trying to make a team that doesnt revolve around weather or trick room or anything like that. i am new to competitive play. any and all suggestions would be nice. thank you.
-Altaria@Leftover
Nature: +atk -sp atk
Ability: Cloud Nine
Evs: 88hp 120atk 252sdef 48spd
Moves:
Earthquake
Cotton guard/toxic
Roost
Dragon Claw
Altaria is used as the starter to cut off weather effects
-Chandelure@choice scarf
Nature: +spd -atk
Ability: Shadow Tag
Evs: 100hp 156spatk 252spd
Moves:
Flamethrower
Psychic
Shadow Ball
Energy Ball
Chandelure will be a sp sweeper ment to be a revenge killer
-Starmie@ expert belt
Nature: +spatk -atk
Ability: natural cure
Evs: 4hp 252spatk 252spd
Moves:
Rapid Spin
Ice Beam/Thunderbolt
Psychic
Scald
Starmie will be used to get rid of spikes and as a sp sweeper
-Ferrothorn@rocky helmet
Nature: +def -spd
Ability: Iron Barbs
Evs: 252hp 54def 202 spdef
Moves:
Toxic
Spikes
Gyro Ball/Power whip (not sure which one)
Leech Seed
Residual damage tank. sets up spikes and can hit hard with stab gyro or power whip
-Heracross@life orb
Nature: +atk -spatk
Ability: Moxie
Evs: 252atk 4def 252spd
Moves:
Close Combat
Stone Edge
Megahorn
Swords Dance
Physical sweeper
-Tyranitar@life orb?
Nature: +atk -spatk
Ability: Unnerve
Evs: 4hp 252atk 252spd
Moves:
Earthquake
Taunt
Crunch
Arial Ace/Stealth Rock?
Provides type defenses for the team.
Any suggestions or critiques you have would be greatly appreciated. thanks (: