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Christmas Cup Tournament Winning Team. :D

4 votes

Ha, trachy lost in the first round and I won the whole thing.
We made our teams as foils to each other. He went Rain and I went Sun.


Groudon @ Ground Gem: Bringer of the sun and great Physical attacker. Ground Gem+Helping Hand gives Earthquake a very good chance of OHKOing Kyogre.
Trait: Drought: Needed as its ability. Helps out itself and Arceus.
EVs: 64 HP / 252 Atk / 192 Spd: trachy has his Mewtwo outspeeding Deoxys-S with Tailwind. I have my Groudon outspeeding Mewtwo with Tailwind. I think mine is more reasonable, as it allows me to go more bulk.
Adamant Nature (+Atk, -SAtk): More offense.
- Earthquake: STAB and hits all other Pokemon. My team is prepared for this, the other team not so much.
- Rock Slide: Hits those opponent's who won't be hit by Earthquake.
- Fire Punch: Gets that boost from Drought. It's used to hit those rare threats like Skarmory and Ferrothorn.
- Protect: Gives me a safe turn that my Pokemon can use to take down a threat.


Whimsicott (M) @ Mental Herb: My support Pokemon. Mental Herb allows me to recover from Taunt and Encore, which would cause me major problems.
Trait: Prankster: Allows me Tailwind and Encore to get priority.
EVs: 252 HP / 252 Def / 4 Spd: I have to stack on the bulk so Groudon's Earthquake doesn't kill me. It makes me more vulnerable to other Whimsicott, Tornadus, and Thunderous, but that is a risk I am willing to take.
Bold Nature (+Def, -Atk): Further boosts my defense.
- Tailwind: Makes my Pokemon faster.
- Giga Drain: In case I do get Taunted. It also helps in taking down threats such as Gastrodon, Swampert, Quagsire, Kabutops, and Omastar. And does decent damage to any other Ground or Water type foe.
- Encore: I can trap my foe in a Protect or Trick Room, as well as any other stat move. This brings my opponent down to one Pokemon.
- Helping Hand: Boosts Groudon's (or any other Pokemon's) power.


Arceus (Arceus-Fire) @ Flame Plate: Sure Fire might be weak to Surf, Water Spout, Rock Slide, and Earthquake, but it gets the STAB boost for Fire type attacks. Flame Plate makes it a Fire type and further boosts the power of Heat Wave.
Trait: Multitype: Needed ability.
EVs: 252 SAtk / 4 SDef / 252 Spd: Makes Arceus fast and powerful. Can outspeed a number of foes even when Tailwind is not in effect.
Modest Nature (+SAtk, -Atk): Boosts my Special Attack. Speed is not as much needed due to Tailwind.
- Heat Wave: STAB+Drought+Flame Plate off of 100 base power and hitting both foes KOd a lot of my enemy in the tournament.
- Ice Beam: Coverage against Dragon types.
- SolarBeam: Coverage against Water, Rock, and Ground types. It doesn't have to charge with Drought.
- Protect: As I have Earthquake on Groudon, I need this to dodge. Plus it allows the rest of my team have the time to take down threats to Arceus.


Zekrom @ Dragon Gem: Helps out against Dragons and Rain teams who threaten this team. Dragon Gem is to make up for Dragon Claw's base power.
Trait: Teravolt: Needed ability.
EVs: 4 HP / 252 Atk / 252 Spd: Max Attack and Speed. Speed is higher because I don't care as much about bulk for this guy and it helps it function outside of Tailwind.
Adamant Nature (+Atk, -SAtk): More power.
- Bolt Strike: STAB. Hits Water types incredibly hard.
- Dragon Claw: STAB. Hits Dragon types hard, especially with Dragon Gem.
- Protect: Same as with Arceus.
- Rock Slide: Hits multiple foes. This is for when my opponent has two very weak Pokemon out and Rock Slide could finish them both off.

asked Nov 26, 2012 by TMeganium22
edited Nov 26, 2012 by TMeganium22
There we go!
Nice team. Only suggesitons would be Jumpluff over Whimsicott.

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