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Any suggestions for my Mono Psychic team?

0 votes


Espeon (M) @ Wise Glasses
Trait: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature(+SAtk, -Atk)
- Psyshock
- Hidden Power[Fighting]
- Shadow Ball
- Grass Knot


Gallade (M) @ Scope Lens
Trait: Justified
EVs: 252 Atk / 200 Def / 4 SDef / 52 Spd
Adamant Nature (+Atk, -SAtk)
- Night Slash
- Leaf Blade
- Stone Edge
- Psycho Cut


Metagross @ Life Orb
Trait: Clear Body
EVs: 252 Atk / 100 Def / 152 SDef
Adamant Nature(+Atk, -SAtk)
- Earthquake
- Iron Head
- Ice Punch
- Agility


Mew @ Leftovers
Trait: Synchronize
EVs: 128 Atk / 128 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Work Up
- Giga Drain
- Drain Punch
- Metronome


Victini @ Shed Shell
Trait: Victory Star
EVs: 128 Atk / 128 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- V-Create
- Fusion Bolt
- Fusion Flare
- Searing Shot
OR
Victini @ Leftovers
Trait: Victory Star
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature(+SAtk, -Atk)
- Searing Shot/Flamethower
- Energy Ball
- Psyshock
- Focus Blast/Shadow Ball


Starmie @ Life Orb
Trait: Analytic
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature(+SAtk, -Atk)
- Psychic
- Thunderbolt
- Surf
- Ice Beam

asked Oct 9, 2011 by Mewderator
edited Mar 7, 2012 by Mewderator

1 Answer

3 votes
 
Best answer

Espeon

You should consider Life Orb as an item, because 10% is a very small boost.
Or Lefties if you don't like the recoil and prefer healing.
Calm Mind should be added in there somewhere.
Grass Knot seems to have the least use, but you should look what moves are most needed.
Psychic is more powerful than Psyshock, and if you don't use Calm Mind Psychic is pretty crucial.
Also, Modest is pretty much unacceptable, Timid is definitely what you want to go with.

Gallade

Scope Lens is banned pretty much everywhere, so I recommend you change that.
The EVs seem very random, and Def EVs aren't worth it on Gallade.

http://www.smogon.com/bw/pokemon/gallade
Here are some sets, I recommend you find something here because the set you use now doesn't look good.

Metagross

Iron Head should definitely be replaced for Meteor Mash, for that extra power you know.
Also if you're gonna make it bulky, invest in HP first.
Nonetheless a spreaf of 52 HP / 252 Atk / 204 Spe Jolly is recommended to outspeed scarfed base 100 Spe pokes + Landorus and under.
ThunderPunch is an option over Ice Punch to hit Waters such as Gyarados, but Ice Punch is deinitely viable.

Mew

You really must love this Mew set, huh?
However, Stone Edge to hit Flying and Bug types should be considered over Metronome because of its questionable reliability.
Recover might also come to use.

Victini

A mixed set seems pretty weak, and your team lacks a scarfer so I would recommend this set:
Victini @ Choice Scarf

EVs: 252 Atk / 4 Def / 252 Spe

Adamant Nature (+Atk, -SpA)

  • V-create
  • Fusion Bolt
  • U-turn
  • Brick Break/Zen Headbutt

V-create for that STAB.
Fusion Bolt for Water types and some coverage.
U-turn to scout and get outta there.
Brick Break for Rock types, while Zen Headbutt is STAB and hits Fighting types.

Starmie

Modest is questionable on Starmies not Specs. You should change that to Timid.
As for moves, Psychic isn't doing much good here, especially since this is a Mono Psychic team anyway.
Starmie also has access to Rapid Spin and Recover, so you should definitely consider putting those in its moveset, not necessarily both though.

I hope these suggestions helped.

answered Mar 7, 2012 by Hex
I made the Mew set originally using the slot he has metronome in for I think EQ ^^
Cool, EQ is a pretty solid option as well.
Yes, I do. It brings me wonders.
Screws sand teams that stack things like T-tar and Gastrodon ^^