the following:

Waterfall-His attack is higher than his Special attack

Earthquake-good move, high accuracy, STAB bonus

Ice beam/Ice punch- To cover grass weakness (This one isn't completely necessary as quagsire can outspeed very few grass types, and most pokemon are non grass types armed with moves like grass knot and energy ball.)

Curse-If you wish to boost his stats, His speed isn't going to help him much anayway.

answered Jul 16, 2010 by DarkTyphlosion
I wish it could learn Avalanche. I'll take Ice Punch, due to higher attack.
Not Ice Beam. Ice Punch is far more effective with Quaggy. Use an Ice Beam TM on Octillery or something with decent Sp. Atk.
1 vote

Gen V

Quagsire (M) @ Leftovers

Ability: Unaware (DW)

Relaxed or Impish nature

  • Swagger
  • Toxic
  • Protect
  • Amnesia/Waterfall

With the Unaware ability u can keep on using swagger but it will still do the same damage to u. Which stops sweeping. And when your opponent gets hit by confusion it will do lots of damage to itself.

answered Jan 27, 2012 by Spark Pichu
I wouldn't suggest Quagsire as a Toxic/Protect Pokémon. Its defense is decent, but there are better choices out there than it.
0 votes

Nature Adamant Evs 252 attack, 252hp, 4def



Ice punch(Coverage)

Amensia(Boosts pathetic S.def)

You could switch Amensia with Curse for more offense and defense

answered Feb 19, 2011 by Speed freak
edited Jan 27, 2012 by Speed freak
0 votes

Gen V

Quagsire (M) @ Leftovers

Trait: Water Absorb

EVs: 252 HP / 64 Atk / 192 Def

Impish Nature (+Def, -SAtk)

  • Recover
  • Encore
  • Earthquake
  • Curse
answered Jun 19, 2011 by trachy
0 votes

Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 120 HP / 252 Atk / 136 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Earthquake
- Waterfall
- Recover

answered Feb 17, 2012 by trachy
What about replacing Waterfall with Aqua Tail?
0 votes

My Quagsire:

  • Brick Break
  • Waterfall
  • Yawn
  • Dig

Ability: Water Absorb
Holding: Leftovers

Want to replace Brick Break for Curse one of these days.

answered Jul 12, 2012 by bigturbin
0 votes

Sir Quag I. IV Gen

Brave Nature
EV trained in Hp and Sp.Def
Water Absorb Ability
Leftovers Held item

Dive: STAB, pretty good after you use Curse and a way to avoid damage.
Curse: Defence and Attack power up. (Also a speed boost if used in the right team)
Amneisia: For some even more bulk.
Yawn: So you get to do all this with out the foe attacking.

Since it doesn't get Recover 'till Gen V, I use him in double battles and take advantage of moves like Surf to heal him.

answered Sep 21, 2012 by metagurosu
0 votes

Quagsire rules. I use this set for it and it annoys to no end.
Ability: Unaware
Investments: HP, Both offenses
Scald is for STAB and for causing burn. Earthquake is another STAB and gets good coverage. Stockpile is for raising its defenses, and once you can set those up, you can recover that damage off. Hope this helped.

answered Dec 13, 2013 by Goodra521
0 votes

For those who saw my last post on here, I've been experimenting a lot, and I've changed my strategy since.

For me there's basically three different ways to use Quagsire:

-Double Battle attacking:
Nature: Adamant
Ability: Water Absorb
Item: Rindo Berry
-Ice Punch
-Stone Edge

Nature: Relaxed or Impish
Ability: Water Absorb or Unaware
Item: Rocky Helmet
-Earthquake or Waterfall

Nature: Relaxed, Impish, Adamant, Brave, Sassy, or Careful
Ability: Unaware (most importantly)
Item: Rocky Helmet

PS - trachy is definitely right when he commented on my last post, but I still think Quagsire is more useful than Seismitoad

answered Dec 14, 2013 by The Magikarp Avenger
0 votes

Gen VI

Ability: Water Absorb
Nature: Brave (+ Attack, -Speed)
Item: Water or Ground boosting Item
EVs: 252 Attack/ 252 HP/ 4 Defense

Waterfall: STAB, secondary power.
Earthquake: STAB, main power.
Ice Punch/Ice Beam: Ice Punch is the first choice, however it's very hard to get for Generation VI, substitute Ice Punch with Ice Beam. His special attack isn't that great but it's to try and repel his 4x weakness to Grass.
Recover: Heals half health, goes well with his high HP. I love healing moves too.

Never was a big fan of Quagsire, just not a big fan of his design.

answered Jan 10 by Eternal_Dragon88
0 votes

Quagsire, a good choice. here is my move set:

Role: Annoyer

Nature: Adamant

Ability: Water Absorb

Item : Leftovers


-Toxic (Damages foe over time)

-Infestation (Damages over time)

-Protect (No damage, heal, damage foe)

-Waterfall (Power; makes not totally useless from taunt)

answered Mar 26 by HoodedScrafty