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Speed freak team 2.0

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Ok here is my second Speed freak team.



Item: Leftovers
Ability: Contrary
Nature: Timid
EVs: 252 S.Attack, 252 Speed, 6 Hp

Taunt: Stop
Leaf-storm: STAB+Boosting
Hidden-power(Fire): Coverage
Dragon-pulse: Coverage

Serperior boasts the unique Speed stat of 113 making him a speed freak for sure! He is a great sweeper and he can stop Boosters and set up leads in their tracks with Taunt.



Item: Focus-sash
Ability: Steadfast or Justified?
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 Hp

Swords-dance: Boosting
Bullet-punch: STAB+Priority
Drain-punch: STAB + Healing
Earthquake: Coverage

While not exactly a speed freak with only 90 Speed, he gets Bullet-punch for strong priority.



Item: Leftovers
Ability: Natural-cure
Nature: Timid
EVs: 200 S.Attack, 58 Hp, 252 Speed

Scald: STAB and Burn
Rapid-spin: Spinner
Ice-beam: Coverage
Thunder-bolt: Coverage

115 Speed makes Starmie tied for fasted un-boosted Water type. Josh suggested a more bulky version, but I am not sure, this one has served me quite well so far.



Item: Flying-gem
Ability: Inner-focus or Infiltrator?
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 Defense

Acrobatics: STAB
U-turn: Coverage+switch
Super-fang: Wall-breaking
Confuse-ray: Confusion

130 Speed is makes Crobat one of the fastest Pokemon in the game. This is one of my favorite Pokemon to use, his Acrobatics hits everything that is not resistant to it extremely hard, I have almost OHKOed Swampert with it (no flying gem boost that time). I used to have Steel-wing but I have found Super-fang more useful, because just when they switch in a super bulky Pokemon I cut its HP in half then escape with U-turn.



Item: Focus-sash
Ability: Volt-absorb or Quick-feet?
Nature: Timid
EVs: 252 S.Attack, 252 Speed, 6 Hp

Thunder-wave: Status
Volt-switch: STAB and Switch
Hidden-power(Ice): Coverage
Shadow-ball: Coverage

Again 130 Speed stat, he has the quickest T-wave in the game aside from Deoxys and Electrode. I have used this guy a lot, I usually use Volt-absorb however Quick-feet could be useful, though Jolteon rarely gets a status and Volt-absorb is always fun to make use of when people try to get my Starmie and Crobat with electric type moves.


And Finally The Pokemon You Have All Been Waiting For! The Mighty TORTERRA!


Item: Leftovers or Focus-sash?
Ability: Overgrow
Nature: Adamant
EVs: 252 Attack, 252 Speed, 6 Hp

Rock-polish: Boost that speed
Stone-edge: Coverage over ALL Weaknesses
Earthquake: STAB
Seed-bomb: STAB

My signature Torterra. Speed freak's Torterra. He has proven to be an extremely useful member of the team.

asked Jul 27, 2012 by Speed freak
I suggest Extremespeed over Bullet Punch for Lucario. While not being STAB it is still more powerful. Also, Crunch or Ice Punch get better coverage than Earthquake.
Actually Lucarios moveset should be

Swords Dance
Bullet Punch
E-speed
Close combat

Don't doubt it that set is god :D
Bullet-punch can have Super-effective Coverage at times, also it makes it so Mismagius and Gengar are not completely immune to him.
That's why I suggested Crunch over Earthquake. Plus, your set leaves you walled by Gyarados and Bronzong, among others.
Yahoo! Finally someone using Serperior!!!

1 Answer

0 votes

Hi again, lol.

Serperior

I like your choice to go with Serpy, because I feel he got a great boost in BW2 with Dragon Pulse. Kinda completes his sweeper coverage. Although I'm pretty sure Contrary is unreleased, I don't think you really mind playing in DW OU, haha.
Anyway, Taunt is the only thing that I find to be heavily optional on this set. Because honestly, Serperior doesn't WANT things attacking him. Stuff trying to set up on Serperior is actually really awesome for you, because you're going to set up just as fast if not faster, AND you're dealing some damage while you set up. I would recommend you try testing Substitute and Giga Drain ( separately of course ) in that slot. Giga Drain to keep Serpy alive, and Substitute to give him a nice block from things carry stuff like Toxic that will REALLY wear him down. Besides that, nice Serperior.

Lucario

Starmie being a key element in your team ( spinner is always something to try to keep alive, ya know. Everyone hates trying to operate in those crummy battles where someone gets up 3 layers of spikes, 2 layers of toxic spikes, AND their rocks... grumble grumble dark type moves are slightly threatening. Plus, Lucario is the only thing resisting dark, so he's kinda your go-to guy. Flinch-hax has kinda died down in the OU metagame, believe it or not. So yeah, I'd vouch on going for Justified. Especially considering Stealth Rock ruins your Lucario's item, so you may find yourself going to Starmie around the time you need Lucario anyway. So that's a useful perk to carry.

I also think that if you're going to be spamming Bullet Punch as much as I do with this guy, you're probably going to want Adamant for extra OHKOs. You'll probably still out speed most of the stuff you're going to be needing to hit harder with something like Drain Punch. Just pick your opurtunities well and you shouldn't run into much trouble with the loss of that 10% speed boost.

Starmie

Well I think lack of Recover and cutting most of his bulk is just wasting that sp atk stat of yours, personally :P

While you seem to have made up your mind, if that power drop is really getting to you, you could always switch your HP and Sp atk EVs and throw some Recover in there instead of Thunderbolt :P But I'm pretty sure preference is going to rule there.

Crobat

If it's just purely for the " speed freak " factor, then I completely get it. But I really think Adamant would prove more useful :P

Otherwise, it looks good. Although with STAB Acrobatics along with 252 Atk, I still don't really see where Super Fang is going to get many chances to do more damage.

Although I understand there are always those annoying things like Forretress and Ferrothorn, I tried a neat Crobat with the same sweeper EV spread ( I think the same set actually.. ) but I was suggested to use Roost because of Confuse Ray, and it worked pretty awesomely. Confuse Ray + Roost was something neat that seemed to work for me, so I'd tried it out for yourself. Both of Crobat's abilities are pretty useless. Infiltrator may be slightly more useful in the situation that someone actually sets screens up on you, though.

Joteon

Yep, Volt Absorb.

This is my reasoning, to give an in-depth " second opinion " kind of thing for you.

Jolteon isn't getting paralyzed, so we can scratch that off the list. Now we're dealing with Toxic and burns mainly, considering you're immobilized when you are Frozen or asleep. Now, we can think in this mindset. What are we out speeding now? Not many new things. So it's a bit of a waste. While Volt Absorb is letting you gain HP off of electric moves, that are already being directed ( as you said ) at things like Starmie and Crobat.

Torterra

Speedy turtle, haha. No suggestions here.

answered Jul 29, 2012 by Josh
Huge use for Taunt on Serperior is Chansey and Blissey. Taunts them and uses them as set up bait. Used this a lot back when Serperior didn't get the almost (damn Heatran) perfect coverage given with Dragon Pulse. Now though I use a mono-attacker with Leaf Storm, Giga Drain, Dragon Pulse, HP Fire. But Taunt is still a solid option.
I actually think Inner Focus is the better option on Crobat, it gets me a lot of surprise KOs on people that try to use Fake Out.
Crobat isn't going to be facing many Fake out abusers. Mienshao and Ambipomb are the main two things that would be carrying that, and Mienshao isn't stupid enough to switch into Crobat, while Ambipomb would probably lead to a switch to Lucario to set up on a switch out.

But honestly, both of the abilities are pretty darn useless :/

@trachy - Yeah, Taunt is pretty solid for special walls, it was more or less something to try out. A lot of choices for stuff like this comes with play style.
One can only fully grasp the total epicness of Crobat once it has changed a 5-1 disadvantage into a win.
lol, I've gotten a handful of 6-0's with Nasty Plot-Air Slash bat. He's super useful.