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Ehhhh... Suggestions for another UU team?

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Heyyy, this is a new UU team I made. I've been trying for ages to make a good UU team, and this isn't perfect, but it's still my best yet. It's based around a Double Dragon strategy with Flygon and Kingdra. Banded Flygon tears holes in the opponent's team early to mid game, so that their walls are sufficiently weakened enough for Kingdra to set up DDs and sweep. Rotom-H forms a nice Volt-Turn core with Flygon, and is also the team's steel killer. Intimitop & SDef Bronzong form a lovely defensive core, with Stallbreaker Missy to stop hazards and other annoying things. Anyway, let's get to it! :D


Flygon (M) @ Choice Band
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- U-turn

Banded Flygon... wow it's so good. If anyone's using Scarf and fed up with its mediocre power, use this. STAB Choice Band Outrage will leave a huge dent in anything, Steel type or not. Dragon Claw is for when I need to finish something off, and don't want to lock myself in. Earthquake is secondary STAB, and gets amazing coverage. U-turn is a cool scouting move, and deals a good chunk to most pokes. What's so great about this set is that it lures in the opponent's Bronzongs, Registeels, Empoleons etc, and wears them down with powerful STAB attacks. Eventually they get taken down low enough to where my Kingdra can easily finish them off with a +1 Outrage of its own. Most teams only carry one dragon check, so putting two immensely powerful dragons on the same team is fantastic! :]


Rotom-H @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Hidden Power [Grass]
- Trick
- Volt Switch

Scarf Rotom is a great fit on this team. I have often rejected it because of its SR weakness, but with Hitmontop spinning that's not a problem. Great SAtk and decent Speed, as well as access to a powerful STAB Overheat make it perfect for a Choice Scarfer. Trick cripples walls, especially Eviolite wielders such as Porygon2 and Dusclops. Hidden Power [Grass] nails Swampert and Rhyperior. Volt Switch is STAB and scouts, while forming a nice Volt Turn core with Flygon.


Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 28 Atk / 220 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Close Combat
- Rapid Spin
- Sucker Punch
- Toxic

The first spinner I've actually used, Hitmontop has impressed me a lot. Solid defensive stats backed up by Intimidate let him comfortably tank hits from a lot of pokemon in UU. Close Combat is STAB, preferred over Hi Jump Kick because of its perfect accuracy, and the HP loss is not nice with no recovery. Rapid Spin is obviously to remove hazards, which my Rotom and Kingdra hate. Sucker Punch is priority, and can deal a nice chunk to offensive pokes. Toxic cripples Cofagrigus, Chandy, Missy, & lots more Ghosts who think they're smart coming in to block Rapid Spin.


Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 60 Def / 196 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic

The second part of my defensive core. I went Specially Defensive, as my Hitmontop takes care of physical attackers. Stealth Rock are my only hazards, breaking sashes and wearing down threats like Zapdos, Chandelure, Yanmega etc. Gyro Ball is STAB, and with 0 Spd IVs and a Sassy nature, hits for okay damage. Earthquake nails Magneton trapping me, as well as other Steel & Fire types. Toxic nets me lots of lovely residual damage, and lets me beat a lot of walls one-on-one due to my immunity.


Kingdra (M) @ Leftovers
Trait: Swift Swim
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Outrage

After messing around with Dusclops and Sableye, I realised I needed two things - something to take a Darmanitan's Flare Blitz, and something to take advantage of the holes Flygon rips in my opponent's team. Substitute & DD Kingdra does both very well. Substitute blocks status, and lets me set up on weaker opponents. Dragon Dance boosts my Attack and Speed, so after one or two, I can destroy stuff. Waterfall is STAB and doesn't lock me in, as well as hitting Steel types. Outrage is my ace in the hole, and at +2, when Steels have been taken down, can OHKO a lot.


Mismagius (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Will-O-Wisp
- Shadow Ball
- Pain Split

I originally had Porygon2 here, but I realised after a couple of games that I struggled against both stall teams & scarf moxie heracross (I had no fighting resists). So I added support missy. Max HP & Speed allow her to have decent bulk while outspeeding things she needs to. Taunt stops entry hazards from being set up, as well as preventing walls from recovering health. Will-O-Wisp stops most physical attackers in their tracks and the residual damage is helpful. Shadow Ball is STAB, hitting quite hard and finishing off weakened opponents. Pain Split is recovery, and helps me have an easier time killing bulky pokemon.

asked Sep 7, 2012 by Spoink
I like the team but Milotic destroys you and Scarfgon also gives you trouble.
Good point, although I haven't seen Milotic in UU since forever. Also, 252Atk -1 Flygon (Neutral) Outrage vs 252HP/220Def Leftovers Hitmontop (+Def): 27% - 32% (84 - 99 HP). Guaranteed 4HKO.
K but lets not neglect an all-out attack Arcanine physical set.

Arcanine @ Life Orb
Adamant Nature
Flash Fire
252 Atk/ 252 Spd/ 4 HP
Flare Blitz
ExtremeSpeed
Wild Charge
Close Combat

it eats a lot, repeat A LOT of recoil between LO, Blitz and Charge, but it shreds damn near everything and has near perfect coverage so I would take it under consideration.
Add Morning Sun in dat mix so he can regen a bit.
Arcanine is nice, but doesn't really fit on this team since I already have a fire type & enough physical attackers.

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