Great team, but there is not much I can say.
Servine

For Servine, give it 4 Hp / 252 Sp.Atk / 252 Spe Evs.
Pinsir

Great.
Moltres

Moltres need HP Grass. It covers rock and water types that would otherwise wall Moltres' STAB. Replace Extrasensory for it.
Lanturn

Lanturn really doesn't need so much Hp evs because of it's great HP stat already. Switch it for 52 Hp / 252 Def / 206 Sp.Atk. Signal beam is also useless; replace it for ice beam.
Hitmonchan

I see what you're trying to do with Hitmonchan but sadly, the 20% boost only goes so far. Mach Punch goes up to a decent 72 with STAB. Elemental Punches also goes up to 72 but poor Bullet punch is at 48. Moltres could use some rapid spin support so stick that in instead of Bullet Punch.
Mespirit

Not much I can say but to add leftovers instead of Lum Berry because you have Heal Bell on Lanturn
Exportable Copy
Servine (M) @ Eviolite
Trait: Contrary
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Taunt
Pinsir (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor
Moltres @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Air Slash
- Fire Blast
- U-turn
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 52 HP / 252 Def / 206 SAtk
Modest Nature (+SAtk, -Atk)
- Scald
- Heal Bell
- Charge Beam
- Ice Beam
Hitmonchan (M) @ Salac Berry
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Ice Punch
- Mach Punch
- ThunderPunch
Mesprit @ Leftovers
Trait: Levitate
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Psyshock
- Thunder Wave
- U-turn