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What is a good moveset for Arcanine?

4 votes

This question has been asked but the answers suck
so what will be a good moveset for an arcanine?
for all I know it would be this :
flamethrower\flareblitz

crunch\thunder fang\extreamspeed

solarbeam\morning sun

sunny day

what do you say ?

Arcanine Learnset

asked Dec 11, 2010 by charizard
edited Jul 1, 2011 by DarkTyphlosion
Hey pokemon database!!! I'm new and this is my first post! Wow this is random! :) yeah I taught my arcanine outrage, well, because it's outrage!!
Arcanine is my Favorite so what i recommend is the following:

-Flare Blitz
-Solar Beam
-Morning Sun
-Sunny day

I also recommend Your Arcanine has Good defensive stats and is holding an Heat Rock, the less u need to use Sunny Day the more attacks you can get in!
I'm not really strong right now(he is just level 32)but here is my
Arcanines move-set

Fire fang
Dig
Flame wheel
And strength
Arcanine (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk/252 Spd/4 HP
Adamant Nature (+Atk, -SAtk)
-Flare. Blitz
-Close Combat
-ExtremeSpeed
-Morning Sun
(This is a sun team Arcanine. If not, replace Morning sun with Wild Charge.)
Here's my current set for my XY/ORAS Team:

Arcanine (Physical), Leftovers
Adamant Nature | 252 Atk/252 Spd/4 HP
Intimidate
- Flare Blitz
- Wild Charge
- Extreme Speed
- ???

Pretty standard stuff. For my fourth move I'm considering the following:

Close Combat: Strong Rock-type coverage, lowers Defenses however
Crunch: General coverage
Outrage: Strong coverage, causes confusion and must be used consecutively
Iron Head: Rock-type coverage

What move should I go with? I'm leaning towards Close Combat currently.

30 Answers

0 votes

Arcanine (M) @ Leftovers

Trait: Intimidate

EVs: 252 HP / 4 SAtk / 252 SDef

Calm Nature (+SDef, -Atk)

  • Roar / Protect
  • Morning Sun
  • Will-o-Wisp / Toxic
  • Flamethrower
answered Jun 2, 2013 by alexander757575
edited Jun 1, 2013 by alexander757575
0 votes

Arcanine @ Choice Scarf
Trait: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature

  • Flare Blitz
  • Thunder Fang / Wild Charge
  • Close Combat
  • Crunch
answered Jun 20, 2013 by JarJar~
0 votes

Nice and simple:
•Close combat
•Thunder fang
•Flare blitz
•Outrage (for B/W2)

answered Jun 21, 2013 by ZoroarkMaster132
edited Jun 21, 2013 by ZoroarkMaster132
0 votes

Arcanine is a great Pokemon that can perform well in most situations.

Arcanine@ Expert Belt
Ability: Flash Fire
Nature: Mild
Moves:
Flare Blitz/Flamethrower
Sunny Day
Solarbeam
Morning Sun

This is my personal favorite setup for Arcanine. You can choose either Flare Blitz or Flamethrower for your STAB move depending on if you want Arcanine to be a special or mixed sweeper. If you want him to be mixed, I would place his EVs as follows: 252 Atk, 252 SpAtk, 4 Spd. If not, I would place them like this: 252 SpAtk, 252 Spd, 4 Hp. Solarbeam gives you coverage against all of Arcanine's weaknesses and even without STAB the expert belt gives you the power you need to deal considerable damage to your opponents. Sunny Day is a no-brainer. It gets rid of the charge move for Solarbeam and strengthens your STAB move. It also increases the healing power of Morning Sun. Finally, Morning Sun will heal for the recoil of Flare Blitz and any other attacks Arcanine withstands.

answered Jul 26, 2013 by Hophipster
0 votes

It's a phisical sweeper with great coverage :)

Hot Dog @ Persim Berry
Ability: Flash Fire
Nature: Adamant (+ Attack, - Sp.Atk)
EVs: 252 Attack/252 Speed/4 Sp.Def

-Crunch: Coverage
-Thunder Fang: Covers Water
-Flame Charge: STAB, + Speed
-Outrage: Because it's Outrage

Hope you like it and my Arcanine has the funniest nickname ever.

answered Aug 15, 2013 by kaylathecharizard
0 votes

Growlord [HarmoKnight]
Jolly
Flash Fire
Muscle Band
- Increases all of its moves by 10%
252 Attack/ 252 Speed/ 4 HP
ExtremeSpeed
-80 damage and goes first
ThunderFang-Does good damage (65) and may flinch or Paralyze the attacked Pokémon
Fire Fang-Does good damage (65) and may flinch or Burn the attacked Pokémon
Flame Charge-Does modest damage (50) and raises its Speed

answered Dec 3, 2013 by FenaFox
0 votes

Just like a lot of the gen 1 Pokemon, this guy is also a classic. Anyways allow me to show you an awesome physical moveset that will obliterate your opponent's Pokemon.


Item: Choice band.

Nature:Adamant.

Ability:Intimidate.


Moves:

Flare blitz: Does lots of damage at the cost of some hp.

Wild charge: A powerful physical electric attack that costs some hp You don't have to worry about those worthless water types anymore ;D.

Dig: Deals with rock type Pokemon.

Extremespeed or outrage: Extremespeed is a powerful move that most of the time lets you attack first. Outrage is even more powerful but you get confused after using it and it isn't a priority move.


Strategy: Choice band will allow your attack stat to be boosted however you can only use one move. (unless you switch out.)

answered Mar 26 by nintendogamer64
0 votes

Arcanine @Choice Band
Trait: Intimidate
EVs 252Atk \ 252Spe / 4SpD
Adamant Nature

~Flame Charge
~Extremespeed
~Crunch
~Close Combat

answered Apr 27 by Natsu
...Flame charge? With a priority move? If you want speed, use Agility. If you want a power STAB, use flare blitz >.>
if you see a steel mono without heatran and say YOLO and then Flame CHarge everyone
0 votes

Here is my Arcanine set:
train him in attack EV
Nature: serious/hardy/docile
I don't really mind about the nature. Its base stats are good enough
Arcanine @ Razorfang (make foe flinch with its good speed stat)
-Crunch (good coverage and may lowers defense)
-Thunderfang (coverage against water)
-Extremespeed
-Flamethrower
you can change flamethrower to flareblitz but give it Leftovers instead

answered Jul 9 by kaze271996
0 votes

Arcanine is a boss and has excellent stats for a mixed use.
If physical sweeper:

Arcanine@Muscle Band/Leftovers
Trait: Flash Fire
Adamant Nature
EVs: 252 Atk 252 Spe 4 HP
-Fire Fang/Flare Blitz
-Double Kick/Reversal
-Thunder Fang
-Iron Head/Morning Sun/Agility

Double kick is there as a sub breaker and coverage, thunder fang is there as a flinch and para chance and coverage, fire fang is a burn para chance and stab, or flare blitz for a more powerful stab but with recoil, and the last is for whatever floats your boat.


If special sweeper:

Arcanine@White Herb
Trait: Flash Fire
Modest Nature
EVs: 252 SpAtk, 252 Spe, 4 HP
-Solar Beam
-Flamethrower
-Swift
-Agility

With a white herb you can hammer off that first solar beam while they expect you to set up, flamethrower is a reliable stab, and swift is for those stupid double team users, agility is self explanatory.


If used as a mixed tank:

Arcanine@Focus Sash/Leftovers
Trait: Intimidate
Hardy Nature
Evs: 252 Sdef, 252 HP, 4 Def
-Toxic
-Morning sun
-Dig
-Fire Fang

He has sufficient bulk to pull this off, and it would be rather unexpected, you set up with toxic and then use morning sun and dig to keep yourself alive while they take ongoing poison damage, then you use fire fang for those stupid steel types that I love.

answered Oct 11 by atari360
edited Oct 11 by ReadyAimFire