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RMT - for competitive play/help

0 votes

Hey everyone, Im fairly new to the VCG world and have built a team a friend of mine recommended for me to get me back into the game. I've been testing it in doubles but am loosing an awful lot. Can you please take a quick look and let me know what changes I should make?

Ambipom @ Silk Scarf
Ability: Technician
Jolly
252 attack/252 speed/4 hp
- low kick
- fake out
- double hit
- acrobatics

Fake out + attack user. Acrobatics for flying type coverage.

Hitmontop @ Fighting Gem
Adamant
Ability: Technician
252 hp/252 attack/4 def
- wide guard
- mach punch
- fake out
- sucker punch

Good lead. Early KOs with priority move and use of fake out.

Nidoking @ Life Orb
Modest
Ability: Sheer Force
252 SpA/252 speed/4 hp
- earth power
- sludge bomb
- ice beam
- protect

Special sweeper. Great coverage.

Staraptor @ Choice Band
Jolly
Ability: Intimidate
252 attack/252 speed/4 hp
- brave bird
- close combat
- double edge
- u turn

Hits fast and hard. U turn abuser. Also a good faux lead.

Those are the 4 I use in doubles. I like the team but Im loosing almost all my battles. Perhaps I need to change something or come up with a solid stratedgy?

asked Aug 31, 2012 by joedexter23
Acrobatics with Silk Scarf om Ambipom?? NO.
Give Ambipom Normal Gem, Fake Out, STAB+Normal Gem+Technician= Pwnage
Some would even say Uber Pwnage.

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