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Any suggestions for this OU team?

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Here's the info:

Ferrothorn (M) @ Rocky Helmet

Trait: Iron Barbs
EVs: 4 HP / 252 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Seed Bomb
- Leech Seed
- Stealth Rock

Garchomp (M) @ Choice Scarf

Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Rush
- Earthquake
- Crunch
- Stone Edge

Blaziken (M) @ Air Balloon

Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Blaze Kick
- Sky Uppercut
- Bulk Up

Dusclops (M) @ Eviolite

Trait: Pressure
EVs: 4 Atk / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Pain Split
- Mean Look
- Curse
- Protect

Magnezone @ Leftovers

Trait: Analytic
EVs: 128 Def / 252 SAtk / 128 SDef
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Water]
- Magnet Rise

Swampert (M) @ Rindo Berry

Trait: Torrent
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Hammer Arm
- Avalanche

asked Jan 14, 2012 by NuffSaid
retagged Jun 10, 2012
Your Blaziken has 2 moves.
My god, it does.
Lemme fix dat
teach Garchomp Dragon Claw instead of Dragon Rush, its more reliable. other than that, looks good.

2 Answers

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Best answer

Ferrothirn looks good - set I use is the same but with power whip

Garchomp - as skel poison said use dragon claw but I'll come back to garchomp

Blazkin - don't use sky up cut
You can use thunder punch as coverage against water and fly
You can also use flare blitz and high jump kick I personally don't like hi jump kick seen as can do damage to user if misses

Blaziken - you can also set up garchomp by using Baton pass
If you have focus sash protect and hone claws or swords dance
Hone claws + protect and batton pass = 1atk boost 1acc boost 2 speed boost
With hone claws you can make dragon rush more acc
With swords dance you double garchomps atk

Garchomp - if baton pass - give life orb or choice band
When got two speed boosts it outruns a lot so scarf isn't needed
Use equake dragon claw stone edge/Irock slide and a hard hitting physical move

Duscolops - never used duscolops but I agree with ultimatelucario
Use w o w it halfs the opponents atk unless they guts
You will have a problem with taunt
Night shade or payback or pursuit
Pursuit would be a good one because if you use curse the opponent will want to switch out

Magnezone - do you really need magnet rise - magnezone has good
Def so can withstand equake from non ground plus has sturdy
And if a ground type is sent in you have hidden power
But good movest

Swampert - looks good I like to choice band my swampert but yours looks good you could always give it lagging tail - it will always have -7 priority plus that meens
You can use more powerful superpower or even counter
I just noticed it can learn outrage :o

Anyway hth

answered Jan 16, 2012 by Blobyolo
0 votes

On Blaziken, lose Sky Uppercut for Protect and replace Bulk Up with Hone Claws.
Replace Dragon claw for Dragon rush on Garchomp
On Dusclops, replace Protect for Will-O-Wisp
Give Swampert a Spd hindering nature.

Great team, sorry I couldn't say more!

answered Jan 16, 2012 by XtremeKiller