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OU team (needs improvement)

0 votes

It's doing pretty well now :D

MAH GAURDIAN ANGEL (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Wish
- Thunder Wave
- Attract
- Water Pulse

One of my two leads this one for screwing up lead sweepers with T-wave then Beating them down with attract or water pulse slowly but sureley. EV's and nature are pretty standard and natural cure is in case if anyone tries to use toxic.


ur worst enemy (Whimsicott) (M) @ Focus Sash
Trait: Prankster
EVs: 252 HP / 124 Def / 128 SDef / 4 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Seed Bomb
- Protect
- Toxic

My secondary lead this one cutting off tanks and setups with ultimate priority taunt and toxic. Protect caps the name of "ur worst enemy" an seed bomb is if I ever become taunt bait. EV's are meant for outrunning other pranksters and maybe taking a hit.


pollen allergies (Venusaur) (M) @ Black Sludge
Trait: Overgrow
EVs: 112 HP / 140 Def / 120 SAtk / 136 SDef
Bold Nature (+Def, -Atk)
- Sludge Bomb
- Hidden Power [Fire]
- Energy Ball
- Synthesis

Politoed killer (though failed in my recent battle with Josh :P). Sludge bomb an energy balls are bos moves. HP fire for coverage and synthesis for healing. Despite low Sp. Atk it's enough to take some boosted hits and hit back hard enough which is just what I need.


Tough as feathers (Rhyperior) (F) @ Leftovers
Trait: Solid Rock
EVs: 252 Atk / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Rock Polish
- Stone Edge
- Earthquake
- ThunderPunch

Sweeptanker. Rock polish puts me ahead of most but I can still tank my way through with this too. Movesets pretty standard T-punch being coverage.


Like a creeper (Forretress) (M) @ Red Card
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Rapid Spin
- Stealth Rock
- Explosion

Spins off hazards and sets up. When all that is done (and no more wary hazard threats) I go ssssssssssssssssssss BOOM.


Rape Train (Lucario) (F) @ Focus Sash
Trait: Steadfast
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- ExtremeSpeed
- Bullet Punch
- Close Combat

Lil' arceus. Use swords dance take a hit with the sash and sweep some with E-speed and Bullet punch as backup. My Jiarchi counter as the ironhead technique that most use will make him even faster :P.

asked Jul 19, 2012 by Tysonyoshi
edited Jul 27, 2012 by Tysonyoshi
What about Encore on Whimsicott?
didnt really find any situation to use encore where it would be useful...
You don't need Speed EVs if you have Prankster.
Well, it should have 4 Speed EVs to outspeed other Whimsicott, but yeah, not 252 with a beneficial nature.
adn sabelyte

just the first time I'm using whimsicott I'll get round to fixing it up
Hey trachy, what about 8 Speed EVs to outspeed other Whimsicott hoping to outspeed you?
4 EVs are enough to out speed other whimiscott as I got into a whimiscott vs wimiscott situation once..
Also, Rhypherior is freaking slow, so 252 Spd and Jolly is needed for Rock Polish.
Thenh wht should the EV spread be i I would make room for speed. (rember its mostly for tanking rock polish is for when a opprtunity comes up)

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