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What is a good-team for in-game use in Ruby/Sapphire/Emerald?

4 votes
2,112 views
  • Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
  • Moves are required for each Pokemon.
  • You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Porygon2 is not the best idea.
  • Items, EVs, and Natures are not required.
  • Please provide ample explanation.

Since this is Gen III, types are determined differently.

Physical

Normal
Fighting
Flying
Ground
Rock
Bug
Ghost
Poison
Steel

Special

Water
Grass
Fire
Ice
Electric
Psychic
Dragon
Dark

asked Oct 12, 2012 by Pokewatt
edited Nov 4, 2012 by trachy
And the irony.......Shadow Ball lowers Sp. Def. O_o :P
OMG HOENN UPVOTE
By the way, foran easy win against the E4, you can before first facing them get a level 70 Rayquaza.
lol i did just that.. :P
Mike, why the **** did you hide my answer??? It was one of the most popular. WHAT DID I DO WRONG??

6 Answers

5 votes

This is the team I used when I played through Ruby and it worked very well. Listed in the order they are caught in.


Swampert/Sitrus Berry
Nature doesnt matter to much as Swampert is more or less an HM slave
- Surf (HM)
- Dive/Waterfall (Switch as neccessary (HM))
- Mud Shot --> Earthquake (Keep Mud Shot until he learnes Earthquake)
- Strength (HM)

Swampert is the HM slave, but he has powerful enough moves that he can get you out of sticky situations as well. Surf is needed quite a bit, but Dive and Waterfall really aren't, so they can safely be switched for one another at any given time. Strength is for moving boulders, which is handy.


Breloom/Sitrus Berry
Hasty Nature
- Mach Punch (lvl 23)
- Sky Uppercut (lvl 36)
- Giga Drain (TM)
- Leech Seed (lvl 10)

Breloom helps with the Dark and Ice type members of the E4, using STAB Mach Punch and Sky Uppercut. Leech Seed is really nifty, and Giga Drain is grass STAB, even though it is special.


Aggron/Leftovers
Adamant Nature
- Iron Tail (lvl 29)
- Earthquake/Dig (Power VS. the ability to escape from caves at will (TM))
- Brick Break (TM)
- Toxic (TM)

Aggron helps with the Ice and Dragon members of the E4, by helping to take down the Ice types with Iron Tail and Brick Break, and resisting the STAB moves of the dragons. Also, Brick Break hits quite a few of Steven's Pokemon super-effectively.


Crobat/Shell Bell
Adamant Nature
- Fly (HM)
- Sludge Bomb (TM)
- Shadow Ball (TM)
- Confuse Ray (lvl 28)

Crobat is just a beast and can contribute in taking down all of the E4 memmbers, but thanks to Shadow Ball he can really help out against the ghost member of the E4. Fly is for getting around quickly, and is decently hard hitting STAB as well. Sludge Bomb is STAB and Confuse Ray is really helpful.


Manectric/idk
Modest Nature
- Thunder Wave (lvl 4)
- Thunderbolt (TM)
- Bite (lvl 39)
- Hidden Power (If you have a good type, otherwise got with Thunder (TM))

Manectric is pretty powerful, and T-wave is great for catching Pokemon. Thunderbolt is STAB, and Bite lets him help with the ghost E4 member. Hidden Power is to be used if it has a beneficial type, if not go with Thunder for when you need a little extra oomph that T-bolt just can't give.


Salamence/Chesto Berry
Modest or Timid Nature
- Dragon Claw
- Flamethrower
- Rest
- Crunch

Salamence helps with pretty much all members of the E4, with Dragon Claw hitting everything but pretty much Steven's Pokemonwith at least neutral damage. Flamethrower can help with the Ice E4 member, and Crunch sacks the ghost E4. Rest is for recovery and with the Chesto Berry you need not worry about waking up.


I avoided using Egg moves as I find they take to long and don't make the game quite as fun. I will probably add sprites later


answered Oct 12, 2012 by RedShift.
I like this team. I am so going to use this team for my current play through. I am glad this is for mudkip because its my first time using it.
Hmm don't like Aggron because he have 2 big, BIG weakness: Ground- and Fighting-types
Crobat resist those
Yeah, and EVERY Pokemon (excepting a small few) has a weakness, dude.
Although, some weaknesses are more detrimental than others. Aggron is an example of this, as those two x4 weaknesses greatly detract from its amazing defense. However, it is still a great Pokemon.
4 votes

Using my data from Sapphire. I never did complete Emerald 'cause I got lost in the southeast seas......
-->
Taillow/Swellow Worked REALLY well for me as a Flier AND fighter. I taught it Steel Wing to cover its Rock and Ice Weaknesses.
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Shroomish was awesome for me as it had Effect spore and Stun Spore available to it as well as Mach Punch when it evolved into Breloom. Too bad it couldn't learn Seed Bomb.
-->-->
Sorry about the Blaziken error.... the better one's Sceptile, then, IMO. Sceptile is best with Modest (-Atk, +SAtk.) Sceptile gets a bunch of Grass options. I usually save TM Thirty-Something Brick Break for this guy if he has a Hasty (-Def, +Spd) or Naive nature (-SDef, +Spd.). He's a good Poke to use against the last Gym and 1st Gym. Probably others too. I love Hoenn starters. I also save Dragon Claw for him.
-->-->
In Petalburg woods, I catch level 6-7 Wurmple and evolve them. If it's Silcoon, I toss it out.
I keep Cascoon. Dustox can grow to be really useful, trust me. Especially after you teach it TM36 Sludge Bomb.
<--- My cousin's Manectric :3
About part-way through Sapphire, I was on Route....what was it??? That one east of Mauville where you cross a lake. They're kinda rare, but Manectric live there. I LOVE them.
They make great Electric Pokes for your game. Save TM36 Flamethrower for this guy.

-->-->
Nearer to the beginning again, I ALWAYS catch a Lotad. They learn Absorb and they help defeat Roxie in Rustboro City (They learn Absorb at Lvl. 7.) And they evolve into Lombre at Lvl. 14. This usually ends up being my Surfer for a while. The minute I find a Water Stone I use it on Lombre. I usually have it learn Nature Power and Surf, and some other attacks too that I never use.


EDIT: I forgot about the Regis :D (They might be legendaries, but they're not Ubers, so it's not really cheating) You find them a bit later than halfway in the game but it's possible to get them with 7 badges. This video helped me get them all.

Hoped I helped ;)

No offense to IKS.

And to be honest, Sky Shay, I've never heard of that.

answered Oct 12, 2012 by ¡Viva Lucario!
edited Dec 23, 2012 by ¡Viva Lucario!
Thanks. Sorry about all this confusion. I honestly have never heard of the split. I hope this earns more points now, this took a long time to write.
I omitted Gyarados 'cause it's built for physical attacking and its STAB is special.
I finished teh game with Dustox, even though he sucks xD
He sucks IN COMPETITIVE. Can be somewhat useful ingame.
Hanks Mike :)
2 votes

Sceptile, Swellow, Hariyama, Graveler/Golem, Sharpedo, Linoone

Sceptile: Leaf Blade, Dragon Claw, Earthquake, False Swipe
-Leaf Blade is STAB, Dragon Claw is coverage. Earthquake for coverage and False Swipe to help with catching Pokemon.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade
-Fly is the reason to use this guy, if that HM didn't exist we wouldn't need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn't do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Hariyama: Brick Break, Rock Smash, Rock Tomb, Strength
-You can get it in a trade in R/S, helping out against the Rock type gym and getting that experience boost. In Emerald you can just catch it around the second gym. Brick Break is STAB. Rock Smash and Strength are HMs. Rock Tomb is type coverage.

Graveler/Golem: Earthquake, Rock Blast, Double-Edge, Dig
-While Aggron is great and all, the Ground typing of Graveler/Golem helps out a lot ingame. Both are good Pokemon, just for this team I prefer Graveler/Golem. Graveler is a decent Pokemon, although if you are able to, do get Golem. Earthquake is STAB. Rock Blast is also STAB, being the best Rock type it can learn outside of the more difficult to obtain Rock Slide. Double-Edge is a very high powered attack. Always get a Golem with Rock Head so you can use this. Dig is STAB, although the main use for it is to get out of caves. This way you don't need to buy Escape Ropes or as many Repels, and as such are able to sell these items for a bit of an extra profit.

Sharpedo: Surf/Waterfall, Waterfall/Dive, Crunch, Ice Beam
-Shame not to use that high Attack, but it has good Special Attack and better moves there. Surf is STAB and the most useful HM in the game. Waterfall and Dive are also HMs. Waterfall is a better attack but I think it is a less useful HM. You can use both Waterfall and Dive if using Surf on Linoone. This is less power but more utility. Crunch is STAB. Ice Beam is type coverage.

Linoone: Return, Shadow Ball, Cut, Surf
-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

answered Nov 3, 2012 by trachy
Not Linoon, Zigzagoon!
0 votes

Blaziken, Swellow, Graveler/Golem, Sharpedo, Linoone, Manectric

Blaziken: Sky Uppercut, Flamethrower, Strength, Overheat/Earthquake
-Sky Uppercut and Blaze Kick are STAB. Earthquake is coverage, mainly for use against Poison types. Strength is an HM. Overheat can be used over Earthquake for a higher powered attack, and since Strength and Sky Uppercut are physical, and you can always switch out for free after Koing the foe, there is no harm in using it.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade
-Fly is the reason to use this guy, if that HM didn't exist we wouldn't need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn't do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Graveler/Golem: Earthquake, Rock Blast, Double-Edge, Dig
-While Aggron is great and all, the Ground typing of Graveler/Golem helps out a lot ingame. Both are good Pokemon, just for this team I prefer Graveler/Golem. Graveler is a decent Pokemon, although if you are able to, do get Golem. Earthquake is STAB. Rock Blast is also STAB, being the best Rock type it can learn outside of the more difficult to obtain Rock Slide. Double-Edge is a very high powered attack. Always get a Golem with Rock Head so you can use this. Dig is STAB, although the main use for it is to get out of caves. This way you don't need to buy Escape Ropes or as many Repels, and as such are able to sell these items for a bit of an extra profit.

Sharpedo: Surf/Waterfall, Waterfall/Dive, Crunch, Ice Beam
-Shame not to use that high Attack, but it has good Special Attack and better moves there. Surf is STAB and the most useful HM in the game. Waterfall and Dive are also HMs. Waterfall is a better attack but I think it is a less useful HM. You can use both Waterfall and Dive if using Surf on Linoone. This is less power but more utility. Crunch is STAB. Ice Beam is type coverage.

Linoone: Return, Shadow Ball, Cut, Surf
-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

Manectric: Thunder/Thunderbolt, Rain Dance/Flash, Thunder Wave, Thief
-Since this guy is lacking in movepool (not even getting Flamethrower or Overheat yet), you have room to spare for using Rain Dance and Thunder. Thunder Wave is to help catch foes. Thief is to steal items from wild Pokemon. You can also replace Thunder for Thunderbolt and Rain Dance for Flash.

answered Nov 4, 2012 by trachy
0 votes

Swampert, Swellow, Hariyama, Linoone, Aggron, Cacturne

Swampert: Surf, Waterfall/Dive, Earthquake, Ice Beam
-Surf is STAB and the most important HM in the game. Waterfall and Dive are both HMs that get STAB. Waterfall is better in combat while Dive is the more useful utility. Earthquake is STAB. Ice Beam is coverage.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade
-Fly is the reason to use this guy, if that HM didn't exist we wouldn't need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn't do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Hariyama: Brick Break, Rock Smash, Dig, Strength
-You can get it in a trade in R/S, helping out against the Rock type gym and getting that experience boost. In Emerald you can just catch it around the second gym. Brick Break is STAB. Rock Smash and Strength are HMs. Dig is to escape caves.

Linoone: Return, Shadow Ball, Cut, Surf
-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

Aggron: Rock Tomb, Earthquake, Iron Tail, Double-Edge
-Rock Tomb is STAB, as is Iron Tail. Earthquake is coverage. Double-Edge is just a high powered attack. Use it with Rock Head of course.

Cacturne: Needle Arm, Giga Drain, Faint Attack, Flash
-Needle Arm and Giga Drain are both Grass type STAB. Cacturne doesn't have that large of an ingame movepool, so both are used to provide more PP. Faint Attack is Dark type STAB. Flash is an HM.

answered Nov 4, 2012 by trachy
0 votes

Sceptile, Whiscash, Toarkoal, Aggron, Altaria, Manectric.

Sceptile-Leaf blade, Brick break, Earthquake, Quick attack.
Leaf blade for great stab. Brick break for ice weakness. Earthquake for coverage over fire. Quick attack for priority.

Whiscash-Surf, Earthquake, Waterfall, Ice beam.
Surf HM and good stab. Earthquake duh stab. Waterfall HM and another stab. Ice beam only weakness coverage.(grass)

Toarkoal-Flamethrower, Iron defense, Amnesia, Strength.
Flamethower is stab. Iron def for tank time. Amnesia is same as iron def. Strength is good HM.

Aggron-Iron tail, Rock tomb, Aerial ace, Dragon claw.
Iron tail for epic stab. Rock tomb for stab and chance to lower speed. Aerial ace is for fighting weakness. Dragon claw for dragon pains.

Altaria-Fly, Flamethrower, Steel wing, Dragon breath.
Fly for HM and stab. Flamethrower for ice coverage.Steel wing is for rock and ice coverage. Dragon breath is stab and chance to cause paralization.

Manectic-Thunderbolt, Bite, Thunder/Shockwave, Iron tail.
Thunder bolt is stab. Bite is good coverage. Thunder is for more power or you can go Shockwave for more reliabililty. Iron tail is for good coverage.

This is the team I have not tryed but I am going too.

answered Dec 17, 2012 by GarchompFTW

 

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