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What is a good in-game team for Pokemon X/Y?

11 votes

Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
- Moves are required for each Pokemon.
- You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Gourgeist is not the best idea. If you do suggest such a Pokemon, it might be a good idea to include an alternative.
- Items, EVs, and Natures are not required.
- Please provide ample explanation.

asked Oct 13, 2013 by PikaPals
reshown Dec 31, 2013 by DarkTyphlosion
My Goodra, Sloppy, is my 2nd favorite Pokémon I've ever raised, and I love him.  A lot.
Goodra is useless. There are many Physical dragon sweepers like Garchomp and Salamence. I bet that even Eelektross with Draco Plate can OHKO or THKO invested Goodra with Dragon Claw.

Even though Gooey is a good ability, Goodra is a hopeless Pokemon
Agreed. I have a Garchomp and he is awesome. You have Garchompite as well...
Don't offend the Goodra lovers. Goodra can be used yet Physical Dragon sweepers like Garchomp in the eyes of many seem better, yet people like what they want to.
Why is suggesting gourgeist not a good idea?

34 Answers

6 votes

I'ma write one for Ninja Frog.
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Greninja @ Mystic Water/ Black Glasses
Water/ Dark
Ability: Torrent
-Surf
-Extrasensory/ Ice Beam
-Water Shuriken
-Dark Pulse/ Night Slash

Why is his tongue a scarf? The foam he had as a Froakie/ Frogadier would be so much cooler.

Dark Pulse or Night Slash, whichever's easier for you. Greninja can be a good mixed Pokemon in-game. Water Shuriken is actually more useful than you'd think, because of those Gravelers and Boldres; Water Shurkien will break Sturdy. Either Extrasensory for Fighting coverage or Ice Beam for Grass coverage, so it would depend on the rest of the team. Or you can sacrifice Water Shuriken for one or the other. Considering that I'm advising Venusaur, I think Extrasensory is more beneficial, because Venusaur can handle grass types.

Acrobatics is another moveset option, if you so felt like it. It'll most likely OHKO Chestnaught if you're a few levels above it.

Greninja is a really solid starter; great speed, decent attacks and some nice STAB moves.

Weak to: Electric, Grass, Bug, Fighting, Fairy
Resists: Water, Fire, Steel, Ice, Dark, Ghost
Immune to: Psychic


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Venusaur @ Miracle Seed/ Poison Barb
Grass/ Poison
Ability: Overgrow
-Venoshock/ Sludge Bomb (you get Sludge Bomb really late)
-Petal Blizzard
-Sleep Powder
-Earthquake/ Giga Drain/ Petal Dance

I was going to go with Charizard at first for the Fairy resistance, but Venusaur actually has super effective moves against Fairy types (that don't have a 75% accuracy like Iron Tail), plus the resistance. Sorry Mega Charizard X, as cool as you are, Venusaur wins. Earthquake for coverage and to deal with stuff like Klefki, which has has a Poison immunity because of Steel typing, or another STAB Grass move if you wanted either a draining move or a more powerful grass move.

Weak to: Fire, Flying, Psychic, Ice
Resists: Grass, Fairy, Electric, Water, Fighting


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Mienshao @ Expert Belt/ Black Belt
Fighting
Ability: Regenerator
-Drain Punch
-Power Up Punch/ Rock Smash
-Rock Slide
-U-Turn

I'm so glad they included Mienshao in this game; while there are plenty of fighting types to choose from, not least that weird new Fighting/Flying Hawlucha, but for me Mienshao wins out because of Regenerator. Rock Slide will be sufficient for in-game purposes, and Mienshao gives a nice Rock resistance as well. I'm not going with High-Jump Kick, since if it misses you're really screwed. You should really only use Mienshao against things that are weak to fighting anyway, so you might as well go for Power Up Punch & then Drain Punch on everything.

Rock Smash is actually pretty useful, since there are plenty of rocks in your way in this game, and because it's not a HM move, you can replace Power Up Punch with it and swap the two moves contiually.

Mienshao does evolve late though, and you might think that Regenerator doesn't matter too much because you can use items, but +30% makes quite a big difference. Mienshao is worth using if you're patient.

Weak to: Flying, Psychic, Fairy
Resists: Rock, Bug, Dark


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Mewostic @ Mind Plate/ Leftovers
Psychic
Ability: Keen Eye/ Infiltrator
-Reflect/ Light Screen/ Charge Beam
-Thunderbolt
-Psychic
-Signal Beam/ Energy Ball

Competitively, Prankster (male) Meowstic will be such a good support Pokemon, since it can set up at least one screen because of the ability.

In-game wise, either Infiltrator or Keen Eye is fine. There are a few select trainers that do set up screens, but beyond that Infiltrator is useless. Keen Eye is probably the better ability taking into account that there are SO MANY Boldres in this game and they usually have Mud Slap. Mewostic also learns some good special moves beyond its Psychic STAB, and can have some really nice coverage.

I would personally advise the male Meowstic, simply because I like having a defensive Pokemon around, but the female Meowstic is one with better offences, and in-game battles are hyper offensive, so you might want a female one. If you do get a Female Meowstic, Charge Beam is an option for her over a screen, if you want to use her to sweep.

Weak to: Bug, Dark, Ghost
Resists: Psychic, Fighting


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Sylveon @ Pixie Plate
Fairy
Ability: Cute Charm
-Draining Kiss
-Moon Blast
-Psyshock
-Dig

The star of X&Y, Sylveon is actually a pretty decent Pokemon. It's surprisingly slow, but it has some really great HP & Sp. Def, along with a nice Sp. Atk. Draining Kiss to replenish health, and it learns it very early on at level 20, so either evolve Eevee at level 19, or use a Heart Scale. Moonblast is great STAB, at BP 95, 100% accuracy and a chance of lowering an opponent's sp. atk. Psyshock and Dig to cover its weaknesses, even though they're pretty uncommon in-game, but Psyshock will prove really useful against Toxicroak (which, spoilers, Team Flare uses). Sylveon will trash any Dragon types, with the possible exception of Dragalge. Psyshock is only available later in the game as a TM, so Bite will be a good filler move until then.

Weak to: Steel, Poison
Resists: Fighting, Bug, Dark
Immune to: Dragon


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Emolga @ no item
Electric/ Flying
Ability: Static
-Acrobatics
-Thunderbolt
-Roost
-Volt Switch/ Encore/ Light Screen

You can get Emolga on the same route as Eevee, at a relatively infrequent encounter rate, and as far as I can tell, Emolga has the upperhand in sky battles. It also learns Acrobatics, which will be great against the Fighting Gym, and against some dude's Jumpluff in a sky battle which I was not expecting. It's got pretty cool typing, meaning its Ground weakness is negated, and its Rock/ Ice weakness is covered by Mienshao and Greninja respectively.

Sky battlers also use Emolgas themselves, but just use a STAB Electric move and you'll be fine. You should usually be a few levels above your surrounding trainers/ Pokemon anyway.

Emolga is boss.

Weak to: Rock, Ice
Resists: Bug, Grass, Fighting, Flying, Steel
Immune to: Ground


I didn't include most HM moves, but guess what? Bidoof is BACK. So go use a Bibarel. As for Fly, I personally didn't find it that much of a deal to forfeit Fly, considering that you can just Fly to a centre & swap Pokemon. You can use a Fletchling to Fly. The tiny bird doesn't even need to evolve in order to learn HM02.

Also note that these are final movesets, so mess around with the moves, use HM moves or whatever throughout the game, but these are the sets I recommend for E4 purposes.

answered Oct 21, 2013 by fondant
edited Oct 22, 2013 by fondant
Venusaur is a spore counter; it's part grass meaning it's immune.
This team isn't meant for competitive purposes btw; if you want a spinner, replace Emolga with something that has Rapid Spin/ Defog to clear entry hazards.
ok thx anyway i am still going to use it :) also can i replace volt switch by u-turn? i don't have that much battle points.....
Why you all offend Emolga? I think it's good since it only has two weaknesses and the Iron Tail can wipe Rock and Ice out maybe in a OHKO or THKO.  It can also be a sky boss by killing 'em Flying types (And Hawlucha, etc) with a Electric move. Emolga was the main one on my team.
Yea U-Turn is probably better. There's nothing immune to it.
And all Pokemon can shine if you just know how to use them.
Great team, maybe teach greninja grass knot of HP fire though.
4 votes

Okay, I got a team for you guys. This team is where Fenniken is your starter Pokemon.

Delphox (Fire / Psychic)

Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd (Use Super Training :3)
Timid Nature (+Spd, -Atk) [If you can]
~ Flamethrower / Fire Blast
~ Psychic / Psyshock
~ Cut
~ Grass Knot

Fire Blast and Psyshock are options for the 1st and second slot, respectively, but Fire Blast has less PP than Flamethrower, which makes it, the less preferred. Psychic has more power, which is why Psychic was listed. Cut was there because Delphox has a pretty limited movepool.

Staraptor (Normal / Flying)

Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd (Use Super training :3)
Jolly Nature (+Spd, -SAtk) [If you can]
~ Fly
~ Close Combat
~ U-turn
~ Return

Your team's Flyer. The best thing about this bird is due to its access to Close Combat, obliterating the need to worry about Rock Pokemon. U-turn can help get out of sticky situations and and Return is good STAB ingame.

Lucario @ Lucarionite

Trait: Steadfast
EVs: 252 Atk / 4 SAtk / 252 Spd (Use Super Training :3)
Hasty Nature (+Spd, -Def)
~ Close Combat
~ Aura Sphere
~ Bone Rush / Earthquake
~ Poison Jab / Strength

One of the first Mega Evolutions you have access to using it one of the best ingame. 140 + Offensive stats do not play around. Close Combat and Aura Sphere are STAB that work well together due to Close Combat's low PP. Bone Rush and Earthquake help against Poison Pokemon. Poison Jab is used to wipe out Fairies, which resist Fighting. As an alternative, you can use Strength if nobody else can learn it, Strength can be used.

Gogoat (Grass)

Trait: Sap Sipper
EVs: 252 Atk / 128 SAtk / 128 Spd (Use Super Training :3)
Naughty Nature (+Atk, -SDef) [If you can]
~ Horn Leech
~ Earthquake
~ Strength / Milk Drink
~ Surf

Gogoat has incredible potential ingame, having the ability to learn Surf, which alleviates your Water Pokemon's moveslot. Gogoat can use it to cover its Fire weakness. Horn Leech and Milk Drink keep Gogoat healthy, but Strength can be used if noone else can. Earthquake gets great coverage ingame.

Lanturn (Water / Electric)

Trait: Sniper
EVs: 252 SAtk / 4 SDef / 252 Spd (Super Training)
Timid Nature (+Spd, -Atk) [If you can]
~ Waterfall
~ Hydro Pump
~ Ice Beam
~ Thunderbolt

Waterfall was perfect here for filler :D
The rest of them provide STAB and BoltBeam.

Florges (Fairy)

Trait: Flower Veil
Evs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
~ Moonblast
~ Petal Blizzard
~ Psychic
~ Wish

Florges is so damn good. Fairy typing is good ingame and it has access to some pretty cool moves. Just use a Heart Scale for Wish :P

answered Oct 20, 2013 by Mewderator
Florges sucks man. I had one and I NEVER used it. What a waste of a Shiny Stone.
You can also get delphox by choosing froakie. After the elite four, is you chose froakie, go outside your house and shauna will tell you that she wants to give you a pokemon which she found, which is just her starter (in this case fenniken) but she found it in the wild. she will accept any pokemon to give you this
I liked it but I personally think that Greninja is a far better starter...Its Speed helps it a lot, too.
How do you get sprites onto here?
what's up with the kanto starters? because you have a kanto starter dosnt mean you are a beast!!!
4 votes

K, I'll post one I guess. You can EV train really early on in the game via Super Training, which is a really nice touch. You can max out a Pokemon's EVs in just over an hour, so if you have some spare time its nice to EV train. This also proves useful for online battles. Also Natures don't matter tbh so long as they aren't lowering the Pokemon's main attacking stat.

This one is pretty much an X team by the way, look elsewhere if you have Y.


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Chesnaught @ Miracle Seed
Trait: Overgrow
EVs: 252 Atk / 252 Def / 4 HP

  • Seed Bomb
  • Brick Break
  • Shadow Claw
  • Bulk Up

Chespin really died in popularity when Greninja was discovered. Poor Chesnaught. :/

Anyway, Seed Bomb is STAB and hits a good amount of things super effectively, and most importantly, it destroys Siebold. Brick Break is for Steels (particularly Wikstrom) that resist your other moves. It also breaks screens that the trainders in Psychic Gym like to set up, which can be quite useful. Shadow Claw is there for Psychics. Is also if nice for hitting Wikstrom's Aegislash as that thing can be a pain in the backside to hit (just remember to predict King's Shield). Bulk Up beefs your Attack and Defence which were already high thanks to Super Training, and ensures that Chesnaught doesn't die to any Physical attacks.

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Aegislash @ Leftovers
Trait: Stance Change
EVs: 252 Atk / 252 Def / 4 HP

  • Shadow Claw
  • Iron Head
  • Sacred Sword
  • King's Shield

The thing that really makes Aegislash look like an OU Pokemon is its access to what is arguably the most overpowered move introduced this Generation - King's Shield. Thank God it has such low distribution, or else it'd be Gen 2 all over again.

Shadow Claw is coverage for Ghosts that want to take advantage of the Steel-type nerf this Generation, and as a bonus, it is backed by STAB to make up for is kind of lacking base power. Iron Head is standard STAB. Shatters Fairies to smithereens. Sacred Sword is coverage for Steel types that resist Aegislash's STAB. King's Shield an amazing move for its ability to lower the opponent Attack, and God that helps sometimes. It also transforms Aegislash back into its standard form with higher Defence and Special Defence before it switches out, meaning that it is better at dealing with hits when it next switches in.

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Charizard @ Charizardite X
Trait: Blaze / Tough Claws
EVs: 128 Spd / 252 SAtk / 128 Atk

  • Dragon Claw
  • Fly
  • Flamethrower
  • Dig

Mixed Charizard. Nice. :D

Dragon Claw is STAB for when you have Mega Evolved Charizard. Fly is one of those in-game essentials that pretty much every team needs. Luckily it isn't entirely useless as it provides coverage when it Mega Evolves, though all it is really useful for are Fighting types. Flamethrower is your trusty Fire STAB that works well in both of Charizard's forms. Dig is kinda a filler move, but it helps for escaping caves.

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Florges @ Pixie Plate
Trait: Flower Veil
EVs: 252 SAtk / 252 HP / 4 SDef

  • Energy Ball
  • Moonblast
  • Psychic
  • Aromatherapy

Florges can be obtained as Flabebe pretty early in the game, which makes it a nice choice. It helps with the upcoming Fighting Gym as well.

Energy Ball is some nice coverage. Though Sturdy seriously gets annoying with the abundance of Sturdy Pokemon in the game. Moonblast is STAB with a very nice base power, and has neat side effect of lowering the foe's Special Attacking, and if that happens, Florges is practically untouchable on the Special side. Psychic creates an amazing coverage with Moonblast, and finally Aromatherapy means I don't have to worry about carrying Full Heals around everywhere.

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Clawitzer @ Splash Plate
Trait: Mega Launcher
EVs: 252 HP / 252 SAtk / 4 Spd

  • Surf
  • Aura Sphere
  • Dark Pulse
  • Dragon Pulse

One of the team's two Surfers (don't ask me what is up with Heliosk and Surf), it allows the team to cross water which is pretty much needed to complete the game.

Surf is good STAB and helps with the previously mentioned things. The last three moves provide random coverage and allow Clawitzer to hit much more then it could before. They all make good use of the Mega Launcher ability that Clawitzer gets, which is pretty nice.

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Heliosk @ Zap Plate
Trait: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 SDef

  • Thunder
  • Rain Dance
  • Surf
  • Flash

Heliosk is much better then you think it is. 109 SAtk and Speed is pretty nice if you ask me. This thing runs a Rain set, which is gimmicky but actually assists Chesnaught with its Fire weakness and powers up Clawitzer's Surf.

Thunder, even though to got a 10 base power nerf this Generation, remains a solid move due to its infinite accuracy during rain. It hit stupidly hard, KO'ing almost anything that doesn't pack a resistance. Rain Dance sets my rain up, and is nice as it negates any other weather that might be troubling the team. Surf hit Ground types, and gets a nice rain boost. Flash, according to Tierno, works like a Repel inside caves, and since Heliosk as a spare moveslot, why not?

answered Oct 21, 2013 by ƒιzz
@iBeast: Yeah it's probably the worst of the pack. Replace it with Magnezone is you want, they both work.
@ShowFang: Flamethrower isn't useless. Mega Charizard X actually has base 130 in BOTH it's offences, and I prefer it as Flare Blitz has recoil which kills its longevity. Oh, and with Clawitzer, Mega Launcher only boosts Water Pulse by 33%, which gives it a base power of 80, which is inferior to Surf. Plus, if you happen to get hit by Gastro Acid or something, Clawitzer still has a viable Water STAB. Heliosk was a filler tbh. I was tossing and turning about him and Magnezone, but I decided to be original and use Heliosk. Everybody uses Magnezone. I can use the team successfully online actually, it has a pretty good history of wins. On Showdown though, I would not recommend it. Chesnaught, Heliosk, and Mega Charizard-X are all outclassed in the competitive environment.
@Eoko: Gen 2 is well known for being the "stall" generation since it introduced many of the metagame's premier walls, hazard setters, etc. If King's Shield was given to more Pokemon, it would change the life of physical attackers completely.
Hey fizz if you see this we need to battle for the Darwin tourney
I think Aegislash should have shadow sneak instead of iron head because of his speed and swords dance instead of shadow claw this will make your shadow sneak annihilate your opponents
Flash Cannon works just as well on Aegislash...
@matt99: Yeah, do note that this team is my opinion and that you can change it in whatever way you want. Honestly, Aegislash can out speed enough of the game without Shadow Sneak to survive; if this were to be a competitive team, Aegislash would be a bulky mixed variant holding a Weakness Policy or Leftovers.
@TheCastfromGuy: That is true, though I prefer Iron Head for the nice flinch chance. It is also more appropriate on the physical set I'm using; it is more efficient to boost just Attack and then focus on bulk rather than boost Attack AND Special Attack when there is only one move that uses Special Attack.
1 vote

I'm currently at the Pokemon League in Y, but this is the team I aspire by the end of completion :

Greninja ( Water and Dark Type ) :
Ability : Torrent
- Extrasensory
- Dark Pulse
- Ice Beam
- Surf

While it may take a while to get a portion of these moves, they can be applied to a great extent, and have a vast coverage against many types of Pokemon you encounter. Surf is also the most valuable utility outside of battle.

Gardevoir ( Psychic and Fairy Type ) :
Ability : Trace ( Pixilate when Mega )
- Calm Mind / Shadow Ball
- Moon Blast
- Psychic
- Thunderbolt

This set makes amazing use of Gardevoir's high Special Attack stat ( 125 ), and allows a wide variety of Pokemon to take super-effective / neutral damage. Calm Mind can boost stats to overwhelming levels, while Shadow Ball can retaliate those pesky Ghost types.

Charizard ( Fire and Flying )
Ability : Blaze ( X = Tough Claws, Y = Drought when Mega )
- Dragon Pulse
- Fire Fang / Flamethrower
- Fly
- Solar Beam

Depending on which version of the game you may have ( X or Y ), this set can be really effective for both Mega Forms. Fire Fang and Fly make great use of X's massive Attack, while Flamethrower and Solar Beam have the Sun to help them out with Y's.

Aurorus ( Rock and Ice Type )
Ability : Refrigerate
- Ancient Power
- Calm Mind
- Ice Beam
- Thunder Wave

Although this set doesn't make use of the, " Refrigerate " ability, it can play a great role on any team. Thunder Wave to hinder your opponent, and proceed to attack from there. The amazing boost of every stat Ancient Power can rarely give is not too shabby, either.

Lucario ( Fighting and Steel Type )
Ability : Steadfast ( Adaptability when Mega )
- Aura Sphere / Swords Dance
- Close Combat
- Ice Punch
- Thunder Punch

When in Mega Form, this set will truly shine due to the defying ability, " Adaptability " and boost in Attack. Ice and Thunder Punch have complete coverage, while anything not resisting a STAB Fighting move will take significant damage. Increase with Swords Dance if preferred.

Heliolisk ( Electric and Normal Type )
Ability : Dry Skin
- Grass Knot
- Parabolic Charge
- Surf
- Thunderbolt

With a large move pool, it can be hard to narrow one down. While this set does not provide the best coverage, the current team, aside from Gardevoir's Thunderbolt, lacks the offense to Water types. Heliolisk, with Dry Skin, Grass Knot, and Thunderbolt has no worries.

Conclusion :

While there may be better choices for team links, this one ceases to disappoint. Fighting, Ground, and Rock types might give this team a difficult challenge, but with harmony the types provide, they can certainly pull through. Thanks for reading!!! :D

answered Oct 14, 2013 by SweetieSylveon
Not just a heavy Fighting Weakness, but also Fire provided Rain isn't in play. Dry Skin makes you take extra damage from Fire if there is no Rain in play. Even worse if Sunny Day/Drought is active. While it works incredibly well against practically pure water/rain teams, Dry Skin, in my opinion, is the worst Ability to have without a dedicated rain dancer.
Actually Greninja and Charizard both have a fire resistance, while only Lucario & Helioptile have a fire weakness, because Amura has a fire resistance from its Rock typing, so fire does neutral damage to it. Tbh, you have the option of getting a Helioptile with Sand Force, so you can get one w/o the fire weakness.
Huh. I totally forgot Amura was Rock/ice. I thought it was only Ice. Thanks for the info.
Gardevoir THANK YOU.
It is kind of hard to get dragon pulse you know.
1 vote

Just beat X, here's my team:

Greninja (Water/Dark)
Ability: Torrent

-Surf
-Night Slash/Dark Pulse
-Ice Beam
-Extrasensory/Water Shuriken

I usually take the water starter and when I saw that it was also dark, it became a pretty easy decision.

Surf and a dark type move are must haves. Ice beam is nice because it counters grass types, and destroys dragons. Extrasensory or water shuriken are good fillers. Extrasensory counters fighting types, and water shuriken can take out Pokemon with sturdy as their ability.

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Blaziken (Fire/Fighting)
Ability: Speed Boost

-Flamethrower
-Brick Break
-Brave Bird
-Strength

An awesome ability, boosted Exp (from mystery gift) and a mega evolution!! I just had to keep him in my party!!

Brick break and flamethrower may not dish out the same damage as other fighting and fire moves, but there's no arguing with 100% accuracy. Brave bird I found to be kind of useless, but I kept it because I had no other flying moves in my party. Strength is a decent filler that you get early in the game and is necessary throughout your adventure.

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Venusaur (Grass/Poison)
Ability: Overgrow

-Sludge Bomb
-Petal Dance
-Earthquake
-Sleep Powder

Charizard is tempting, but Venusaur makes more sense since I already have Blaziken, and because it is strong against fairy types.

Use venoshock until you get to victory road and can get sludge bomb. Petal dance works if Venusaur is strong enough to OHKO most of your opponents, I had no issues with it taking more than two turns to kill things, so becoming confused wasn't a problem. You could go with petal blizzard, solar beam, energy ball, or grass pledge if they suit your style. Earthquake is awesome, and sleep powder is handy for catching stuff.

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Gardevoir (Psychic/Fairy)
Ability: Trace

-Psychic
-Dazzling Gleam/Moonblast
-Hypnosis/Calm Mind
-Thunderbolt/Dreameater

It takes a while to get it leveled up, but it becomes unstoppable when it learns fairy moves.

You don't learn moonblast until level 85, but dazzling gleam can get the job done. Hypnosis is kind of pointless unless you have dream eater, but I went with thunderbolt anyways and kept hypnosis just because I never use status moves in game. You can't get the mega evolution until after you beat the game, but this is still one of the best Pokemon out there.

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Garchomp (Dragon/Ground)
Ability: Sand Veil

-Earthquake
-Draco Meteor
-Surf
-Crunch

One of my all-time favourites. It takes some work to level it up because you can't get it until midway through the game, but totally worth it.

This thing is so overpowered I don't even care about keeping sand storm(although Mega-Garchomp's ability sandforce is really awesome when combined with sand storm). Earthquake and draco meteor require no explanation. Surf is fun, and crunch can come in handy in lots of situations.

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Magnezone (Electric/Steel)
Ability: Sturdy

-Thunderbolt
-Flash Cannon
-Lock-on
-Zap Cannon

This guy is a fairy destroying machine! The ultimate weapon for beating Diantha's Mega-Gardevoir. Plus it gets STAB thunderbolt!!! You can catch a Magneton on route 15/16 in the lost hotel, level it up on route 13 (the badlands) and you'll have a Magnezone.

It will learn flash cannon at level 39 right after you catch it at level 37/38. The lock-on/zap cannon combination didn't get much use, but that's only because thunderbolt is just plain awesome.

So as you can tell, my strategy is all-out attack. This works great for me in story mode partly because I'm OCD about training my Pokemon (my team was all level 90+ the first time I beat the elite four, including level 100 Blaziken) but this is only recommended for story mode.

But with 12 different types between these 6 Pokemon, this team provides great coverage and a potential four mega-evolutions.

Always remember to super-train your Pokemon and catch a bidoof to carry your HMs.

answered Oct 27, 2013 by SnuggleHorse
I like your team good job
lvl 90+ :O
Can anyone post EVs for this build? Sorry, im pretty new to the pokemon world
I actually don't have a dark move on my Greninja for 2 reasons. 1: I like having Waterfall. 2: I like trolling people by bluffing the Night Slash on Zoroark, then telling them I don't even HAVE Night Slash. XD
items?
Pretty close to my team!
1 vote

So here is my team for Pokemon Y!
I've added EVs as well since it's much easier to obtain now with Super Training.

enter image description here

Greninja @ Mystic Water
Water/ Dark
Ability: Torrent
EVs: 252 SAtk / 252 Spd / 4 HP

  • Surf
  • Extrasensory
  • Dark Pulse
  • Ice Beam

Surf is STAB and a useful in-game utility. Extrasensory is fighting coverage. Dark Pulse is STAB. Ice Beam is for grass coverage.


enter image description here

Charizard @ Charizardite Y
Fire/Flying
Ability: Blaze (Drought when Mega Evolved)
EVs: 252 SAtk / 252 Spd / 4 HP

  • Fly
  • Flamethrower
  • Solar Beam
  • Earthquake

Fly is STAB and a useful in-game utility. Flamethrower is STAB and benefits from Drought. Solar Beam is for water coverage and benefits from Drought. Earthquake is for rock and electric coverage...and because its Earthquake!


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Gallade @ Expert Belt/Black Belt
Pychic/Fighting
Ability: Steadfast
EVs: 252 Atk / 252 Spd / 4 HP

  • Pyscho Cut
  • Close Combat
  • Night Slash
  • Stone Edge

Pyscho Cut is STAB. Close Combat is STAB. Night Slash is ghost coverage. Stone Edge is flying coverage.


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Aegislash @ Leftovers
Steel/Ghost
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 Spd

  • Iron Head
  • Sacred Sword
  • King's Shield
  • Shadow Claw

Iron Head is STAB. Shadow Claw is STAB and ghost coverage. Sacred Sword is great for steel types that resist his STAB. King's Shield is a great defensive protect move that will lower the target's attack stat as well.


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Heliolisk @ Zap Plate
Electric/Normal
Ability: Dry Skin
EVs: 252 SAtk / 252 Spd / 4 HP

  • Thunderbolt
  • Grass Knot
  • Parabolic Charge
  • Surf

Thunderbolt is STAB. Grass Knot is ground coverage. Parabolic Charge is STAB and heals you. Surf is ground and fire coverage.


enter image description here

Sylveon @ Pixie Plate
Fairy
Ability: Cute Charm
EVs: 252 SAtk / 252 HP / 4 Spd

  • Moon Blast
  • Draining Kiss
  • Calm Mind
  • Pyshock

Moon Blast is STAB. Draining Kiss is STAB and heals you. Calm Mind makes it a beastly tank. Pyshock is poison coverage.


This team is serving me very well. It has very good coverage and never any more than 2 Pokemon have a weakness to any type. Hope you guys enjoy my team!

answered Oct 28, 2013 by Lockarn
I'm currently using this build, and so far I am very satisfied.
Gallade HECK YEAH.
Just one question, though. Why Sylveon over Klefki, given that the latter has more immunities and resistances?
O_O this was my first team exempt for helioptile he was a nidoking lol
0 votes

When I buy X, this would be the team I am aiming for.

Greninja Water/Dark
Trait: Torrent
- Surf
- Ice Beam
- Night Slash
- Acrobatics

I made him both a physical and special attacker because he has a good special attack base stat and an alright attack stat so why not? I chose Surf because you basically need it for the entire game. Ice Beam to cover Grass, Ground, Flying and Dragon types. Night Slash because I love that increased critical-hit ratio. And Acrobatics to cover grass, bug and fighting types.

Charizard Fire/Flying (Fire/Dragon when it Mega Evolves)
Trait: Blaze (Tough Claws when it Mega Evolves)
- Belly Drum/Swords Dance
- Dragon Claw
- Earthquake
- Fire Punch

High attack base stat + the ability Tough Claws + Belly Drum (or if you don't like 50% HP loss then you can go for Swords Dance) = the movie "2012"!!! Dragon Claw for STAB since he's a Dragon type now. Earthquake for mass destruction. And Fire Punch because it's got higher base power than Fire Fang, and no recoil unlike Flare Blitz.

Sandslash Ground
Trait: Sand Veil
- Earthquake
- Stone Edge
- Poison Jab/Gyro Ball
- Rapid Spin

STAB Earthquake!! Stone Edge covers Ice weakness and other types. Poison Jab/Gyro Ball are both to cover weaknesses. Poison Jab is to get rid of the new Fairy types and has a chance to poison. Gyro Ball is also for the Fairy types and has high attack because his low speed base stat. Because Charizard is a Fire/Flying type having a 4x weakness against Stealth Rock, he'll be KOed before I even get the chance to Mega Evolve him, so that's why I put Rapid Spin on Sandslash.

Lucario Fighting/Steel
Trait: Inner Focus (Adaptability when it Mega Evolves)
- Dark Pulse
- Aura Sphere
- Dragon Pulse
- Flash Cannon

Dark Pulse can counter Psychic and Ghost types. Aura Sphere is Lucario's signature move. Dragon Pulse is for crippling Dragon type. And Flash Cannon is for crippling Fairy types.

Crobat Flying/Poison
Trait: Inner Focus
- Sludge Bomb
- Fly
- Heat Wave
- X-Scissor

Sludge Bomb for more Fairy type destruction but with STAB. Fly to fly around the region + STAB. Heat Wave covers weaknesses and has a chance to burn. X-Scissor is for the same reason but with no addition effects.

Ampharos Electric (Electric/Dragon when it is Mega Evolved)
Trait: Static (Mold Breaker when it is Mega Evolved)
- Thunderbolt
- Power Gem
- Cotton Guard
- Signal Beam

Thunderbolt is for STAB. Power Gem is for countering Ice type since he's a Dragon type now. Cotton Guard to be able to endure Earthquake. And Signal Beam for a chance to confuse.

Overall, this team is basically used for awesomeness and Fairy type extinction. I've only used a 5th generation moveset for Sandslash, Crobat and Ampharos because I can't find a 6th gen learnset for them and I don't know whether you can get those three in-game because I haven't played the game yet so I hope this team works out!!

answered Oct 15, 2013 by DragonColress
edited Oct 16, 2013 by DragonColress
Where do you get Sandshrew because I looked it up and I can't find it on the Internet
Sandslash is available in game, Route 18.
Thanks
Sandslash doesn't mega evolve.
he was talking about mega evolving charizard.
0 votes

Okay. So far, this is my favorite team to use.

Greninja
Water/Dark
Ability: Torrent
-Water Shuriken (What Real Ninja Doesn't Use Shuriken With 100% Accuracy?)
-Aerial Ace/Acrobatics (To Keep Grass/Fighting/Bug Types Away)
-Substitute/Fling/U-Turn (Sub: Okay. A Bit Gimmicky, But Really. It's Useful. Fling: Look At Move Below. U-Turn, as stated by Squier 18, would also work well by taking advantage of Greninja's amazing speed[for a starter Pokemon] and allow it to scout out the enemy's team.)
-Dark Pulse/Thief (Dark Pulse Because It's Strong or Thief If You Want A Free Weapon To Fling At An Enemy)

This is a gimmick ninja build, but it looks really good as far as your biggest weaknesses goes with the exception of Electric and Fairy Types, though Fairy Types are easily beaten down with Venusaur.

Venusaur
Grass/Poison
Ability: Overgrow/Thick Fat (Mega Forme)
-Earthquake
-Sludge Bomb
-Protect
-Seed Bomb

This is going to help protect Greninja from Electric Type threats and, in Mega Forme, will be able to act as an incredible wall, being able to take Fire and Ice Type threats for neutral damage at best. Venusaur will be my go-to Mega due to his incredible bulk and his weakness to Flying, a rarely used type both in game and in meta, and Psychic, which at least one is almost guaranteed on all meta teams due to the need to protect Fairies from Poison types/Poison moves.

Blaziken
Fire/Fighting
Ability: Speed Boost (If You Got The Torchic From The Mystery Gift otherwise, this will be pretty useless with its initial Abiilty)
-Flare Blitz
-Sky Uppercut
-Shadow Claw
-Protect (Mostly To Avoid Getting The First Hit and Getting the First Speed Boost)

This is a revenge killer. Shadow Claw will protect Venusaur from Psychics while also giving Blaziken a way to kill ghosts without using its Flare Blitz too early.

Edit: For those who are late in getting Torchic, thus Blaziken with Speed Boost, There is another that I would have used in its stead.

Klefki
Steel/Fairy
Ability: Prankster
-Spikes
-Substitute/Protect
-Toxic
-Attract/Torment

I'm sure you see where I'm going with this one. Klefki will be a powerful Pokemon in both in game and meta due to his Prankster ability allowing his Status moves to go first unless faced against a faster Pokemon with Prankster. He will either have Protect or Substitute as his defense as well as Spikes and probably Toxic since he cannot use Toxic Spikes unless it is an Egg Move. Even if he could use Toxic Spikes, I would suggest Toxic instead because anyone who swaps in a Steel type could get rid of Toxic Spikes with ease where as Toxic must target instead of relying on your opponent to use either Rapid Spin or bringing out said Steel type to get rid of the established Toxic Spikes. The last slot is more of a user's choice. Attract would force your opponent to swap out or gamble on whether or not his/her Pokemon can break out of the attraction long enough to damage the Klefki's Sub or Klefki him/herself, or Torment to break Choice Scarf/Specs/Band Pokemon. I would have preferred if Klefki could learn Taunt to stop setups, but it may be an Egg move. I hope it is, but I can't be sure. Either way, this is a great Pokemon to setup with. My backup for this would be a Guard Split Carbink in a similar style as Guard Split Shuckle, though with the combined benefit and curse of having 50 points in attack, special attack, HP, and speed at the cost of 70 points of Defense and Special Defense. This could allow Carbink to be slightly more offensive if paired with a Pokemon capable of using Power Split with high Attack and Special Attack stats, if one is possible. Aegislash's Blade Forme would be one such possible partner. Again, I don't know, but hopefully things such as possible Egg moves will be released so that we can find out what combinations are possible.

Aegislash
Steel/Ghost
Ability: Stance Change
-Sacred Sword
-King's Shield (Protect with the ability to reduce an opponent's Attack if they use a Physical attack.
-Shadow Claw
-Iron Head

Aegislash acts as a good Anti-Lead with only four weaknesses and a great movepool. It can also learn moves such as Aerial Ace and Night Slash which can help boost it's wide array of Pokemon it can destroy with ease.

Gardevoir
Psychic/Fairy
Ability: Synchonize (Works Best With The Amount of People Using Toxic/Status Ailment Moves)/Trace (Not That Useful)/Pixilate (Mega Forme Only)
-Psychic
-Moon Blast
-Shadow Ball
-Calm Mind

This set allows you to check any Dragon/Fighting/Dark Threats not checked by any of the previous four Pokemon. What makes her even better is the fact she only has three weaknesses. THREE! Steel, Poison, and Ghost. Easily taken care of with any of the last four Pokemon. Poison can even be dealt with by Gardevoir herself provided she is fast enough to attack first.

Tyrantrum
Rock/Dragon
Ability: Strong Jaw
-Crunch
-Ice Fang
-Thunder Fang
-Protect

Strong Jaw increases this already titanic Physical Sweeper's attack into an absolute terror when using moves like Bite, Crunch, or any of the Fangs. Ice Fang will allow him, provided he is fast enough, to smash Flying, Grass, Dragon, and Ground Type Pokemon while Thunder Fang deals with Water Type threats.

Overall, this is going to be both my in-game and metagame team, so I hope you liked the advice and please rate this team.

Edit: I have been reading a few Pokemon & Naruto Fanfictions so I got terms confused a bit. They have been changed for proper terminology.

Edit 2: I have been reading and taking suggestions where I believed them correct. I will admit that I don't know everything there is to know about X and Y, but I strive forward with your help. If you have any moves you think would be beneficial, just post the Pokemon, the move, and your reasoning behind it. If I think you have a valid point, I will edit and give credit where credit is due.

Edit 3: The reason I have protect/protect-like moves on so many Pokemon is just in case I don't have an available Pokemon capable of practically absorbing a blow. Say, for instance, half of my team has fainted and I needed someone to absorb a move that the rest are weak to. Having protect on so many Pokemon, while it may seem rediculous, is a means to safeguard myself from switching into an attack that can OHKO one of my other Pokemon. As for Klefki, it's not whether or not having spikes is pointless or not. It's about that ever so slight advantage Spikes can give you by forcing trainers like the Pokemon League to take that initial amount of damage that could win or lose the battle for you, if your Pokemon are around the same level as theirs. Spikes is a Utility move. Not something you should stand alone/rely on. It's only useful if the situation calls for it.

answered Oct 16, 2013 by ShadowFang
edited Oct 24, 2013 by ShadowFang
Great set but I would suggest having u-turn with Greninja so it utilizes it's speed and can scout out the other team.
Yep, that scouting is going to be very important ingame.
"They have a Magikarp! With this knowledge I can easily win the battle because I know it will use Splash and so I can switch to an appropriate counter!"
"This is a gimmick ninja build, but it looks really good as far as your biggest weaknesses goes with the exception of Electric Types."
I think you're forgetting Greninja's Fairy weakness.

Also trach makes a good point, which also applies to your Klefki. There is really no need for Spikes in-game, and Torment is not a good move in-game or competitively.

I also don't understand why you gave so many Pokemon Protect when in-game is super offensive. Sometimes Protect is nice, but I don't think you need it on 4 out of 6 on your team, when the Pokemon could use another coverage move instead.
Well he did say that this would be his meta game team too meaning that he would probably use this team competitively.
I guess the argument is any moveset is viable.
Though, even competitively, you still wouldn't want 4 Pokemon with Protect. They could be doing something more useful like attacking...
0 votes

I'm not putting in movesets or anything fancy like that since I don't remember the exact movesets of my final team, it'll just be the Pokémon and a description of why I used it. You can get all of it by Ambrette town, too! So, here goes nothing.

Chesnaught (Nickname: Kool-Aid Man)
I never really liked Fire type starters (I know, sue me.) and I already had a Water type planned, so Chespin was the remaining choice. It's really grown on me, and I think that it was worth choosing the Grass starter. Grass/Fighting is a really fun combo.

Blastoise (Nickname: 100% Blast)
This is the Water type I had planned. I always loved Squirtle, and having a Blastoise just felt natural to me.

Talonflame (Nickname: Phillie)
I saw Serena use Fletchling in the capture tutorial and I was all like "She has one already?! I want one!" I got one. It's a really solid Fire/Flying type, despite all of the weaknesses it has. It's really fast, and with no item, Acrobatics destroys everything.

Blaziken (Nickname: N/A)
I know, I accidentally used 2 fire and 2 fighting types. It's good, even though I didn't really have fun with it. It got too overpowered with the boosted EXP. Next time I use this team, I'll use an Aegislash. Since you only get Torchic until January, I'd put Aegislash in the spotlight for this one.

Gardevoir (Nickname: God Of War)
More people than I thought are using one. Wow. This was my test for the Fairy type. I took a liking to it quickly. A powerful Special attacker, I highly suggest it.

Furfrou (Nickname: Noodles)
FURFROU?! WHY A FURFROU?! Calm down and listen. Furfrou is actually a very balanced normal type. It excels in every stat except Defense. Normal type plus bad defense is a problem, right? Not so fast. It's ability Fur Coat halves damage taken from physical moves, essentialy doubling Defense. Furfrou is definitely worth checking out.

Hope this helps!
HelloBloon

answered Oct 21, 2013 by HelloBloon
I just did another playthrough of X recently, and my team was pretty good: Chesnaught, Charizard, Lapras, Gardevoir, Gallade (because I'm an idiot) and Goodra.  Check this team out also!
How do you get a torchic? I am going to buy x or y and I want a blaziken in my team
Dude you forgot moves...
0 votes

With this team, I beat the game within three days of owning it. What's more, I was able to, with the exception of only one, defeat all of the Champion's Pokémon with one hit each! (I'm playing Y)

Charizard @ Charizardite (Both work but I prefer Y)
Ability: Blaze (Drought / Tough Claws)
-Flamethrower (Great with Drought!)
-Blast Burn (For fun)
-Fly (A must have ingame, STAB if you're playing Y)
-Dragon Claw (Coverage)

Sylveon( F) @ Sitrus Berry
Ability: Cute Charm
-Moonblast (More Dragon coverage)
-Calm Mind (Makes Sylveon an unstoppable tank)
-Hidden Power Ice (Even more coverage)
-Flash (Why not?)
This one is your Dragon counter. Say goodbye, Goodra.

Hawlucha @ King's Rock
Ability: Limber
-Flying Press (It's such a cool move!)
-Sky Drop / Bounce / Sky Attack (Flying STAB, coverage)
-Hi Jump Kick (Fighting STAB, coverage)
-U-Turn / Poison Jab (Scouting or chance to Poison, both have coverage this team needs)
I was waiting for a Fighting / Flying Type!

Arourus @ Leftovers
Ability: Refridgerate
-Thunderbolt (Bolt-Beam combo)
-Ice Beam / Freeze Dry (See above / Nifty Water coverage)
-Ancientpower (Do you ever just want to raise all your stats at once?)
-Hidden Power Ground (Even more coverage)

Lucario @ Lucarionite
Ability: Inner Focus
-Aura Sphere (No need to explain)
-Shadow Claw (Ghost coverage)
-Metal Claw (Fairy coverage)
-Bone Rush (Not so Sturdy now, are you?)

Lapras @ Rocky Helmet
Ability: Water Absorb
-Surf
-Strength
-Waterfall
-Rock Smash
The easy HM Slave. It's fun to Surf on Lapras in X and Y.

Basically the point of this team is synergy. It has coverage against all 18 types, so it's literally ready for anything.

Hope this helps!

answered Oct 22, 2013 by kaylathecharizard
0 votes

grenninja

hydro pump
water shrukien
night slash
ice punch

charizard X

Dragon rush/claw/outrage
flamethrower
flare blitz/blast burn
earthquake/thunder punch

Lapras (Optional)

surf
waterfall
sheer cold
body slam

or
Lucario

Aura sphere
ice punch
close combat
iron tail

gardevoir

moon blast
psychic
shadow ball/ hypnosis
dream eater/ thunder bolt

Tyrantrum

Dragon Rush
Stone Edge
Fire blast/fang
ice fang

Talon flame

Fly
Steel wing
Brave Bird
Flare blitz

answered Oct 25, 2013 by cheetah.123
0 votes

Avalugg@Icicle Plate
Ice
Own Tempo
-Avalanche
-Earthquake
-Surf
-Recover

Aerodactyl@Aerodactylite
Rock/Flying
Pressure
-Wing Attack
-Rock Tomb
-Earthquake
-Crunch

Gourgeist@Miracle Seed
Ghost/Grass
Frisk
-Phantom Force
-Seed Bomb
-Rock Slide
-Flame Charge

Alakazam@Mind Plate
Psychic
Inner Focus
-Psychic
-Shadow Ball
-Focus Blast
-Recover

Blaziken@Blazikenite
Fire/Fighting
Speed Boost
-Blaze Kick
-Power-Up Punch
-Brave Bird
-Slash

Gengar@Gengarite
Ghost/Poison
Levitate
-Shadow Ball
-Venoshock
-Thundershock
-Dark Pulse

Explanation: I have already completed Pokemon x with a very different team and decided that for my playthrough of Pokemon y, I would use a team of Pokemon that I didn't use in x. This team has seen a lot of reiteration and change but this is what I have settled on. It started with the Blazikin being a shoe in. The speed boost passive give away was to good to turn down and over all, Ifound Blazikin to be far more useful than any of the new starters. I went with power-up punch over brick break because every turn is basically a free dragon dance. Every thing else really needs no explanation. Afterward I quickly added Aerodactyle. His speed and attack have always been forces to be reckoned with and I knew I wanted a strong flying type on my team. His coverage is fantastic as well. Aerodactyle was a no brainer. After that I decided I needed a strong Special offensive line and preferably Pokemon that has good defensive typing. Aegislash was out because I had used him in x so I decided to go with the combination of Gengar and Alakazam. Both are ridiculously fast and do a stupid amount of damage. Gengar also has great typing allowing to wreck fairies with Stab Venoshock. I built their movesets to give me coverage against a lot of different types and then left them be. They have largely remained unchanged since. This left me with a few open spots left. I decided on Gourgeist for my grass type because of his rather large movepool. After that I decided that I wanted an ice type to finish off my team and I eventually settled on Avalugg. He finishes off the coverage my team needed and is a monsterous physical tank with a decent and respectable attack stat. In the end, this is my team. Potential Pokemon that almost found a spot: Simisage, Scrafty, Abomasnow, Blastoise, and Aurorous.

answered Oct 27, 2013 by Sasaeru
something cool u team avalugg with a abamasnow with snow warning and ice body and it will auto heal
0 votes

Hem hem. Time for my team! :D

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 128 SAtk / 128 Atk
- Dragon Pulse/ Dragon Claw
- Flamethrower/ Heat Wave
- Fly
- Brick Break

A mixed set :D
Dragon Pulse/ Claw is for when you mega evolve it. Flamethrower/ Heat Wave are for STAB and Charizard is not a Charizard if it doesnt have a fire type move XD. Fly is an ingame move which all teams kinda need (ingame). Brick Brake is for those pesky Rock types.

Chesnaught @ Leftovers
Ability: Overgrow
EVs: 252 Def / 252 SDef / 4 HP
- Rock Slide
- Wood Hammer/ Seed Bomb
- Brick Break
- Bulk Up

Rock Slide is for flying coverage of course. Wood Hammer is for STAB, if you dont like having the recoil then I would go for Seed Bomb . Brick Brake is for STAB. Bulk up... well... Bulks you up I guess. XD

Lapras
Ability: Water Absorb
EVs: 252 Atk / 252 SAtk / 4 Spd
- Ice Beam
- Surf
- Return
- Body Slam

Ice Beam for Grass types and for STAB. Surf is for STAB and crossing the water (you need this at victory road) Return Well, use Pokemon Amie and then Lapras will lurve you :D Body Slam just another move to use :)

Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 Atk / 4 SAtk / 252 Spd
Mild Nature
- Return
- Psyshock
- Moonblast
- Attract

I love this Moveset :D
With PIxilate, Return gets STAB and Psyshock is for coverage. Moon Blast is for STAB and Attract is doing cute charm's job.

Meowstic-F (F) @ Leftovers
Ability: Keen Eye
EVs: 252 SAtk / 252 Spd / 4 Atk
- Fake Out
- Shadow Ball
- Psychic
- Signal Beam

Fake Out is for the flinch. Shadow Ball is for Coverage. Psychic is for STAB. Signal Beam for coverage

Aurorus @ Icicle Plate
Ability: Refrigerate
EVs: 252 Atk / 252 SAtk / 4 HP
- Return
- Freeze Dry
- Earthquake
- Rock Slide

I love this moveset too! Return gets STAB and gets stronger yet with the Icicle Plate! Freeze Dry STAB. Earthquake STAB I guess. XD Rock Slide for STAB

I Hope I helped :D
~Razing

answered Nov 2, 2013 by Razing
Aurorus won't get STAB from Earthquake. It is a rock/ice type, and Refrigerate only transforms normal type moves into ice. I do like the set however, the only thing is, if I were you, I would try to get one with it's hidden ability, Snow Warning, and maybe give it Blizzard. I would also replace Rock Slide with Ancientpower, because it has better special attack, and the stat boosts come in handy
0 votes

Malamar (contrary) shell bell
Superpower - contrary raises attack and defense now
Substitute- to deal with fairy+bugs and not fain
Psycho cut- STAB and high critical hit ratio
Night slash - STAB high critical hit ratio

Ev trained in attack and speed to kill quickly

Aerodactyl (tough claws+pressure) aerodactlite
Rock slide/stone edge/head smash
Fly
Crunch
Dragon claw
I always loved aerodactyl

Goodra drago plate
Dragon pulse
Flamethrower
Thunderbolt
Power whip

Ludicolo
Hydro pump
Energy ball
Ice beam/ sludge bomb
Nature power
I named mine Mexican duck :P

Raichu
Nuzzle to paralyze
Thunderbolt
Quick attack
Volt tackle

Quagsire SHINY
Surf
Earthquake
Yawn
Rain dance

Magikarp
Hyper beam
Giga impact
Roar of time
Shadow force
;3

answered Nov 4, 2013 by PochNelson3955
0 votes

This is my team for X and I love it:
Greninja@Mystic Water
Ability:Protean
Water Shuriken, Dark Pulse, Extrasensory, Bounce
This set abuses its ability, and really focuses on the ability. Water Shuriken is STAB, Dark Pulse is also STAB, Extrasensory is STAB because of Protean, and Bounce is for STAB and eliminates three of its weaknesses.
Dragalge@Wide Lens
Ability:Adaptability
Sludge Bomb, Dragon Pulse, Surf, Focus Blast
This thing has an awesome typing, coverage and movepool. Sludge Bomb is for STAB with a chance to poison. Dragon Pulse is STAB and eliminates anything that isn't Steel or Fairy. Surf is there for utility and for eliminating its ground weakness. Focus Blast destroys five types, especially those steels that resist its two STABs.
Aegislash@Leftovers
Ability:Stance Change
King's Shield, Shadow Sneak, Sacred Sword, Swords Dance
This thing dominates. In defense form when you send it out, you set up with a couple Swords Dances, but if you're facing a physical attacker, start with King's Shield to get them to switch so youu get a free swords dance. After, proceed to sweep with +2 STAB Shadow Sneak, which destroys anything thing that doesn't resist it. If you do come across something that resists it, smash it with Sacred Sword.
Slurpuff@Pixie Plate
Ability:Sweet Veil
Draining Kiss, Thunderbolt, Flamethrower, Surf
Draining Kiss is for STAB and a reliable recovery, that is the (pun) kiss of death for dragons. Other three moves are for a wide range of coverage, while Flamethrower is for its Steel weakness.
Meowstic(Male)@Wiseglasses
Ability:Keen Eye
Psychic, Thunder Wave, Dark Pulse, Disarming Voice
Psychic is for, of course, STAB. Thunder Wave is for crippling the opponents. Dark Pulse is for Ghosts, and Disarming Voice is for eliminating any Dark type that crosses its path.
Its ability means it can't be Double Teamed by anyone, and and Attack or Smokescreen will have no use.
Hawlucha@Expert Belt
Ability:Unburden
Flying Press, Fly, X-Scissor, Poison Jab
Flying Press gets dual STAB in one move, providing amazing coverage. Fly is for utility, and for another STAB when your up against an opponent that that is weak to flying but resistant to fighting, which means Flying Press won't be super effective. X-Scissor beats Psychics, and Poison Jab destroys Fairies.
This team was very useful, and I do hope it will be useful for you as well. Thank you.

answered Nov 4, 2013 by Goodra521
edited Nov 4, 2013 by Goodra521
0 votes

Best Team for Froakie
[ http://xous54.deviantart.com/art/Greninja-404814823]

Greninja @ Luck Incense
Hydro Cannon/ Night Slash
Hydro Pump/Water Shuriken
Ice Beam
Surf

[http://xous54.deviantart.com/art/Charizard-v-2-150553380]

Charizard X or Y @ Charizardnite X/Y
Flare Blitz
Blast Burn/Fire Blast
Fly
Dragon Claw/Shadow Claw

[http://roky320.deviantart.com/art/Abomasnow-307762138]

Abomasnow @ Abamosite
Ice Beam
Energy Ball
Toxic
Earthquake/ Hammer Arm

[http://yonaka-pinku.deviantart.com/art/Tyrantrum-401344236]

Tyrantrum @ Amulet Coin
Earthquake
Giga Impact
Stone Edge
Draco Meteor

[http://callyfin.deviantart.com/art/Heliolisk-404810113]

Heliolisk @ Water Incense
Thunder
Thunderbolt
Parabolic Charge
Surf

[http://yonaka-pinku.deviantart.com/art/Pandarbare-Pangoro-384860433e]

Pangoro @ Expert Belt
Sky Uppercut
Focus Blast
Dark Pulse
Shadow Claw

answered Nov 10, 2013 by chocolatemonkey
0 votes

Note: This team is for pre-Pokemon League

Aegislash
SLASHING!! the Aegislash
Ability: Stance Change
Item: Spell Tag
Moves:
Iron Head
Shadow Claw
Sacred Sword
Night Slash

Aegislash has an awesome ability

Tyrantrum
Godzilla the Tyrantrum
Ability: Strong Jaw
Item: Dragon Fang
Moves:
Earthquake
Crunch
Rock Slide
Dragon Claw

Crunch with Strong Jaw and high Attack base stat is almost OP

Lapras
Amphitrite the Lapras
Ability: Water Absorb
Item: Mystic Water
Moves:
Surf
Ice Beam
Thunderbolt
Psychic

Gen. 1 Pokemon and high stats

Delphox
Victinitwo the Delphox
Ability: Blaze
Item: Amulet Coin
Moves:
Flamethrower
Psychic
Shadow Ball
Grass Knot

Because of very high Sp. Atk it's the only good-looking starter (tongue as a scarf, gross)

Venusaur
Sprout the Venusaur
Ability: Overgrow
Item: Venusaurite
Moves:
Energy Ball
Sludge Bomb
Petal Dance
Earthquake

Gen. 1 Pokemon, high Sp. Atk and Attack, and is a very good wall

Hawlucha
Mysterio the Hawlucha
Ability: Limber
Item: Black Belt
Moves:
Flying Press
Fly
Hi-Jump Kick
X-Scissor

Because of it's type combo, it's Flying Press signature move, and good speed stat

answered Nov 13, 2013 by BaconPancakes
This team looks like fun. Can anyone post the EVs and items please?
Nice team, but I don't think Delphox is the best looking starter, that award goes to Chestnaught.
0 votes

This is the team I hope to have at the end of Pokemon X

Greninja
Ability: Protean
Surf
Dark Pulse
Acrobatics
Ice Beam

Aegislash
Ability: Stance Change
Sacred Sword
Kings Shield
Iron Head
Shadow Ball

Venusaur
Ability: Overgrow
Sleep Powder
Earthquake
Sludge Bomb
Petal Blizzard

Blaziken
Ability: Speed Boost
Protect
Blaze Kick
Sky Uppercut
Swords Dance

Gardevoir
Ability: Synchronize
Psychic
Thunderbolt
Moonblast
Shadow Ball

Noivern
Ability: Infiltrator
Dragon Pulse
Flamethrower
Air Slash
Boom Burst

I hope to have this team by the time I complete the game

answered Nov 21, 2013 by Aidan1302
0 votes

My copy of x just came in, and I'm planning on getting the following team.
I'm using movesets from comments above. Please rate my team or help make it better, that's partly why I'm posting it.

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Chesnaught @ Miracle seed
Grass/Fight
Ability: Overgrow
- Rock Slide
- Seed Bomb
- Bulk Up
- Brick Break

Your starter, looking cool. Isn't used much, but I like him.
It's really weak against flying, so that explains Rock Slide. Seed Bomb is STAB, and doesn't have recoil like Wood Hammer. Bulk up raises attack and defence stats. Brick Break is also STAB and it breaks screens.

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**Blastoise @ Blastoisinite **
Water
Ability: Torrent
- Surf
- Hydro cannon
- Rain Dance
- Skull Bash

A water type to save Chesnaught from fire. Also a great kanto starter.
You just need surf, that's the only reason it's in. Hydro cannon is a great water move, and Rain Dance even helps it. Skull Bash for a good normal type move.

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Gardevoir @ Gardevoirite
Psychic/Fairy
Ability: Trace
- Psychic
- Moon Blast
- Shadow Ball
- Thunderbolt

This is your special attacker/sweeper. Of course Gardevoir also has a mega evolution.
I don't think the moves need much explanation, just your special moves that fit Gardevoir perfectly. And yes, I know, it's very offensive.

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Aegislash @ ???
Steel/Ghost
Ability: No Guard
- Shadow Claw
- Iron Head
- Sacred Sword
- King's Shield

I know that it's being used very much, but it's just a great Pokemon!
Shadow Claw and Iron Head are STAB moves. Sacred Sword helps against the steel type's that resist Iron Head, and King's Shield is a brilliant defensive move. Also lowers the opponent's attack.

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Talonflame @ NO ITEM
Fire/Flying
Ability: Flame Body
- Fly
- Acrobatics
- Flamethrower
- Solar Beam/Overheat

It's not being used much, but I needed a flying type. You can get it early, and without an item acrobatics is pretty powerfull.
Flamethrower is your STAB move. It's really weak against rock types, so you could use Solar Beam to cover that up. If you want to use Blastoise for the rock types, you can also learn it another strong fire type move like overheat.

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Tyrantrum @ ???
Rock/Dragon
Ability: Strong Jaw
- Earthquake
- Giga Impact
- Stone Edge
- Dragon Claw

I guess you could call this a sweeper, but it's more a filler actually. Look nice and is a dragon type. Earthquake is just an amazing move, and Giga Impact is very strong. Stone Edge and Dragon Claw are STAB moves.

That's it! Sorry for any mistakes in my English, it's not my first language.
If you have any comments, please let me know.

answered Nov 23, 2013 by PokemonJK
I have the same set on my Blastoise
0 votes

Blaziken @ Blazikenite
Moves:
Fire Pledge
Flare Blitz
Sky Uppercut/Brick Break
Brave Bird

Staraptor @ Air Plate
Moves:
Final Gambit
Fly
Brave Bird
Close Combat

Ferrothorn @ Steel Plate/ Miracle Seed
Moves:
Iron Head
Flash Cannon
Power Whip
Self-Destruct

Dragonite @ Dragon Claw
Moves:
Thunder
Outrage
Dragon Dance
Aqua Tail

Octillery @ Water Plate
Moves:
Surf
Waterfall
Signal Beam
Hydro Pump

Exploud @ Rocky Helmet/ Leftovers
Moves:
Boomburst
Rest
Sleep Talk
Strength

answered Nov 30, 2013 by ToxicWeavile123
edited Nov 30, 2013 by Pokemaster