
Abomasnow@Focus Sash
Nature:Adamant (+Attack - SpA)
Ability: Snow Warning
EVs:252 ATK, 252HP, 4DEF
- Seed Bomb
- Leech Seed
- Avalanche
- Ice Shard
This guy is my lead in almost every match so that I can get hail going as soon as I can. the EV's are meant to give him decent bulk, and make sure he can hit hard. the focus sash allows him to hit something hard with Avalanche and then KO next turn with Ice Shard. He is also useful mid-game because of Leech Seed, and Seed Bomb is there to deal with Hippo since everyone seems to try a SS team.

Tentacruel@Black Sludge
Nature: Calm(+SpD -ATK)
Ability: Liquid Ooze
EVs: 252HP, 120DEF, 136SpD
- Toxic Spikes
- Rapid Spin
- Surf
- Sludge Bomb
Tentacruel is a GREAT addition to this team. not only can it also act as my lead, but it can switch into any attack aimed at Abomasnow(or any other of my ice types) and not take to much damage. He then is able to set up 2 layers of toxic spikes, which are extremely important to this team, and also get an attack off or switch out before he dies.

Regice@Leftovers
Nature: Bold(+DEF -ATK)
Ability: Ice Body (yes I know its dream world but I wanted to test it)
EVs: 252HP, 252DEF, 4SpA
- Substitute
- Protect
- Blizzard
- Toxic
Regice is AMAZING on a hail stall team. It's main idea is the same as Stallrein, but better because of its increased Defenses and SpA. You sub on the switch, or any non super effective attack. then you protect. with 2 turns of Ice Body+Leftovers, you will have enough for another sub and you can repeat the process to keep stalling. Blizzard is there to hit pokemon that cant break my subs in 2 hits with some extra damage. And yes, it has Toxic, why? Because if they have flying types or pokemon with Levitate you can still Toxic them and stall them out.

Walrein@Leftovers
Nature: Bold(+Def -Atk)
Ability: Ice Body
EV's: 252DEF, 252SpD, 4SpA
- Substitute
- Protect
- Bilzzard
- Surf
Stalreign is basically just like Regice, but I replaced toxic for surf to hit Steel's and Fire types that think that are safe to switch in.

Chandelure@Air Balloon
Nature: Modest(+SpA -Atk)
Ability: Flash Fire
EV's: 252SpA, 252SPE, 4HP
- Shadow Ball
- Fire Blast
- Hidden Power Ground
- Energy Ball
Chandelure serves multiple roles that my team needed. It is able to switch into Fire type attacks and get a Flash Fire boost and hit anything pretty hard with a STAB+Flash Fire Fire Blast. It is also able to block rapid spin so my toxic spikes stay down so I am able to stall. I used to run Choice Scarf over Air Balloon, but Air Balloon fits my team more I think. People always go for an Earthquake on Regice when they see it, and even though it doesn't do a lot of damage, its nice to switch into this guy and surprise them.

Garchomp@Choice Scarf
Nature: Naive(+SPE -SpD)
Ability: Sand Veil
EV's: 252 Atk, 252 Spe, 4 SpA
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Pretty Standard ScarfChomp I think. If you are questioning why I run him, there are multiple reasons why I do. First, Garchomp can switch into T-Bolts aimed at Stalrein or Tentacruel and hit back hard. Second, Garchomp can actually switch into Fire type attacks if Chandelure dies. ScarfChomp also allows me to go on the offensive if I have to, so that I can clear out a threat to my team and continue to stall. And finally, Garchomp is one of the only pokemon on my team that is actually made to function under SS, which can cause some problems for this team if I don't have Toxic Spikes up. And I also use a Naive nature instead of Jolly so that Fire Blast can hit at maximum damage to Ferrothorn if it thinks about switching in.
ALSO: the only real problem that I have seen with this team so far is Vaporeon and Milotic, is there anyway to work in a counter for those in this team?