Triple Kick (move)
|PP||10 (max. 16)|
Triple Kick deals damage and will strike three times, with each kick's base power increasing by 10. In other words the blows will be base power 10, 20 and 30 - a total of 60.
Each hit has its own accuracy check, and if one kick misses, the move ends. Therefore, the chances of it being successful for each hit (with normal Accuracy/Evasion) are 90%, 81% and 73% respectively.
Each hit of Triple Kick is treated like a separate attack:
- Each blow can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each blow.
- If the Sturdy ability or Focus Sash/Band items activate before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generations 2-3, Triple Kick ends if the first hit breaks a Substitute.
Targets a single adjacent Pokemon.
|Hits three times with rising power.|
|Kicks the foe 3 times in a row with rising intensity.|
|FireRed/LeafGreen||A 3-kick attack that becomes more powerful with each successive hit.|
|A consecutive three- kick attack that becomes more powerful with each successive hit.|
|Black/White||A consecutive three-kick attack that becomes more powerful with each successive hit.|
Learnt by level up
These Pokémon learn Triple Kick at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.