Mew :3 (Mew) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Magic Coat
- U-turn
A really fun lead, I'm glad it's back in UU. Taunt is a move I always love to have, it's a dead stop to sleep leads, prevents hazards from going up, screws setup sweepers. Stealth Rock breaks random Focus Sashes, and wears down flying types ( TORNADUS ). Magic Coat reflects any random status and faster Taunts, especially Prankster Taunts from the likes of Sableye. U-Turn gets that momentum going, and lets me safely switch out from diglett ;]
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
My main check to Scarf Moxie Heracross, he can switch in to both of its STAB moves and nullify its ability, as well as taking barely anything from a stone edge or even night slash. This is an offensive trick room set, it can sweep easily if you let it set up which is pretty easy with its amazing bulk and typing. At +4 even snorlax is 2HKOd by hidden power fighting while it does nothing with crunch. It can also draw in dark attacks for my Virizion to get a free switchin and attack boost.
Raikou @ Choice Specs
Trait: Pressure
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
- Volt Switch
This guy forms a lovely volt turn core with my Flygon, not a lot of synergy with my team but he hits really hard and breaks walls opening up the opponents team for moar sweeps :3 Thunderbolt is for dat powerful STAB. Extrasensory covers a few random things like Roserade, and hp ice nails Flygon. Volt Switch lets me deal some big damage while I get outta there.
Flygon (F) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Outrage
- Fire Blast
- U-turn
Scarfgon I'm so original :D this poke revenges most things that like to set up, including DD kingdra. 100 base speed is pretty sweet you know. Earthquake is obvious STAB, Outrage if I feel like going mental all over the place. Fire Blast > Fire Punch because it still OHKOs Escavalier & does more damage to the standard physically defensive Bronzong. U-turn for cheap scouting, umadbro?
Sharpedo (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 160 SAtk / 96 Spd
Naughty Nature (+Atk, -SDef)
- Protect
- Waterfall
- Crunch
- Ice Beam
Because sharpedo is awesome :]]]] protect lets me get in a sneaky speed boost and dodge fake out from the likes of Mienshao. Waterfall and Crunch are STAB moves, while Ice Beam covers Gligar and other random stuff. The EV spread and moves are from our favorite UU genius Mike ( Holy Name* ) so thank you friend <3
Virizion @ Life Orb
Trait: Justified
EVs: 104 Atk / 152 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Work Up
- Close Combat
- Giga Drain
- Hidden Power [Ice]
The main sweeper of this team and the main reason I made it really. I decided to try out a mixed set, because while the SD and Calm Mind sets have very specific counters, this one can take them all out with the right move. Close Combat is hard hitting STAB and destroys special walls like Snorlax and Porygon2. Giga Drain OHKOs Slowbro at +1, and HP Ice takes care of Gligar no questions asked. I chose a Naive nature since I wouldn't want to cut into Virizion's already weak defense to the point where it can't even take a Sucker Punch or whatever.