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What is a good In-Game team for Diamond/Pearl?

4 votes

-Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
-Moves are required for each Pokemon.
-You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Darkrai is not the best idea.
-Items, EVs, and Natures are not required.
-Please provide ample explanation.

asked Oct 14, 2012 by JirachiCelebiMew
Infernape, Staraptor, Gengar, Floatzel, Roserade, Garchomp
Empoleon, Staraptor, Gengar, Roserade, Garchomp, Machamp

8 Answers

5 votes

With Turtwig as the starter: Torterra, Staraptor, Gengar, Rapidash, Floatzel, Lucario

Torterra: Earthquake, Rock Slide, Razor Leaf, Rock Climb/Cut
-Your Starter. Earthquake is STAB and it is excellent at that. Rock Slide is coverage. Razor Leaf is Grass type STAB. Rock Climb is an HM attack. As is Cut. Rock Climb is the better attack but I think Cut is more useful for ingame.

Staraptor: Fly, Return, Close Combat, Aerial Ace
-Your Flying type. Needs to have Fly, which is one of the most useful utilities ingame. Aerial Ace provides more reliable STAB though. So does Return, although Return doesn't have SE coverage. Close Combat does though. Having high attack, high Speed, and the excellent Intimidate makes this thing more usable than past Flying types. Thing is BL, which is pretty much OU.

Gengar: Shadow Ball, Thunderbolt, Energy Ball, Sludge Bomb
-Even if you can't trade you can still get a Gengar if you have any of the Gen III games. You can also get one through the trade glitch. Shadow Ball and Sludge Bomb are STAB while Thunderbolt and Energy Ball are coverage. Gengar is great in that it has excellent typing (immunities are even more amazing ingame than in competitive, as many foes won't have coverage attacks) and excellent Special Attack and Speed.

Rapidash: Flamethrower, Strength, Megahorn, Iron Tail
-Pretty much the only Fire type you can get ingame, at least before he E4. It has decent offenses, and nice Speed. An immunity with Flash Fire isn't the greatest in DP ingame, but it doesn't hurt. Flamethrower is STAB. Megahorn and Iron Tail are coverage. And Strength is a helpful HM.

Floatzel: Surf, Waterfall, Crunch, Rock Smash
-Every ingame team needs a Water type, if only for the fact that Surf is the most important move in the game. Like everything else on the team, Floatzel has good offenses and good Speed. And it can be obtained early, again like most everything on the team (the entire team can be obtained before the 7th Gym. And 5/6 can be obtained before the 3rd Gym). Floatzel is like an HM slave, it has Surf, Waterfall, and Rock Smash. Crunch is coverage.

Lucario: Aura Sphere, Flash Cannon, Dark Pulse, Dragon Pulse
-Everybody wants a Lucario. An awesome Pokemon with the coveted Steel typing, plus the lovely Fighting type. Excellent offenses and solid Speed makes this Pokemon a keeper for ingame. Flash Cannon and Aura Sphere are STAB, Dark Pulse and Dragon Pulse are coverage.

answered Oct 15, 2012 by trachy
edited Nov 5, 2012 by trachy
2 votes

Empoleon/Drifblim/Rapidash/Lucario/Raichu/Hippowdon

Empoleon - Water/Steel
Ability: Torrent/Defiant(Hidden)
Moveset: Surf/Waterfall/Earthquake/Drill Peck
Surf gains STAB, and is HM
Waterfall gains STAB and can flinch, but Empoleon have low speed, and is HM
Earthquake for coverage Electric weakness and is very strong and popular
Drill Peck for coverage Fighting weakness

Drifblim - Ghost/Flying
Ability: Aftermath/Unburden/Flare Boost(Hidden)
Moveset: Hidden Power(Fighting)/Shadow Ball/Fly/Cut
Hidden Power(Fighting) for coverage Dark, Rock and Ice
Shadow Ball gains STAB and can lower's the special defense
Fly gains STAB, and is HM
Cut only deals damage, and is HM

Rapidash - Fire
Ability: Flash Fire/Run Away/Flame Body(Hidden)
Moveset: Solar Beam/Flamethrower/Flare Blitz/Sunny Day
Solar Beam for coverage Rock, Ground and Water weakness, so can defeat all with one move
Flamethrower gains STAB and can burn
Flare Blitz gains STAB and will be the most strong move. Can be more powerful with the Reckless(Hidden Ability)
Sunny Day is to deal suport: use Solar Beam in 1 turn, power up Flamethrower and Flare Blitz

Lucario - Fighting/Steel
Ability: Steadfast/Inner Focus/Justified(Hidden)
Moveset: Aura Sphere/Water Pulse/Flash Cannon/Rock Climb
Aura Sphere never miss and has 90 base power, so is one of strongest Fighting move
Water Pulse is to coverage Ground and Fire weakness and can confuse the target
Flash Cannon can lower the oponent special defense
Rock Climb can confuse the target, and is HM

Raichu - Electric
Ability: Static/Lightingrod(Hidden)
Moveset: Thunderbolt/Grass Knot/Volt Tackle/Rock Smash
Thunderbolt gains STAB and can paralyz
Grass Knot for coverage Ground weakness
Volt Tackle gains STAB, but takes recoil and can paralyz
Rock Smash can lower the target's defense, and is HM

Hippowdon
Ability: Sand Stream/Sand Force(Hidden)
Moveset: Strenght/Thunder Fang/Earthquake/Fire Fang
Strenght only deals damage, and is HM
Thunder Fang for coverage Water weakness
Earthquake deal high damage and can hit all Pokemons in tag battle and gains STAB
Fire Fang for coverage Ice and Grass weakness

No need HM 05 - Defog cause dont will make much difference
Comment if this help you and to I make more best team =)

answered Oct 16, 2012 by RainyThunderDragon
edited Oct 16, 2012 by RainyThunderDragon
can you tell me the strategie of how you will &when you will get the pokemon
1 vote

Hello friends, here I am posting my epic in game team for DP!
This team has made the game incredibly easy, and as long as you keep about 5-10 levels above the Gym Leaders, you should be good for the win. Enjoy :D.

Starters: enter image description here-->enter image description here-->enter image description here


The Team:

enter image description here
Torterra
Trait: Overgrow

  • Earthquake
  • Wood Hammer
  • Curse
  • Leech Seed

This is my favourite set for in game. Leech Seed is great to set up, and sap the foes health slowly as you set up Curse, not out speeding but at least building up some good Defence and Attack. Then get ready to Earthquake and Wood Hammer Sweep.


enter image description here
Electivire
Trait: Motor Drive

  • Earthquake
  • Brick Break
  • ThunderPunch
  • Ice Punch

This is a pretty straight forward set for Electivire. Thunder Punch is STAB, Brick Break is taught by TM, Earthquake too, and Ice Punch is from the Move Tutor. This set is made to hit hard and provide some good sweeping, the game becomes easy with this thing around.


enter image description here
Lucario
Trait: Steadfast

  • Swords Dance
  • ExtremeSpeed
  • Close Combat
  • Poison Jab

Very Very handy to have. Set up one Swords Dance, then just defeat the opponent. It's just so easy and it actually sweeps like we do in the Competitive area. It's job is to set up and defeat (OHKO'ing) almost everybody in the way.


enter image description here
Altaria
Trait: Natural Cure

  • Dragon Claw
  • Dragon Dance
  • Fly
  • Perish Song

This is the Flyer of the team and is hilarious. Use Perish Song and just kill the opponent. This is what I did to defeat Cynthia's Garchomp. I used Perish Song, and kept on using Potions to tank out and at the last turn, switched out to somebody else.


enter image description here
Rapidash
Trait: Run Away

  • Megahorn
  • Flare Blitz
  • Strength
  • Iron Tail

I know for a fact this is pretty much the only Fire Type you can get in Platinum except for trading and if you didn't choose Infernape. I'll tell you here that it is better than Infernape and is great. Enough said.


enter image description here
Gastrodon
Trait: Storm Drain

  • Surf
  • Ice Beam
  • Recover
  • Earth Power

Ah Gastrodon. So bulky and powerful xD. Recover for such reliable Recovery and Surf and Earth Power (learned at Move Tutor) are the STAB's. Ice Beam is for Grass Type coverage, so overall yeah, this is kewl.


Well, hope you liked it!

answered Feb 18, 2013 by Flare
edited Feb 18, 2013 by Flare
0 votes

Infernape Torterra leaf storm wood hammer earthquake stone edge
flare blitz Empoleon steel wing hydro cannon hydro pump drill peck
close combat
thunder punch
earthquake

Garchomp
dragon rush
draco meteor
earthquake
aerial ace

Staraptor
close combat
brave bird
fly
endeavor/ aerial ace

Glaceon
water pulse
ice beam
shadow ball
iron tail

Gengar
thunderbolt
shadow ball
dream eater
hypnosis

Pikachu/ raichu
thunder
volt tackle
iron tail
secret power/ dig/thunder bolt/ slam/quick attack

answered Sep 8, 2013 by cheetah.123
0 votes

Infernape
Type: Fire/Fighting
Ability: Blaze
Hold Item: Leftovers/Flame Plate/Fist Plate/Scope Lens
~Evolve your Chimchar(if you chose him as the starter)
Attacks:
Close Combat/Focus Blast
Flare Blitz/Fire Blast
Flamethrower(If you want fire type move with greater accuracy and higher PP)
Brick Break(If you want fighting type move with no negative side-effects and higher PP)
~It's up to you if you want to change the last two moves.

Staraptor
Type: Flying/Normal
Ability: Intimidate
Hold Item: Leftovers/Sharp Beak/Sky Plate
~Evolve Starly -> Staravia
Attacks:
Close Combat (just coverage for its weakness like Rock and Ice types)
Fly
Aerial Ace(unavoidable flying attack)
Brave Bird(If you want a high damage Flying Attack just beware of its recoil damage)

Gastrodon
Type: Water/Ground
Ability: Sticky Hold/Storm Drain
Hold Item: Leftovers/Soft Sand/Earth Plate/Splash Plate
~Evolve Shellos(I suggest to get it earlier in the game in the Valley Windworks)
Attacks:
Surf(a decent HM move)
Earthquake
Ice Beam/Blizzard
Waterfall(you can change this however)

Luxray
Type: Electric
Ability: Intimidate/Rivalry
Hold Item: Magnet/Black Glasses/Dread Plate/Zap Plate
~Evolve Shinx -> Luxio
Attacks:
Thunder/Thunderbolt
Crunch
Swagger
Toxic(if you don't want, you can change it)

Bronzong
Type: Psychic/Steel
Ability: Levitate/Fire Proof
Hold Item: Mind Plate/Iron Plate
~Evolve Bronzor
Attacks:
Psychic/Extrasensory
Gyro Ball(so you can use his slow speed as his advantage)
Pay Back(just like what I said for Gyro Ball)
Grass Knot(so you can defeat Water/Ground types easily and also all the Water/Ground type Pokemons in this game has such slow speed)

Garchomp
Type: Dragon/Ground (sorry for another Ground type Pokemon, but he is just a great Dragon Pokemon here in Pokemon Diamond)
Ability: Sand Veil
Hold Item: Draco Plate/Dragon Fang
~Evolve Gible -> Gabite
Attacks:
Dragon Rush
Draco Meteor
Earthquake(you can change this either)
Brick Break(for decent coverage for Ice type Pokemons? :D)

If you don't want a double Ground Type, then I recommend to put away
Garchomp and put in Skuntank

Skuntank
Type: Poison/Dark
Ability: Stench/Aftermath
Hold Item: Dread Plate/Toxic Plate/Black Glasses/Poison Barb
~Evolve Stunky
Attacks:
Night Slash
Toxic
Sludge Bomb/Poison Jab
Flamethrower(for Steel Types but you can change this if you want)

answered May 29 by johnrodney
0 votes

Infernape
Infernape
Moves: Flamethrower, Flare Blitz/Fire Blast/Blast Burn, Close Combat, Stone Edge
-Flamethrower is a good fire type move, good accuracy, STAB, with no side effects
-The powerful fire attacks are for hard hits, to make sure the opponent takes serious damage
-Close Combat is a good fighting type move, STAB, just be careful about the defense drops, because Infernape's defenses aren't good anyway.
-Stone Edge counters flying types, its a good move in general, but low accuracy so don't rely on it.

Staraptor
Staraptor
Moves: Fly, Brave Bird, Close Combat, Hyper Beam/U-Turn
-Fly is a good flying move, and you need it to beat the game, its a HM
-Brave Bird is an really powerful move, but watch out for the recoil
-Close Combat counters rocks, good move overall
-Hyper Beam is powerful, STAB, just be careful because of side effects, U-Turn to get out of there quick

Luxray
Luxray
Moves:ThunderBolt, Thunder, Crunch, Iron Tail
-ThunderBold is STAB, good accuracy.
-Thunder is really powerful, 100% accuracy in rain
-Crunch is just good
-Iron Tail is powerful but inaccurate

Floatzel
Floatzel
Moves: Surf, Waterfall, Ice Beam/Ice Punch, Brick Break
-Surf is good, Floatzel's a better attacker than special attacker, but you need Surf to get through the game
-Waterfall is good too, and you need it
-Ice Beam is a nice ice type move that a lot of water types learn, but I would recommend ice punch
-Brick Break is just good

Roserade
Roserade
Moves: Energy Ball, Petal Dance, Sludge Bomb, Shadow Ball
-Energy Ball is a nice grass type, and Roserade has way better Special Attack than Attack
-Petal Dance is an awesome move, more PP than Energy Ball, but it has to repeat and you get confused at the end
-Sludge Bomb is STAB, nice poison move
-Shadow Ball is a nice ghost move for Roserade

Garchomp
Garchomp dat BOSS
Moves: Dragon Claw, Dragon Rush/Outrage, E-Quake, Crunch
-Dragon Claw is a descent dragon move, nice accuracy
-Dragon Rush is a great powered, but really inaccurate move, I would have Outrage but you have to breed to get it. If you do get Outrage be careful after some uses you get confused.

I would catch a random Bibarel or two and teach it some HMs, use it when you need it. Also, if you don't like any of these move sets just keep in mind the different Pokemon stats like DO NOT GIVE GARCHOMP SP. ATTACKING MOVES HE IS A PHYSICAL ATTACKER NO MATTER WHAT

answered Aug 11 by Poke20
0 votes

I plan on rerunning my diamond game with my old team and I thought I would share it with you.

Empoleon

Ability: Torrent
Moves: Surf, Ice Beam, Grass Knot, Stealth Rock
Good special attack, resistances against common attacking types, coupled with stealth rock makes Empoleon a strong force in-game. Also grass knot and stealth rock are obtained early in-game and surf is a useful HM.

Rapidash

Ability: Flash Fire
Moves: Megahorn, Flare Blitz, Poison Jab, Strength
My physical powerhouse, obtained early-midgame and is the only other fire type besides Infernape and GBA insertion Pokemon. Strength is another useful HM which I threw in because I was unsure on it's 4th moveslot, Only downside is it evolves at level 40.

Roserade

Ability: Natural Cure
Moves: Sludge Bomb, Synthesis, Energy Ball, Facade
The reason I threw in facade is because I planned on teaching shadow ball to another Pokemon, also, paired with natural cure you can switch out after using facade to remove the status effect. It is obtained early on in the gale but is pretty much useless until it evolves from Budew to Roselia so I tend to catch a Roselia later on ingame, around Pastoria. Also I beleive shiny stone can be obtained underground.

Honchkrow
Ability: Super Luck
Moves: Nasty Plot, Dark Pulse, Shadow Ball, Roost
Found it difficult to fill the moveslots of a physical Honchkrow without the use of the move tutor which is only in PtHgSs so I went for a special sweeper instead. Threw in Roost because of frail defences. Murkrow is obtained early on and has to be evolvled with a dark stone, which I think can be found underground along with shiny stone.

Staraptor
Ability: Intimidate
Moves: Close Combat, Brave Bird, Fly, U-Turn
I know it's not a good idea to have 2 flying type Pokemon but I made an exception because I liked both Honchkrow and Staraptor. Found very early on and easy enough to train, starly was the first Pokemon I caught. Staraptor is my glass cannon, with poweful moves such as close combat and brave bird that have hindering effects to itself it easily OHKOs or 2HKOs most Pokemon. Fly is for convenience as is U-Turn.

Garchomp
Ability: Sand Veil
Moves: Dragon Claw, Brick Break, Earthquake, Crunch
Probably the last Pokemon I caught anf difficult to train but, when it evolves it is completely worth it a better physical attacker than Staraptor and Rapidash, I often just bring PP restoring items and spam earthquake for most of the E4.


I hope you will use my team in future playthroughs and I am happy to have been of anyones assistance.

answered Sep 10 by CertainlyNotKori
0 votes

This was my team back when I played diamond:

Infernape
Item: Any
Moves:
Flare Blitz STAB
Close Combat STAB
Grass Knot Covers Water Weakness
Metal Claw Psychic Cover

Staraptor
Item: Quick Claw (Because of Fly)
Moves:
Fly Attack first with quick claw + STAB
Brave Bird STAB + Good Damage
Heat Wave Deals with Ice weakness
Close Combat Deals with Rock weakness

Floatzel
Item:Any
Moves:
Aqua Tail STAB
Dig Electric Coverage
Brine STAB + Works well with Aqua Tail
Ice Punch Grass Coverage

Mismagius
Item:Any
Moves:
Shadow Ball STAB + chance of lowering Sp. Def + Ghost Type Coverage
Nasty Plot Sp. raised to threathening levels
Omnious Wind STAB + chance to raise Stats
Toxic

Abomasnow
Item: Any
Moves:
Wood Hammer STAB
Blizzard STAB
Water Pulse Fire Coverage
Brick Break Bug + Rock Coverage

Garchomo
Item: Any
Moves:
Dig STAB
Draco Meteor STAB + Dragon Type Cover
Flamethrower Ice Coverage
Dragon Rush STAB + Dragon Cover

answered Dec 8 by PokeJames004