right so I am hopefully set up a local Gym league for my local area.Because I am one of the best in my area,plus I had the idea, I am going to be a gym leader (don't laugh) so I made a practice thing. rules are....
- 5 pokemon of chosen type( steel in this case)
- all pokemon must have at least one move of the same type(steel)
- tier doesn't matter, but obviously banned pokemon like arceus-steel would be banned, so the general rule is no lengendarys.
OK,so lets get on with it!
Skarmory @ Leftovers
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Iron Head
- Roost
- Brave Bird
This is my SR setter. There are no rules against hazards, plus lots of people in my area under estimate the first leader in the league and don't bring counters. I wouldn't have Iron head but there ya go.
Empoleon @ Expert Belt
Trait: Defiant
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Ice Beam
- Aqua Jet
- Scald
- Flash Cannon
My main fire counter. Although I would normally prefer to have only one water move, some super effective priority can come in handy. Scald is the main move, Ice beam covers and Flash cannon completes the set. All Steel teams need one of these!
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Light Screen
- Trick Room
- Toxic
- Gyro Ball
Although trick room and Gyro ball seems like a odd idea, trick room supports what is normally a very slow team. As long as you keep Bronzong in the game, the team can sweep indefinitely. Light screen supports the team and removes fear of being sweeped by slow special tanks like focus blast renicleus among other things. toxic stalls and gyro ball is nesscary
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Aerial Ace
- Superpower
My main sweeper. It's one weakness is countered by Heatran and Trick room or not Bullet punch will KO most other threats. U turn does damage while switching to heatran, Aerial ace and superpower cover various things.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Earth Power
- Lava Plume
- Substitute
- Flash Cannon
Counters Fire switch ins if Empole fails. air balloon allows Substitute to work without threat of fast Ground types. Lava plume, Earth power and Flash cannon provide offence.