Mixing up the title haha. And just a thing, don't suggest to use " other pokemon " Like, Kingdra > Qwilfish.
Although I'm completely open to things like " You REALLY need a rapid spinner, you have a bad rocks weakness.
Anyway, enjoy the rain.
Politoed (M) @ Lum Berry
EVs: 108 Atk / 252 Def / 148 SDef
Impish Nature (+Def, -SAtk)
Complete staller Toed. Toxic does gradual damage to my opponents, which is always totally awesome, while Dive does a little bit of damage, while still stalling more turns for my opponents Toxic Damage to kick in. Rest and Chesto is pretty awesome in general isn't it? I'm trying out equal defenses for this Politoed, so yeah.
Qwilfish (M) @ Focus Sash
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Destiny Bond
- Poison Jab
- Swords Dance
Swift Sweeper :P
Swords Dance and focus Sash is always fun, I get a free boost because of my awesome focus sash.
So Swords Dance doubles my Attack, while Waterfall is there for STAB, which when boosted with a Flinch rate.. Just plain rocks. Poison Jab is also STAB, and gets pretty nice neutral coverage, while having a decent poison rate.
Destiny Bond is because he's ridiculously fast, so he can take down foes like Ferrothorn that he can't touch, in his one last turn of survival. Pretty neat little guy, isn't he?
Like a Prep (Raikou) @ Leftovers
EVs: 252 SAtk / 128 SDef / 128 Spd
Rash Nature (+SAtk, -SDef)
- Volt Switch
- Weather Ball
- Aura Sphere
I use this Raikou set all the time. Thunder is that hard hitting rain supported STAB move, with 30% chance to paralyze, which is just amazing. Volt Switch is for scouting, which can be done amazingly after your opponent is paralyzed from Thunder. Aura Sphere is type coverage, and fighting is always nice. While Weather Ball turns into a water move ( Base hits 100 ) then gets a rain boost ( 150 ) so it's a pretty amazing attack, especially when it gets to be super effective, which ironically, it's super effective agaisn't Raikou's only weakness.
Heracross (M) @ Flame Orb
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
My gutsy sweeper. I love it.
Substitute when you're pretty fast is nicer than Protect, because if your opponent goes for something like a status move, or switches to counter you. You have the upper hand.
Close Combat is STAB, even though it screws your defenses over afterwards, it's worth it.
Megahorn is STAB that doesn't screw your defenses over more, and great coverage.
While Stone Edge is pure coverage, mainly savored for Flying types.
Skarmory (M) @ Rocky Helmet
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Drill Peck
- Stealth Rock
Rocky Helmet lets him Play Ferrothorn for a little bit, and that's always fun.
I basically said " screw you " to any kind of healing for this guy, but I replaced it with different things.
Drill Peck gets STAB, and is mainly for Taunters, or super effective chances.
While Spikes and Stealth Rock are damaging hazards, and whirlwind phazes.
Dunsparce (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 128 Def / 128 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
Shxatoap, you need to get a Dunsparce Plushie, I WILL get a Stunfisk Plush, I promise you.
Thunder gets that rain accuracy fixed up, while getting Serene Graces extra chances boost? Awesome.
Roost is healing, which we all know he needs, being a great tank in his place.
Ancient Power gets a better chance to boost ALL of his stats, which is just amazing in my book, coverage too.
While Calm Mind boosts up his lower Sp Def ( I put Ev's in standard def ) and his Sp Atk.
Here's one of my many many many rain teams. Try to give suggestions on at least like 3 of my pokes if you do give any, which of course. If you don't have any good suggestions, then just don't answer.