Okay,i am on this.
Absol:

Its a rather okay moveset.Still it needs a lot of improvement.
Absol@life orb
Ability:Super luck
EVs:4 HP / 252 Atk / 252 Spe
Adament nature.
~ Swords Dance
~ Sucker Punch
~ Superpower
~ Psycho Cut
If you see an Absol on the opponent's team, this is most likely the set it will be running. It has a lot going for it too; it wraps up a lot of Absol's best traits into one package, namely a massive Attack stat, Swords Dance to boost it with, and a priority Sucker Punch to hit any Pokemon that try to take it out for massive damage. Alongside this, Superpower is Absol's main coverage move. It doesn't usually need much else, either, thanks to the great neutral coverage Dark- and Fighting-type moves have together. In the final moveslot, Psycho Cut gives Absol the ability to cleanly OHKO even the bulkiest of Amoonguss at +2 after Stealth Rock damage, and eliminate the usual Fighting-type checks on the switch-in. Sawk is a good example of this, as Absol can KO it on the switch after Stealth Rock damage; if Absol does not have Psycho Cut, the only thing that could take down Sawk is a boosted, critical hit Sucker Punch.
Arcanine:

Just awesome and perfect!!! Just throw in a life orb and it will be an all out attacker!!But i would suggest you to take out outrage and put extreemspeed for priority.
Alakazam:

Wow,simply WOW!! I use the same set on OU and it wreacks havoc.So no change.
Ambipom:

Its a good set but i will give you a really interesting set to make it a all out attacker.
Ambipom@Life orb
Ability:Technician
EV's:252 Atk / 4 SpD / 252 Spe
Jolly nature
~Fake Out
~ Return
~ Low Kick
~ Pursuit
With access to Technician, a nice movepool, remarkable Speed, and respectable Attack, Ambipom is the perfect candidate for a pure attacking set. Technician-boosted STAB Fake Out can do serious damage if unresisted, and also gives Ambipom a free turn every time it switches in. Return is Ambipom's strongest attack and main STAB move to deal nice, consistent damage. After the likes of Registeel or Rhyperior switch in to tank a Fake Out, Ambipom can proceed to hit them super effectively with Low Kick. Pursuit is used to hit Ghost-types and other Pokemon hoping to escape from Ambipom's powerful attacks. Furthermore, Pursuit receives a Technician-boost, making it a powerful move even if the target opts to stay in
Aerodactyl:

Perfect!!! No changes
Ampharos:

Needs some improvement
Ampharos@Life orb
Ability:Static
EV's:208 HP / 252 SpA / 48 Spe
Modest nature
~ Volt Switch
~ Focus Blast
~ Hidden Power Ice
~ Thunderbolt
A tank set makes the most of Ampharos's excellent power and bulk. Volt Switch eases prediction, allowing your team to keep up the momentum and dictate play. Ampharos's low Speed can sometimes be an advantage for your team, as a slow Volt Switch eases prediction and gives frailer Pokemon a free switch-in. However, it would be wise not to let Ampharos take too many hits, as it lacks recovery and can be easily worn down by residual damage.
The other three moves provide Ampharos with great coverage, enabling it to OHKO or 2HKO almost every Pokemon in the metagame. Focus Blast decimates the omnipresent Rock- and Normal-types in NU, such as Regirock and Lickilicky, while Hidden Power eliminates the Ground-types that are immune to Ampharos's STAB attacks. Hidden Power Ice completes the pseudo-BoltBeam combination and takes down Grass-types such as Amoonguss, as well as Dragon-types such as Altaria. Thunderbolt is the final move and Ampharos's most powerful on the set; as it doesn't force Ampharos to switch out, it is most useful for sustained sweeping. Thunderbolt's power is so great that it has a good chance to 2HKO even the most specially defensive Lickilicky after Stealth Rock, so not much prediction is required when using it.
Well thats it for the new A-team.