Fire (Ninetales) (M) @ Life Orb

Trait: Drought
EVs: 96 HP / 252 SAtk / 160 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Energy Ball
- Hidden Power [Water]
- Rest
Being a Sun Team, I need a sun setter. Ninetails is mine. Flamethrower is its STAB, and it's pretty powerful in Sun. Flamethrower also has great accuracy. I've decided to use Energy Ball over Solar Beam, because Energy Ball is just more reliable. Hidden Power takes care of my weaknesses, (along with Energy Ball) and Rest is for healing.
HaS (Forretress) (F) @ Leftovers

Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Two of my team is weak to rocks, to Forretress here is to spin them away. and then set up her own Rocks, along with some Spikes. Volt Switch is to get outta there.
WA Poli (Politoed) (M) @ Choice Specs

Trait: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Hidden Power [Fire]
- Ice Beam
- Focus Blast
Once I saw Riles Water Absorb Politoed, I was like: "I have to try that out." So here it is. Politoed just goes in there, gets the water move that could be aiming for Darmanitan or Ninetails, and sucks it up. Then he attacks. Scald is just there incase of a weather change. Hidden Power Fire is boosted by Sun. Ice Beam is for Grass types that get in the waym can Focus Blast is just plain powerful.
Attack (Darmanitan) (F) @ Choice Band

Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Earthquake
- Hammer Arm
- Stone Edge
Woot! Darmanitan. Really strong, and pretty fast. Flare Blitz is his powerful STAB. Earthquake for fellow fire types. Hammer Arm is another power house move, and so is Stone Edge.
SL Time (Venusaur) (F) @ Leftovers

Trait: Chlorophyll
EVs: 252 HP / 104 SDef / 152 Spd
Hardy Nature
- Leech Seed
- Energy Ball
- Substitute
- Synthesis
SubSeed Venusaur. Pretty basic set, Substitute and Leech Seed for obvious reasons. Energy Ball for STAB, and Synthesis for reliable healing in sun.
Fast (Sawsbuck) (F) @ Life Orb

Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Horn Leech
- Nature Power
- Retaliate
- Jump Kick
Sawsbuck gets insane speed with 252 EVs in speed, Timid Nature, and Chlorophyll. Not many Pokes can outspeed this guy. Horn Leech or power and healing, main STAB move. Nature Power turns into Earthquake, so it's good. Retaliate is to revenge kill, and Jump Kick is for coverage.