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What is a good-team for in-game use in Ruby/Sapphire/Emerald?

7 votes
  • Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
  • Moves are required for each Pokemon.
  • You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Porygon2 is not the best idea.
  • Items, EVs, and Natures are not required.
  • Please provide ample explanation.

Since this is Gen III, types are determined differently.

Physical

Normal
Fighting
Flying
Ground
Rock
Bug
Ghost
Poison
Steel

Special

Water
Grass
Fire
Ice
Electric
Psychic
Dragon
Dark

asked Oct 12, 2012 by Aura Warrior
edited Nov 4, 2012 by trachy
Thanks Devil. A good way to remember this is that every type that eevee can evolve into is special, with the exception of dragon being the only type it cant evolve into
... oo crap, i did not notice.
thats how i remember
Swampert
Gardevoir
Breloom
Manetric
Linoone
Tentacruel
Sceptile
Electrode
Linoone/ Wailmer
Rayquaza
Gardevoir
Blaziken
Manetric/Electrode
Wailord/ Tentacruel
Tropius
Ludicolo
i know... not le best...
but i use these for S/E/R respectively, and it works fine.

P.S. Kyron, I bow to your simple but effective method of remembering the types that were special(and physical) till Gen IV.
And I wasted all that time training a Gengar.......
And the irony.......Shadow Ball lowers Sp. Def. O_o :P
OMG HOENN UPVOTE
By the way, foran easy win against the E4, you can before first facing them get a level 70 Rayquaza.
lol i did just that.. :P
Mike, why the **** did you hide my answer??? It was one of the most popular. WHAT DID I DO WRONG??
You can't catch rayquaza UNTILL you defeat the elite 4, but I beat them with Blaziken, Wailord, Delcatty, Tropius, Flygon, and Gyarados.

13 Answers

5 votes

Using my data from Sapphire. I never did complete Emerald 'cause I got lost in the southeast seas......
-->
Taillow/Swellow Worked REALLY well for me as a Flier AND fighter. I taught it Steel Wing to cover its Rock and Ice Weaknesses.
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Shroomish was awesome for me as it had Effect spore and Stun Spore available to it as well as Mach Punch when it evolved into Breloom. Too bad it couldn't learn Seed Bomb.
-->-->
Sorry about the Blaziken error.... the better one's Sceptile, then, IMO. Sceptile is best with Modest (-Atk, +SAtk.) Sceptile gets a bunch of Grass options. I usually save TM Thirty-Something Brick Break for this guy if he has a Hasty (-Def, +Spd) or Naive nature (-SDef, +Spd.). He's a good Poke to use against the last Gym and 1st Gym. Probably others too. I love Hoenn starters. I also save Dragon Claw for him.
-->-->
In Petalburg woods, I catch level 6-7 Wurmple and evolve them. If it's Silcoon, I toss it out.
I keep Cascoon. Dustox can grow to be really useful, trust me. Especially after you teach it TM36 Sludge Bomb.
<--- My cousin's Manectric :3
About part-way through Sapphire, I was on Route....what was it??? That one east of Mauville where you cross a lake. They're kinda rare, but Manectric live there. I LOVE them.
They make great Electric Pokes for your game. Save TM36 Flamethrower for this guy.

-->-->
Nearer to the beginning again, I ALWAYS catch a Lotad. They learn Absorb and they help defeat Roxie in Rustboro City (They learn Absorb at Lvl. 7.) And they evolve into Lombre at Lvl. 14. This usually ends up being my Surfer for a while. The minute I find a Water Stone I use it on Lombre. I usually have it learn Nature Power and Surf, and some other attacks too that I never use.


EDIT: I forgot about the Regis :D (They might be legendaries, but they're not Ubers, so it's not really cheating) You find them a bit later than halfway in the game but it's possible to get them with 7 badges. This video helped me get them all.

Hoped I helped ;)

No offense to IKS.

And to be honest, Sky Shay, I've never heard of that.

answered Oct 12, 2012 by [MEGA]StellarLucario
edited Dec 23, 2012 by [MEGA]StellarLucario
Hanks Mike :)
well you should replace swallow with rayquaza ludicolo with kyogre and breloom with regice as you don't need 3 grass types in your team
"Six Pokemon are required **and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game.** You might also want to keep the starter."
That's actually a good team [Mega]StellarLucario, but it's too bad I can't catch a lotad because I play Ruby....
a'right listen you have gotten 3 grass types in there this time i wont add legendary so heres some advice please sorry if i sound rude in this comment replace breloom with a good fire type you can have groudon(if playing ruby or emerald) or with camerupt(i know he is slowbut as you dont have blaziken u should get this guy eruption is superb move) thenyou must need some fighting power in ur team i wont include hariyama but teach sceptile brick break okay. now replace ludicolowith(Kyogre if playing sapphire or emerald)a good water type it can be whishcash(for ground power as u dont have swampert)or walrein if you like then you can replace it with wailord also but i would recommend wishcash or walrein there is sharpedo also n options
5 votes

This is the team I used when I played through Ruby and it worked very well. Listed in the order they are caught in.


Swampert/Sitrus Berry
Nature doesnt matter to much as Swampert is more or less an HM slave
- Surf (HM)
- Dive/Waterfall (Switch as neccessary (HM))
- Mud Shot --> Earthquake (Keep Mud Shot until he learnes Earthquake)
- Strength (HM)

Swampert is the HM slave, but he has powerful enough moves that he can get you out of sticky situations as well. Surf is needed quite a bit, but Dive and Waterfall really aren't, so they can safely be switched for one another at any given time. Strength is for moving boulders, which is handy.


Breloom/Sitrus Berry
Hasty Nature
- Mach Punch (lvl 23)
- Sky Uppercut (lvl 36)
- Giga Drain (TM)
- Leech Seed (lvl 10)

Breloom helps with the Dark and Ice type members of the E4, using STAB Mach Punch and Sky Uppercut. Leech Seed is really nifty, and Giga Drain is grass STAB, even though it is special.


Aggron/Leftovers
Adamant Nature
- Iron Tail (lvl 29)
- Earthquake/Dig (Power VS. the ability to escape from caves at will (TM))
- Brick Break (TM)
- Toxic (TM)

Aggron helps with the Ice and Dragon members of the E4, by helping to take down the Ice types with Iron Tail and Brick Break, and resisting the STAB moves of the dragons. Also, Brick Break hits quite a few of Steven's Pokemon super-effectively.


Crobat/Shell Bell
Adamant Nature
- Fly (HM)
- Sludge Bomb (TM)
- Shadow Ball (TM)
- Confuse Ray (lvl 28)

Crobat is just a beast and can contribute in taking down all of the E4 memmbers, but thanks to Shadow Ball he can really help out against the ghost member of the E4. Fly is for getting around quickly, and is decently hard hitting STAB as well. Sludge Bomb is STAB and Confuse Ray is really helpful.


Manectric/idk
Modest Nature
- Thunder Wave (lvl 4)
- Thunderbolt (TM)
- Bite (lvl 39)
- Hidden Power (If you have a good type, otherwise got with Thunder (TM))

Manectric is pretty powerful, and T-wave is great for catching Pokemon. Thunderbolt is STAB, and Bite lets him help with the ghost E4 member. Hidden Power is to be used if it has a beneficial type, if not go with Thunder for when you need a little extra oomph that T-bolt just can't give.


Salamence/Chesto Berry
Modest or Timid Nature
- Dragon Claw
- Flamethrower
- Rest
- Crunch

Salamence helps with pretty much all members of the E4, with Dragon Claw hitting everything but pretty much Steven's Pokemonwith at least neutral damage. Flamethrower can help with the Ice E4 member, and Crunch sacks the ghost E4. Rest is for recovery and with the Chesto Berry you need not worry about waking up.


I avoided using Egg moves as I find they take to long and don't make the game quite as fun. I will probably add sprites later


answered Oct 12, 2012 by |SentByRavens|
Hmm don't like Aggron because he have 2 big, BIG weakness: Ground- and Fighting-types
Crobat resist those
Yeah, and EVERY Pokemon (excepting a small few) has a weakness, dude.
Although, some weaknesses are more detrimental than others. Aggron is an example of this, as those two x4 weaknesses greatly detract from its amazing defense. However, it is still a great Pokemon.
who uses cut
2 votes

Sceptile, Swellow, Hariyama, Graveler/Golem, Sharpedo, Linoone

Sceptile: Leaf Blade, Dragon Claw, Earthquake, False Swipe
-Leaf Blade is STAB, Dragon Claw is coverage. Earthquake for coverage and False Swipe to help with catching Pokemon.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade
-Fly is the reason to use this guy, if that HM didn't exist we wouldn't need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn't do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Hariyama: Brick Break, Rock Smash, Rock Tomb, Strength
-You can get it in a trade in R/S, helping out against the Rock type gym and getting that experience boost. In Emerald you can just catch it around the second gym. Brick Break is STAB. Rock Smash and Strength are HMs. Rock Tomb is type coverage.

Graveler/Golem: Earthquake, Rock Blast, Double-Edge, Dig
-While Aggron is great and all, the Ground typing of Graveler/Golem helps out a lot ingame. Both are good Pokemon, just for this team I prefer Graveler/Golem. Graveler is a decent Pokemon, although if you are able to, do get Golem. Earthquake is STAB. Rock Blast is also STAB, being the best Rock type it can learn outside of the more difficult to obtain Rock Slide. Double-Edge is a very high powered attack. Always get a Golem with Rock Head so you can use this. Dig is STAB, although the main use for it is to get out of caves. This way you don't need to buy Escape Ropes or as many Repels, and as such are able to sell these items for a bit of an extra profit.

Sharpedo: Surf/Waterfall, Waterfall/Dive, Crunch, Ice Beam
-Shame not to use that high Attack, but it has good Special Attack and better moves there. Surf is STAB and the most useful HM in the game. Waterfall and Dive are also HMs. Waterfall is a better attack but I think it is a less useful HM. You can use both Waterfall and Dive if using Surf on Linoone. This is less power but more utility. Crunch is STAB. Ice Beam is type coverage.

Linoone: Return, Shadow Ball, Cut, Surf
-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

answered Nov 3, 2012 by trachy
Not Linoon, Zigzagoon!
really good team but since you got linoone has a hm slave with surf you could put only waterfall ( since dive become useless pretty quickly ) on sharpedo so you could put a physical move like slash on him cause as you said shame not to use that high attack ;)
1 vote

blaziken- flamethrower, sky uppercut, blaze kick, fire blast
breloom- dynamic punch, solar beam, sky uppercut, iron tail
absol- thunder, hyperbeam, shadow ball, future sight
walerin- blizzard, ice beam, surf, water pulse
Aggron- earthquake, iron tail, double edge, take down,
Manectric- spark, thunder, bite, quick attack

answered Nov 14, 2013 by jkjoy45678
You repeat moves little bit too much. Better to have 4 different moves on a Pokemon than 2 same types stab.
0 votes

Blaziken, Swellow, Graveler/Golem, Sharpedo, Linoone, Manectric

Blaziken: Sky Uppercut, Flamethrower, Strength, Overheat/Earthquake
-Sky Uppercut and Blaze Kick are STAB. Earthquake is coverage, mainly for use against Poison types. Strength is an HM. Overheat can be used over Earthquake for a higher powered attack, and since Strength and Sky Uppercut are physical, and you can always switch out for free after Koing the foe, there is no harm in using it.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade
-Fly is the reason to use this guy, if that HM didn't exist we wouldn't need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn't do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Graveler/Golem: Earthquake, Rock Blast, Double-Edge, Dig
-While Aggron is great and all, the Ground typing of Graveler/Golem helps out a lot ingame. Both are good Pokemon, just for this team I prefer Graveler/Golem. Graveler is a decent Pokemon, although if you are able to, do get Golem. Earthquake is STAB. Rock Blast is also STAB, being the best Rock type it can learn outside of the more difficult to obtain Rock Slide. Double-Edge is a very high powered attack. Always get a Golem with Rock Head so you can use this. Dig is STAB, although the main use for it is to get out of caves. This way you don't need to buy Escape Ropes or as many Repels, and as such are able to sell these items for a bit of an extra profit.

Sharpedo: Surf/Waterfall, Waterfall/Dive, Crunch, Ice Beam
-Shame not to use that high Attack, but it has good Special Attack and better moves there. Surf is STAB and the most useful HM in the game. Waterfall and Dive are also HMs. Waterfall is a better attack but I think it is a less useful HM. You can use both Waterfall and Dive if using Surf on Linoone. This is less power but more utility. Crunch is STAB. Ice Beam is type coverage.

Linoone: Return, Shadow Ball, Cut, Surf
-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

Manectric: Thunder/Thunderbolt, Rain Dance/Flash, Thunder Wave, Thief
-Since this guy is lacking in movepool (not even getting Flamethrower or Overheat yet), you have room to spare for using Rain Dance and Thunder. Thunder Wave is to help catch foes. Thief is to steal items from wild Pokemon. You can also replace Thunder for Thunderbolt and Rain Dance for Flash.

answered Nov 4, 2012 by trachy
0 votes

Swampert, Swellow, Hariyama, Linoone, Aggron, Cacturne

Swampert: Surf, Waterfall/Dive, Earthquake, Ice Beam
-Surf is STAB and the most important HM in the game. Waterfall and Dive are both HMs that get STAB. Waterfall is better in combat while Dive is the more useful utility. Earthquake is STAB. Ice Beam is coverage.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade
-Fly is the reason to use this guy, if that HM didn't exist we wouldn't need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn't do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Hariyama: Brick Break, Rock Smash, Dig, Strength
-You can get it in a trade in R/S, helping out against the Rock type gym and getting that experience boost. In Emerald you can just catch it around the second gym. Brick Break is STAB. Rock Smash and Strength are HMs. Dig is to escape caves.

Linoone: Return, Shadow Ball, Cut, Surf
-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

Aggron: Rock Tomb, Earthquake, Iron Tail, Double-Edge
-Rock Tomb is STAB, as is Iron Tail. Earthquake is coverage. Double-Edge is just a high powered attack. Use it with Rock Head of course.

Cacturne: Needle Arm, Giga Drain, Faint Attack, Flash
-Needle Arm and Giga Drain are both Grass type STAB. Cacturne doesn't have that large of an ingame movepool, so both are used to provide more PP. Faint Attack is Dark type STAB. Flash is an HM.

answered Nov 4, 2012 by trachy
0 votes

Sceptile, Whiscash, Toarkoal, Aggron, Altaria, Manectric.

Sceptile-Leaf blade, Brick break, Earthquake, Quick attack.
Leaf blade for great stab. Brick break for ice weakness. Earthquake for coverage over fire. Quick attack for priority.

Whiscash-Surf, Earthquake, Waterfall, Ice beam.
Surf HM and good stab. Earthquake duh stab. Waterfall HM and another stab. Ice beam only weakness coverage.(grass)

Toarkoal-Flamethrower, Iron defense, Amnesia, Strength.
Flamethower is stab. Iron def for tank time. Amnesia is same as iron def. Strength is good HM.

Aggron-Iron tail, Rock tomb, Aerial ace, Dragon claw.
Iron tail for epic stab. Rock tomb for stab and chance to lower speed. Aerial ace is for fighting weakness. Dragon claw for dragon pains.

Altaria-Fly, Flamethrower, Steel wing, Dragon breath.
Fly for HM and stab. Flamethrower for ice coverage.Steel wing is for rock and ice coverage. Dragon breath is stab and chance to cause paralization.

Manectic-Thunderbolt, Bite, Thunder/Shockwave, Iron tail.
Thunder bolt is stab. Bite is good coverage. Thunder is for more power or you can go Shockwave for more reliabililty. Iron tail is for good coverage.

This is the team I have not tryed but I am going too.

answered Dec 17, 2012 by GarchompFTW
0 votes

Swampert: WATER, GROUND
Weaknesses: GRASS
Moves: EARTHQUAKE, MUDDY WATER/WATERFALL, FACADE, BRICK BREAK
Swampert is a boss. There is no getting around that fact. So, like any other boss, you need to treat him well. Earthquake is always the obvious choice, especially with his stats and STAB choice. Now, you have a choice: Muddy Water, to reduce accuracy, or Waterfall, just for power. Next, if you are going against anything that is famous for status conditions, you will want Facade for Swampert. Finally, Brick Break just in case if anything happens.

Muk: POISON
Weaknesses: GROUND, PSYCHIC
Moves: SLUDGE BOMB, ACID ARMOR, MINIMIZE, ROCK TOMB
Muk has been losing the fan favoritism ever since its debut, but I still find it to be very usable in Gen III. Sludge Bomb is great for its poison chance. Acid Armor is awesome, raising his defense +2 every time he uses it. Minimize is the classic annoyance move against enemies without a guaranteed hit move. Finally, Rock Tomb to slow enemies and for variance.

Gardevoir: PSYCHIC
Weaknesses: GHOST, DARK, BUG
Moves: PSYCHIC, CALM MIND, DOUBLE TEAM, SHADOW BALL
Gardevoir is always a fan favorite, and can be used for absolute slaughter against anything not prepared for it. Psychic is an obvious choice, due to its immense power, along with STAB. Calm Mind, if you get the chance to set up, is extremely helpful in laying on the hurt. Double Team is, like Muk, for the classic annoyance. Finally, Shadow Ball for a random Ghost type crossing.

Raichu: ELECTRIC
Weaknesses: GROUND
Moves: THUNDERBOLT, DOUBLE TEAM, SECRET POWER, DIG
Most people, when playing through Gen III, choose Manectric, but I usually find Raichu can do the job better. Starting with Thunderbolt is that classic move choice for an electric type, and also helps that it can paralyze. Double Team for annoyance, as previously discussed. Secret Power for general attack, and can still be good. Finally, Dig is for move variance and helps in sticky situations.

Armaldo: ROCK, BUG
Weaknesses: WATER, STEEL, ROCK
Moves: ANCIENT POWER, SLASH, IRON TAIL, SANDSTORM
Armaldo is one of the few rock types that have very few weaknesses, and should be shown off to everyone else. First: Ancient Power is good, mainly due to its random chance at every stat raising. Slash for a raised chance at being a crit. Iron Tail for fighting off Rock types. Finally, if you follow this, Sandstorm is amazing if you set up correctly, especially with Cacturne.

Cacturne: GRASS, DARK
Weaknesses: FIGHTING, FLYING, POISON, BUG, FIRE, ICE
Moves: NEEDLE ARM, FAINT ATTACK, COTTON SPORE, SPIKES
Like most, if not all, grass types, Cacturne has plenty of weaknesses, but can be covered if done right. Before you let Cacturne loose, make sure you Sandstorm with Armaldo do make full use of his ability: Sand Veil, making it harder to hit him. Needle Arm is his famous move, even giving a chance at flinch for the opponent. Faint Attack is awesome due to its inability to miss. Cotton Spore is great at seriously slowing down enemies. Finally, Spikes for anything that isn't flying or levitating, just for entry damage.

TMs needed:
EARTHQUAKE Seafloor Cavern - Deepest room near the doorway
WATERFALL Cave of Origin - Gift from Wallace
FACADE Petalburg Gym - Gift from Norman
BRICK BREAK Sootopolis City - Gift
ROCK TOMB Rustboro Gym - Gift from Roxanne
SHADOW BALL Mt. Pyre - 6th Floor
SECRET POWER Slateport/Route 111 - Gift
DIG Route 114 - Gift
IRON TAIL Meteor Falls - Up the waterfall, through first entrance, down the
first ladder, south until steps, down the ladder, on the left
SANDSTORM Route 111 - Desert

answered Aug 9, 2013 by Gyropyro227
Hmm... Raichu dig? Go, Flygon/Camerupt/Whiscash! Use Earthquake on that digging Raichu! Yay, its double damage plus only weakness! Good job Flygon, OHKO! So, i would replace anything (mostly that dig) with powerful moves such as Thunder or Volt tackle, which you can get because of Light ball in R/S/E.
0 votes

sceptile
leaf blade
earthquake
dragon claw
iron tail

swallow-
fly
aerial ace
quick attack
steel wing

salamence
dragon claw
ice beam
earthquake
flamethrower

gallade-
psycho cut
focus blast
psychic
shadow claw

sharpedo-
surf
waterfall/ dive
ice beam/ waterfall
dark pulse/ crunch

torkoal-
overheat
strength
body slam
flamethrower

answered Sep 23, 2013 by cheetah.123
you cannot get gallade in ruby/ sapphire/ emerald. it is impossible.
0 votes

Blaziken: Blaze Kick, Slash, Brick Break, Aerial Ace

Aggron: Strength, Dig, Rock Tomb, Iron Tail

Manectric: Thunderbolt, Thunder Wave, Thunder, Bite

Flygon: Fly, Chrunch, Dragon Claw, Earthquake

Banette: Shadow Ball, Calm Mind, Faint Attack, Psychic

Walrein: Surf, Ice Beam, Body Slam, Sheer Cold

And Hm slaves like Nincada(Cut, Flash), Geodude(Rock Smash), Tentacool(Surf(until you get walrein), Waterfall, Dive)

answered Dec 30, 2013 by haahoe
0 votes

Blaziken-
Blaze Kick
Slash
Overheat
Rock Smash

Swellow-
Steel Wing
Wing Attack
Fly
Toxic

Azumarill-
Surf
Waterfall
Dive
Rollout

Shiftry-
Solar Beam
Shadow Ball
Feint Attack
Extrasensory

Gardevoir-
Psychic
Confusion
Future Sight
Hypnosis

Aggron-
Earthquake
Rock Tomb
Strength
Cut

answered Mar 15 by Mathew13
0 votes

Here is the team I would recommend for Pokemon Sapphire:

Blaziken. Dual-type Fire and Fighting. Weaknesses: Flying, Psychic, Water, Ground.
Strong against: Bug, Dark, Grass, Ice, Steel.
Blaziken is actually very useful when you come to the Elite Four and Champion Steven. It can rasily deal with the Dark-type user, as long as it knows some Fighting-moves. It can do neutral damage to the Ghost-pokemon and can do plenty to the Ice-type user. Although it does neutral damage to the Dragon-type user, it is very important to use against Champion Steven, as he uses Steel-type Pokemon. It's imporant that they've learned a Fighting-type move and the Fire moves Blaze Kick and Overheat.

Ludicolo. Dual-type Water and Grass. Weaknesses: Flying, Poison, Bug.
Strong against: Water, Ground, Rock, Fire.
Ludicolo is by far the most useful Pokemon. Lotad is easily found and can actually become Ludicolo at the low level of 14, as long as you have a Water Stone. Can Surf, Waterfall and Dive and other HM moves. Learns Absorb at Level 7 and can be used at Rustboro, Lavaridge and Sootopolis Gyms. Doesn't have many uses in Elite Four if it doesn't learn Ice Beam or Blizzard for the Dragon-types.

Gardevoir. Psychic-type. Weaknesses: Bug, Dark, Ghost.
Strong against: Fighting, Poison.
Can't damage: Dark.
Immune against: Dragon.
Gardevoir is a strong Pokemon overall. Ralts is rare, evolves into Kirlia in Level 20, and evolves again after 10 levels. Works good for Dewford Gym. Not recommended for Elite Four. Can learn Flash of what I know. Don't use it against Archie's Mightyena and Sharpedo. Don't know anything else...

Aggron. Dual-type Steel and Rock. Weaknesses: Fighting, Ground, Water.
Strong against: Ice, Rock, Fire, Flying, Bug.
Immune against: Poison.
Aggron is another Pokemon that's strong overall. Problem is, that Fighting and Ground-type moves are 4x as effective. Works for Rustboro, Lavaridge and Fortree Gyms, and for the Ice-type user in Elite Four. To counter the weaknesses, teach it a Water-type, Grass-type moves and Aerial Ace. It is possible.

Shelgon. Dragon-type. Weaknesses: Ice, Dragon.
Strong against: Dragon.
Shelgon can evolve into Salamence, a psuedo-legendary Pokemon, at level 50. Bagon can be caught when you have Waterfall, and if you're lucky, you'll get a Level 30 or 35 Bagon that you can evolve into Shelgon after one level. Can be used in Elite Four at your own risk, especially against the Dragon-type user. Can be replaced by Rayquaza or Latias at later times.

Kyogre. Water-type. Weaknesses: Lightning, Grass.
Strong against: Fire, Rock, Ground.
I know people don't like to use legendaries, but hey, Kyogre is not strong nor weak against Elite Four, and he already has the levels. Can help you through annoying Victory Road and can replace your sixth Pokemon easily. But don't replace Ludicolo! Ludicolo is useful. Learn it Surf in case if you'll have a Double Battle that are Rock/Fire/Ground-type users.

This team helped me through the Hoenn League, so try it out!

answered Jun 5 by AdamDaROMuser
0 votes

This is the team I used when I played Pokémon Emerald and it worked very well:

Blaziken

Blaziken

Attacks:
Flamethrower
Brick Break
Slash
Aerial Ace

Gardevoir

Gardevoir

Attacks:
Psychic
Calm Mind
Thunderbolt
Shadow Ball

Aggron

Aggron

Attacks:
Iron Tail
Double-Edge
Rock Tomb
Dragon Claw

Wishcash

Wishcash

Attacks:
Surf
Earthquake
Ice Beam
Strength

Tropius

Tropius

Attacks:
Magic Leaf
Body Slam
Fly
Giga Drain

Absol

Absol

Attacks:
Bite
Slash
Future Sight
Swords Dance


Hoped I helped :D

answered 3 days ago by SUiCiDE69