PokeBase Meta Battle Subway - RMT

my overused team for po - also using smogon tiers

0 votes

Arcanine - Shed Bell
Ability: Flash Fire
Nature: Adamant
EVs: I remember training him in HP and Attack for a bulky spread.
Role: He's supposed to be a surprise tank. 252 HP isn't common on Arcanine at all, but it can work out if your opponent is expecting something super frail to come in and die off quick.
As long as I keep him away from pesky super effective moves, he can last for a while.

He knows Flare Blitz, Wild Charge, Extreme Speed, and Morning Sun.

I'm thinking about switching out Wild Charge for Flame Charge or Substitute, but I really like that coverage slot being there, so I don't know....

Latios - Life orb
Ability: Levitate
Nature: Mild
EVs: Attack and Speed are maxed.
Role: You'll see in a minute that he's my set up sweeper carrying Dragon Dance. This is why. With 110 base speed he can out speed even scarfed Salamence. Making him ideal for this sort of thing. He can also carry a Flamethrower strong enough to take down Skarmory, Scizor, Forretress, and Ferrothorn without much trouble. And because he has enough special attack to use Flamethrower, he doesn't have to bother with the low accuracy of Fire Blast. I really like using this guy because of these things.

He knows Dragon Dance, Outrage, Hidden Power {Fire}, and Earthquake.

Magnezone - Air Balloon
Ability: Magnet Pull
Nature: Timid
EVs: 40 HP / 252 SpA / 216 Spe ( I had to get specifics for this. )
Role: This is a smogon standard steel killer Magnezone. What works works, and that's exactly what this set depends on. Clearing out steel types so my Latios can safely Outrage away. Even though Latios gets to fallback on Flamethrower, he might have to Outrage at something for a good 2 turns. Which could mean some hazards getting by.

He knows Thunderbolt, Hidden Power [ Fire ], Substitute, and Thunder Wave.

Jellicent - Leftovers
Ability: Water Absorb
Nature: Calm
EVs: HP and Special Defense should be maxed.
Role: Well he's pretty essential for taking water moves for Arcanine. Also a nice wall to have around. WoW is always a nice troll move.

He knows Will-O-Wisp, Hex, Recover, and Hydro Pump.

Gliscor - Toxic Orb
Ability: Toxic Heal
Nature: Impish
EVs: HP and Defense for this guy. I think I threw just a little bit of his defense investment into attack ( like 48 or so ) so he could get like 1 KO he couldn't... can't really remember.
Role: Physical wall. Kinda basing a core around Jellicent and Gliscor. Works well enough.

He knows Fling, Acrobatics, Protect, and Earthquake

Lilligant - Leftovers
Ability: Own Tempo
Nature: Modest
EVs: Special attack and Speed
Role: Special set up sweeper.

He knows Quiver Dance, Petal Dance, Hidden Power Rock, and Substitute

asked Aug 1, 2012 by eMeFuRus
edited Aug 2, 2012 by eMeFuRus
If this is for PO, just use the Export feature.
it is for po, but I'm no where near my computer with po on it. so i will later if it isn't being a problem like this.
Also, Latios can't learn Flamethrower.
I edited it to HP fire for him until he can come back and decide on a new move slot, haha.
Also eMeFuRus, can we battle so that I can get a feel for this team?
After which I'll answer.
as i said in my moveset q, i think hp fire is the next best thing for me so i'm gonna keep that.
and sure!

1 Answer

1 vote

Arcanine isn't benefiting the team much. The type and Speed is the problem for it ordinarily in OU, and not giving it any Speed allows even more Pokemon to be able to counter it. Weakness to some common attacking types, especially Ground, causes it some grief, as does a x2 Rock weakness taking 25% of its health in Stealth Rock, which combined with Flare Blitz recoil usually tends to add up with everything else like the common Sand and possibly Toxic Spikes and SPikes. I know it is your lead, but it can easily be forced out, so it will switch back in at a later time. I would suggest swapping it out with one of two Pokemon. The first choice is the tried and true Infernape, who has excellent Attack and Speed, as well as no Rock weakness. The second is Heatran. Heatran forms an excellent defensive core with Jellicent (while Ferrothorn is usually seen in this core, it still performs excellently without it). The problem with this is that with Magnezone sharing the STeel type, you share the x4 Ground weakness. But you could also take out Magnezone, allowing Heatran to safely find a spot on your team. Heatran might not be able to trap Steel types (well, it can with Magma Storm, but they'll have switched out by then) but it can still handle them by forcing them out, or going for the outright KO on the stupid ones.

If you do replace Magnezone on your team you should probably replace it with a Thundurus-T or a Jolteon. I like Thurdurus-T most, so I'll be putting that in the importable copy.

Due to Jellicent's role as a wall, the move Surf should be used over Hydro Pump due to having more PP.

As for Lilligant, use what makes it an option over Volcarona! Sleep Powder is an incredible move as it allows Lilligant to neutralize its counters. Also consider Giga Drain over Leaf Storm, as Leaf Storm is so easy to switch in on. Most of the stuff in OU can switch in, set up, then sweep your team.

This is a solid team, and hopefully the suggestions I gave will make it even better.

Heatran (F) @ Life Orb
Trait: Flash Fire
EVs: 92 HP / 252 SAtk / 164 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock

Latios (M) @ Lum Berry
Trait: Levitate
EVs: 172 Atk / 84 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Dance
- Outrage
- Earthquake
- Hidden Power [Fire]

Thundurus-T (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
- Focus Blast

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Surf
- Hex

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 48 Atk / 208 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Fling
- Acrobatics
- Protect

Lilligant (F) @ Leftovers
Trait: Leaf Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder
- Quiver Dance

answered Aug 2, 2012 by trachy
edited Aug 2, 2012 by trachy