Draipon@Scope Lens/Razor Claw
Abian lity: Sniper
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Adamant (+Atk, -Sp.Atk)
- Toxic Spikes
- Cross Poison
- Night Slash
Toxic Spikes and Whirlwind can easily poison a team and cause a lot of damage when combined with layers of Spikes and Stealth Rock. The Whirlwind can be used merely to force the switch if an opponent is a good counter to Draipon as Toxic Spikes will poison all of the opposing Pokemon unless they can't be poisoned: Steel types, Immunity, another status problem etc.
Draipon is also powerful with 2 STAB moves with a high critical hit ratio that are made extremely powerful and broken when combined with Scope Lens/Razor Claw and Sniper.
EVs: 252 HP, 128 Def, 128 Sp.Def
Nature: Careful (+Sp.Def, -Sp.Atk)
Sableye has a priority Taunt to prevent status moves being used on him/her as well as priority Will-O-Wisp which can be inflicted alongside confusion brought-upon by Swagger. Sableye can then stall with Leftovers and Recover.
Ability: Poison Heal
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Jolly (+Spe, -Sp.Atk) or Adamant (+Atk, -Sp.Atk)
- Leech Seed
- Focus Punch
Quickly put the opponent to sleep with a 100% accuracy sleep-inducing move. Then use Leech Seed. If they switched then use Leech Seed again but if not then use substitute and after that Focus Punch knowing that it will work because the opponent is asleep and/or you are behind a Substitute.
Leech Seed combined with the Toxic Orb and Poison heal restores your HP whilst the opponent switches or tries to break your Substitute. Furthermore, being poisoned means that you don't have to worry about status problems.
Ability: Magic Guard
EVs: 252 Def, 160 Sp.Def, 96 HP
- Psycho Shift
- Cosmic Power
- Stored Power
Holding the Flame Orb will burn you but you won't be damaged because of Magic Guard. You can therefore use Psycho Shift to burn the opponent up and the rest of the opposition (if they switch or get K.O.ed). The Flame Orb is good as it also halves the opponents attack resulting in you surviving for longer - yes you will also have your attack halved but this Sigilyph (and most others) are special attackers. Whilst having Magic Guard means that you don't have to worry about being burnt or poisoned, being burnt whilst having Magic Guard means that you don't have to worry about any status problems.
Next you should us Cosmic Power and Roost in order to maximize your defence and special defence as well as restoring HP as you go. Then you can spam Stored Power, which now has a BP of 390 - including STAB, and all the time you can just take hits from all your opponents.
Ability: Magic Bounce
EVs: 252 HP, 252 Sp.Atk, 4 Spe
Nature: Modest (+Sp.Ak, -Atk)
- Calm mind
- Substitute/Morning Sun
- Shadow ball/Hidden Power [Fighting]
Espeon reflects all status moves with Magic Bounce including Taunt, Swagger, Stealth Rocks, Leech Seed etc. and so is a great switch-initiative if you are worried about any Status moves what-so-ever! It can then use Calm Mind combined with Substitute or Morning Sun in order to increase its' maxed out special attack of 394 whilst staying alive and then sweep with its' 2 attacking moves.
Ability: Serene Grace
EVs: 252 HP, 252 Sp.Atk, 4 Sp.Def/Spe
Nature: Bold (+Def, -Atk)
- Thunder Wave
- Air Slash
- Aura Sphere
Paralyse the opponent with Thunder Wave and then proceed with Air Slash (with a 60% chance to flinch because it is coupled with Serene Grace). When combined, the opponent will rarely have a turn in which they can move unless they are faster than you but with leftovers, those defensive stats and Wish/Roost it won't really matter. Aura Sphere is there for coverage and is by far the best special fighting type attack at 90 BP and coming with a 100% guarantee to hit.