Abomasnow - Lead - Life Orb

EVs: I need help with his EVs
Nature: Again, I need help
Ability: Snow Warning
Moves:
Ice Shard (STAB, Priority)
Blizzard (STAB, can’t miss with snow warning)
Wood Hammer (STAB, Screws politoed, hippowdon, and tyranitar leads trying to set up other weather)
Earthquake (Coverage)
Abomasnow has the movepool to take out most other weather team leads, which is extremely useful.
Kyurem - Sp. Sweeper - Leftovers

EVs: 56 HP, 236 Sp. Attack, 216 Speed
Nature: Modest
Ability: Pressure
Moves:
Substitute (Pretty hard to break since he is pretty bulky)
Dragon Pulse (STAB)
Blizzard (STAB, can’t miss with hail)
Focus Blast (Coverage, keeps Ferrothorns from walking all over me)
Kyurem is a monstrous sweeper, and a bulky one too, with those 125/95/95 defenses, his subs are difficult to break, especially while the enemy tasked with breaking it is being hit with the artillery that is his Sp. Attack stat.
Cryogonal – Special Wall – Leftovers

EVs: 252 Sp. Defense, 248 HP, 8 Speed
Nature: Calm
Ability: Levitate
Moves:
Rapid Spin (Spins Away Hazards)
Toxic (Poisons the foe)
Recover (HP regain)
Blizzard/Ice Beam (Blizzard can’t miss in hail, so it’s Power VS. PP here)
With his jaw-dropping Sp. Defense, and acceptable HP, cryogonal is a pain in the neck for opposing special attackers, especially with recover, which makes him nearly invincible against special attacks.
Infernape - Physical Sweeper - Expert Belt

EVs: 252 Attack, 252 Speed
Nature: Jolly
Ability: Iron Fist
Moves:
Mach Punch (STAB, Priority, Iron Fist boost)
Close Combat (STAB)
Fire Punch (STAB, Iron Fist Boost
Swords Dance (Boosts for sweeping)
Infernape is crucial to this team, as he covers the rock and steel type weaknesses possessed by some of his team mates, as well as resisting fire types.
Skarmory - Physical Tank - Leftovers

EVs: 252 Defense, 128 HP and Attack
Nature: Adamant
Ability: Sturdy
Moves:
Brave Bird (STAB, recoil accounted for with roost and leftovers)
Roost (HP regain)
Steel Wing (STAB)
Earthquake (Coverage)
Skarmory’s job is to tank fighting types, by using his excellent defense and decent attack, brave bird hits like a train, even after STAB is lost from roost.
Dusclops - Wall - Eviolite

EVs: 252 Defense, Sp. Attack
Nature: Impish
Ability: Pressure
Moves:
Toxic (Poisons the foe)
Pain Split (HP regain, put a bit of damage on the opponent)
Confuse Ray (Freaking annoying move)
Shadow Punch/Sneak (Power VS. Priority)
Dusclops is tasked with being the wall of this team, and a dang good one too. Not much else to say.
Since someone will probably point it out, I am all to painfully aware that a fire type or two would walk all over this team, so if you (probaly Blobyolo since he is gonna answer this question) could help fix my glaring fire weakness that would be awesome.