PokeBase Meta Battle Subway - RMT

Yeah... I have a RMT. It's Mono-Dark this time.

1 vote

So... This is the team I fought Fritjof with. I lost, so please give me some help! I'll most likely use it in the future.

Honchkrow (M) @ Choice Scarf
Trait: Super Luck
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
Role: Breaker/Physical Sweeper
- Drill Peck: Kills Fighting/Bug types that threaten the rest of my team.
- Night Slash: STAB, with Super Luck it is awesome.
- Steel Wing: Covers Rock and Ice types. I'm willing to replace this for just about anything.
- Superpower: Covers Rock and Ice types.

Umbreon (M) @ Lum Berry
Trait: Synchronize
EVs: 252 HP / 128 Def / 128 SDef
Impish Nature (+Def, -SAtk)
Role: Wall/Staller.
- Payback: STAB, in case of Taunt. Gets the boost because of terrible speed.
- Toxic: Makes this guy a Staller.
- Wish: Healing.
- Protect: Works with Toxic to further damage, and helps Wish work better.

Houndoom (M) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
Role: Special Sweeper/Breaker's Apprentice
- Flamethrower: STAB, can get rid of Bugs trying to kill of the other Dark types on my team.
- Dark Pulse: STAB.
- Sunny Day: Sets up for Solarbeam. Also makes Water moves do less and powers up Flamethrower.
- SolarBeam: Covers 3 weaknesses.

Drapion (M) @ Leftovers
Trait: Sniper
EVs: 252 HP / 4 Atk / 252 Def
Jolly Nature (+Spd, -SAtk)
Role: Physical Tank/Toxic Spikes set up guy
- Night Slash: STAB, and takes advantage of the higher crit ratio on PO.
- Cross Poison: See above.
- Aqua Tail: Covers it's only weakness, Ground. Coincidentally, this is Fritjof's type.
- Toxic Spikes: Hence the role.

Hydreigon (M) @ Choice Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
Role: Killer of awesomeness
- Crunch: STAB.
- Outrage: STAB, with the Band, it's awesome.
- Rock Slide: Covers Bug types trying to kill my team.
- U-turn: Scouts the foe's moves while dealing damage.

Weavile (M) @ Flight Gem
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
Role: Mostly a killer of Ground types Fritjof used.
- Night Slash: STAB. Kills with the messed up crit rates on PO.
- Ice Punch: Kills the afore mentioned Ground types. Also offers STAB.
- Low Sweep: Covers other Dark types my team might have trouble dealing with.
- Aerial Ace: Covers Bug and Fighting types. Since it has low power, Flying Gem helps out.

I'd like to credit DarkTyphlosion for the Honchkrow moveset (for the most part). If you don't want me using it, then I'll change it DT. All help is appreciated!

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1 Answer

1 vote
Best answer

Honchkrow: Scratch steel wing and give it Sucker Punch for really fast stuff (ex. jolteon or accelgor)

Umbreon: I would make it relaxed, but you are fine if you don't want to go through all the trouble.

Houndoom: I don't typically like to use this guy, but give him Nasty Plot to increase his sweeping ability. In my opinion, you don't need 2 STAB moves on this guy. Delete Dark Pulse.

Drapion: Like Houndoom, I think it doesn't need 2 STAB moves. Give it Swords Dance instead of Cross Poison; as Cross Poison only covers one type.

Hydreigon: I have to admit, this is the first physical Hydreigon I have seen on this site. I like the Outrage + Choice Band Combo. Rock Slide covers better than you think: it covers Hydreigon's ice weakness, too! However, i would prefer Stone Edge.

Weavile: I prefer a Jolly Weavile. Replace Low Sweep with Brick Break so you can break screens if needed + the extra power.

Like you always tell me, I wish you the best of luck and many wins! :D

answered by
edited by
I get your point about Sucker Punch on Honchkrow. But why 2 STAB moves when you don't want 2 STAB moves on other Pokes? About Umbreon: I don't want to lose more Speed, but it doesn't really matter. I didn't know that Houndoom could learn Nasty Plot! That's awesome! SD Drapion kills. Another slip on my part. Thanks for the flattery about Hydreigon :D Weavile: I can't believe that I didn't see that Weavile learns Brick Break. Sweet. I actually say "I wish you many wins and I hope this helps!" But you did help. Thanks so much. My tutoring has paid off :)
On he point of honchkrow, I'd suggest giving him pursuit rather than sucker pinch. It allows him to take out pyschic types pretty easily If they try to run off. From my past use, sucker punch kind of defeats the purpose of the choice scarf, and is a very dangerous move to get locked into because it requires the opponent to attack. I know it's still two STAB moves, but there are still situations where it can be helpful.

With umbreon, I do like the lum berry and synchronize combo, but I think it kind if conflicts with his toxic. I Like using taunt with him so nothing can set up on him, and you can use that to set up curse, support teammates, etc. Rather than a lum berry, you could also do the job with heal bell; since you don't have a dream world ability (speaking of which, umbreon could have gotten something much better than Inner focus... Come on!) you don't have to worry about conflicting moves.