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Any suggestions for my RU team?

0 votes

Servine (M) @ Eviolite

Trait: Contrary
EVs: 252 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Taunt

Pinsir (M) @ Choice Scarf

Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor

Moltres @ Life Orb

Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Extrasensory
- Air Slash
- Fire Blast
- U-turn

Lanturn (M) @ Leftovers

Trait: Volt Absorb
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Scald
- Heal Bell
- Charge Beam
- Signal Beam

Hitmonchan (M) @ Salac Berry

Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Punch
- Ice Punch
- Mach Punch
- ThunderPunch

Mesprit @ Lum Berry

Trait: Levitate
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Psyshock
- Thunder Wave
- U-turn

asked Dec 28, 2011 by Mewderator
edited Feb 24, 2012 by trachy

1 Answer

2 votes
 
Best answer

Great team, but there is not much I can say.


Servine

For Servine, give it 4 Hp / 252 Sp.Atk / 252 Spe Evs.

Pinsir

Great.

Moltres

Moltres need HP Grass. It covers rock and water types that would otherwise wall Moltres' STAB. Replace Extrasensory for it.

Lanturn


Lanturn really doesn't need so much Hp evs because of it's great HP stat already. Switch it for 52 Hp / 252 Def / 206 Sp.Atk. Signal beam is also useless; replace it for ice beam.

Hitmonchan


I see what you're trying to do with Hitmonchan but sadly, the 20% boost only goes so far. Mach Punch goes up to a decent 72 with STAB. Elemental Punches also goes up to 72 but poor Bullet punch is at 48. Moltres could use some rapid spin support so stick that in instead of Bullet Punch.

Mespirit


Not much I can say but to add leftovers instead of Lum Berry because you have Heal Bell on Lanturn


Exportable Copy

Servine (M) @ Eviolite
Trait: Contrary
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Taunt

Pinsir (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor

Moltres @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Air Slash
- Fire Blast
- U-turn

Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 52 HP / 252 Def / 206 SAtk
Modest Nature (+SAtk, -Atk)
- Scald
- Heal Bell
- Charge Beam
- Ice Beam

Hitmonchan (M) @ Salac Berry
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Ice Punch
- Mach Punch
- ThunderPunch

Mesprit @ Leftovers
Trait: Levitate
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Psyshock
- Thunder Wave
- U-turn


answered Dec 31, 2011 by Halcyonic Falcon
edited Jan 3, 2012 by Josh
Elemental Punches go to 90.