Okay, I guess I'll answer this...
Artur (Hydreigon) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Flamethrower
- Surf
- Dark Pulse
Having the best Fire power, He makes a good lead to throw out to deal with Ferrothorn Forretress, Etc.
Dragonite (M) @ Damp Rock
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Rain Dance
- Hurricane
- Thunder
- ExtremeSpeed
I saw what you were doing with the Rain Dance, So I kind of built off of that, Most all of your team has an STAB Dragon move, so having one with STAB flying won't hurt too much.
Garchomp (M) @ Life Orb
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aqua Tail
- Outrage
- Earthquake
- Stone Edge
Aqua Tail gets a Power Benefit from Dragonite's rain, which is pretty cool to have and insanely unexpected, while Earthquake Stone Edge and Outrage are rather common moves to have.
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Bolt Strike
- Stone Edge
- Crunch
Your Weak link, Having him will keep you from doing random match up battles, Flat rule battles, and battles with anyone who hates people using Ubers.
Druddigon (M) @ Rocky Helmet
Trait: Rough Skin
EVs: 128 HP / 60 Atk / 160 Def / 160 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Sucker Punch
- Superpower
I made him a Bit more Tankish, Although Altaria can do this job pretty well, this is the only member of your team who might actually not get OHKO'd by an Ice type move, besides Zekrom.
Haxorus (M) @ Leftovers
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Brick Break
Standard Dance Hax.