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Please Rate my OU Team?

0 votes

So here is my team-

Ferrothorn (M) @ Leftovers
Careful Nature
Ability- Iron Barbs
EV's- 252 HP, 128 Def, 128 SDef
- Leech Seed
- Stealth Rock
- Thunder Wave
- Power Whip

Alakazam (M) @ Life Orb
Timid Nature
Ability- Magic Guard
EV's- 4 HP, 252 SAtk, 252 Spe
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power Fire

Conkeldurr (M) @ Leftovers
Adamant Nature
Ability- Guts
EV's- 120 HP, 252 Atk, 136 SDef
- Bulk Up
- Mach Punch
- Drain Punch
- Ice Punch

Metagross @ Choice Band
Adamant Nature
Ability- Clear Body
EV's- 252 HP, 252 Atk, 4 SDef
- Meteor Mash
- Ice Punch
- Pursuit
- Earthquake

Vaporeon (F) @ Leftovers
Bold Nature
Ability- Water Absorb
EV's- 252 HP, 252 Def, 4 SDef
- Scald
- Ice Beam
- Wish
- Heal Bell

Salamence (M) @ Lum Berry
Naive Nature
Ability- Moxie
EV's- 4 HP, 252 Atk, 252 Spe
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Any suggestions are welcome. Thanks!

asked Feb 9, 2013 by AwesomeDarmanitan
it's a good team, but i think you need a ghost counter and a little extra fighting or dark muscle. also, entry hazards could be a problem. a rapid spinner could be useful.
So I guess i could go with Jellicent instead of Vaporeon. I dont really worry about entry hazards as my mence/conk usually take them out before they can get them up.
No pr0irity or sash... bad idea. Once somewone DD's on you, you have nothing to help you survive.

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