Feel Free to leave suggestions. I spent a good hour describing the team, and I hope you enjoy it! More Zelda teams to come probably. Anyways, this team is based around the six "sages" from Ocarina of Time.


Saria (Shaymin-S) @ Miracle Seed
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Earth Power
- Seed Flare
- Giga Drain
Sage of the forest, and Link's little Fairy friend. Air Slash works out nicely with Serene Grace, it pisses people off. Earth Power gets really good coverage. Seed Flare is Shaymin's sig move, and gets some powerful STAB. Giga Drain gets some recovery. Miracle Seed is a good Item with Seed Flare and Giga Drain, plus the STAB powa. EVs let it hit fast and hard.


Rauru (Mewtwo) @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psystrike
- Thunder
- Aura Sphere
- Ice Beam
Sage of Light, and a smart guy. Mewtwo fits well. Psystrike is self-explanatory. Thunder helps me kill Josh's Kyogres + Rain boosts. Aura Sphere hits dem Darkrai, plus accuracy. Ice Beam is my favorite move, I excessively carry it on almost all Pokemon. Life Orb lets it get awasome sweep skillz, and works well with all his moves. EVs are like Shaymin's.


Darunia (Ho-Oh) @ Charcoal
Trait: Regenerator
EVs: 4 HP / 252 SAtk / 252 SDef
Mild Nature (+SAtk, -Def)
- Flamethrower
- Thunderbolt
- Toxic
- Sacred Fire
Based off of the Sage of Fire, and Link's 'brother'. Flamethrower is STAB. Thunderbolt is coverage. Toxic allows it to cripple many Pokemon. Real nice move to carry. Sacred Fire is a sig move with burn chance and STAB. Charcoal was suggested to me by trachy some time ago and works quite nicely. EVs give it bulk and some Power. Unfortunately, Stealth Rock was invented, so this guy doesn't last too long. Damn you Stealth Rock.


Ruto (Arceus-Water) @ Splash Plate
Trait: Multitype
EVs: 252 HP / 252 Def / 4 SDef
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Recover
- Judgment
- Thunder
Sage of Water, and obsessed with Link. TBH I always found Arceus to be overrated, so it all works out :D Calm Mind boosts great. Awesome move. Recover gets reliable recovery. Judgement is Arceus's sig move, and gets STAB. Thunder also gets Josh's stupid Kyogre down, any Kyogre in general, and packs a punch. Splash Plate puts in the Water type, for Sage of Water. EVs are a nice spread IMO.


Impa (Giratina) @ Leftovers
Trait: Pressure
EVs: 252 HP / 124 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Destiny Bond
- Shadow Ball
- Rest
Sage of Shadows, and Zelda's protector wall. It walls. Will-O-Wisp inflicts status. Destiny Bond gets the foe fainted too (Die fighting as the protector). Shadow Ball gets STAB and stops Taunt. Rest heals up. Leftovers also gets some sexy healing. EVs give a nice bulky set. This one WALLS.


Nabooru (Deoxys-A) @ Focus Sash
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- ExtremeSpeed
- Thunderbolt
- Toxic
- Ice Beam
Sage of Spirits, and strong willed. Helps Link out in the desert. ExtremeSpeed is priority, works well with Atk stat. Thunderbolt is a coverage move, and a good move in general. Toxic. I know this girl is supposed to sweep, but I was thinking: The Gerudo are cunning and get the opponent wore down first. So Toxic does that and is nice. Ice Beam gets the Bolt-Beam combo and is a bawsin move.