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What is a good moveset for Slaking?

5 votes

Wow, amazing that there has never been a moveset question for this guy. Simply amazing.

Slaking learnset

asked Jun 18, 2011 by trachy
edited Jul 1, 2011 by DarkTyphlosion
in double battle this guy's a monster. gastro acid.

 - hammer arm (rock, steel coverage)
 - aerial ace (fighting coverage)
 - double-edge/giga impact (recharge or recoil?)
 - shadow claw (further coverage)

13 Answers

4 votes

Gen V

Slaking (M) @ Choice Band

Trait: Truant

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

  • Sucker Punch
  • Giga Impact
  • Brick Break
  • Rock Slide
answered Jun 18, 2011 by trachy
3 votes

Slaking @ Choice Scarf

Adamant Nature +Atk - Sp. Atk

EVS 252 attack / 100 Spd / 60 def / 60 sp def

  • Giga Impact
  • Earthquake
  • Hammer Arm
  • Ice Punch
answered Jun 18, 2011 by Jellypizza
3 votes

Aww, Nobody put my favorite set...

Revenge... ^_^

Slaking (M) @ Life Orb

Trait: Truant

EVs: 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

  • Retaliate

  • Earthquake

  • Brick Break

  • Shadow Claw

And to answer the question that I KNOW will come up, I choose Retaliate over Giga Impact, because being a revenge killer, he can still do massive damage, and be able to switch.

answered Jun 18, 2011 by Josh
Uuuum the fact that he has the trait truant makes him perfect for slaking unless you want to switch him out. what I would do is max up his speed, defense, and attack so that Slaking is able to do massive damage with moves like giga impact and then when he is recovering he can take hits.
2 votes


Slaking @ Choice Band

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, -SpA)

  • Return
  • Hammer Arm/Earthquake
  • Shadow Claw
  • Pursuit

Since Slaking should be switching out after it has attacked anyway, a choice item works excellently.
Return is good STAB.
Hammer Arm and Earthquake both have good coverage, Hammer Arm takes care of Normal- Ice and Dark-types while Earthquake takes care of Fire- Electric- and Poison-types both in addition to Rock and Steel types who boths main use is for.
Hammar Arm has 90 Accuracy as opposed to 100 but both are definitely good.
Shadow Claw is used to hit Ghosts.
Pursuit punishes fleeing Pokes.

answered Mar 1, 2012 by Hex
2 votes


Slaking (M) @ Leftovers/Life Orb
Trait: Truant
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Return
- Earthquake
- Shadow Claw

Okay, this set has a very particular strategy in mind. It needs a lot of preparation and luck to pull off successfully. As we all know, Slaking has fantastic stats, but is crippled by his ability, forcing him to do nothing every other turn. However, Gen V introduced a new Ghost type, Cofagrigus, with the unique ability Mummy. When a pokemon makes a contact move against him, their ability becomes Mummy too. The ability can spread from pokemon to pokemon through physical contact.

Here's the good part. You send out Cofagrigus on an opponent's physical attacker, who then attacks and gains Mummy. You then send out Slaking. Even if the opponent catches on to your plan and tries to switch out, you use Pursuit, guaranteeing that you will lose your ability. Now, with no Truant, you are free to completely destroy the opponent's team.

Pursuit is there for obvious reasons. Return is your main STAB move, with its 153 base power, sure to leave a dent in anything that doesn't resist it. Earthquake covers Rock- and Steel-types trying to wall you, while Shadow Claw hits Ghost types super effectively, rounding off your coverage. This strategy doesn't always work, but if it does, it's GG no re. Hope I helped :]

answered Aug 11, 2012 by Spoink
you can also use skill swap
0 votes

Slaking @ Silk Scarf
Ability: Truant
Nature: Adamant
Moveset:
- Giga Impact (obviously)
- Rest (restores HP, and because of Truant you don't miss as much as you might with other pokemon)
- Sleep Talk (For the time you can move while resting)
- Roar/Yawn/Crunch/Arial Ace/Brick Break (Forcing them to switch or sleep, or Coverage against ghost (unaffected by Hyper Beam), fighting (it's weakness), rock/steel (which it is not very effective against)

Slaking is easily countered by protect or clever switching because of his Truant Ability, but he is still worth it because he is huge, and fun. You have the rest of your party to deal with those creeps that mess him up, and he owns everything else. Also in Doubles you can have a partner with skill swap, but for that you may want to make a specialized moveset.

answered Sep 28, 2011 by TheMyrMan
Actually, you will be asleep for 6 turns of play ( 3 from rest, 3 from slacking off )
Really? I thought 4, I thought Rest normally did 2 turns.
Nope, it's 3.
It's actually 2 turns
0 votes

Only use this set for when you get rid of Truant.

Slaking (F) @ Leftovers
Trait: Truant
EVs: 176 Atk / 184 SDef / 148 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit
- Return
- Focus Punch
- Substitute

Get behind that sub, and it'll be tough for anyone to break it.

answered Oct 23, 2012 by Faked Thrower
0 votes

Slaking @ Leftovers

Trait: Truant

Nature: Adamant

  • Giga Impact: STAB gives it massive power, and you TECHNICALLY won't need to recharge due to Truant.
  • Aerial Ace: Covers Fighting-types, great for accuracy.
  • Earthquake: Power, accuracy, and just a great move all-around.
  • Shadow Claw: Chance for critical hits, good for Ghost-types.
answered Mar 21, 2013 by B. Munchlax
0 votes

Note: this is ONLY to be used in a double or triple battle with a partner who knows gastro acid or skill swap. Tailwind support, though not absolutely required, is helpful.

Slaking
Nature: jolly/adamant
Items: life orb or chople berry
Ability: truant
Evs: 4 hp 252 atk 252 spd
Moves:
Return for stab
Earthquake hits multiple opponents and rock and steel types
Shadow claw: hits ghosts
Brick break/fire punch/rockslide each provide additional coverage.

Protect can also be thrown in there to keep slaking safe while his allies remove threats

answered Mar 22, 2013 by Ludicobro
edited Mar 22, 2013 by Ludicobro
0 votes

BLACK/WHITE 2

You want your slaking be strong? Easy...

Earthquake: For Rock type Pokemons

Giga Impact: This attack is used fairly. Since Slaking has a Truant ability, you don't have to worry from recharging.

Fire Punch: In case you encounter any Steel-Type Pokemons

Counter/Shadow Claw: COUNTER= In case you counter any fighting types, this is a great move. SHADOW CLAW: I would definitely recommend this. In case you encounter a ghost type Pokemon.

Now its held item should be: NORMAL GEM

It strengthens the power of your Giga Impact

HOPE THIS HELPS :D

answered Apr 26, 2013 by Yili3
0 votes

Ability:Truant
Nature:Adamant
Item:Life Orb

●Earthquake(deals with Electric, Rock, Steel and Poison)
●Return(STAB)
●Aerial Ace(deals with Fighting, Grass and Bug)
●Shadow Claw(deals with Ghosts and Psychic)

This guy is a beast...

answered Aug 23, 2013 by MoccahSteeltype
reshown Aug 25, 2013 by ƒιzz
0 votes

I have just tried this and it OHKO a clefable and a scrafty

Slaking @ Assault Vest/leftovers/choice band/choice scarf
Ability: Truant
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Giga Impact/Return(choose power over accuracy)
- Slack Off/aerial ace/shadow claw(if assault vest, use aerial ace or shadow claw)
- Sucker Punch(for ghost and prioty)
- Hammer Arm(no reason lol)

Bolded are the moves that I use

answered Mar 8 by Amos Chee
0 votes

This is the moveset I use for my slaking, and I will also cover the method for using this set effectively. (At least how I do it)

Slaking
Item: shell bell
Nature: adamant
Evs: 252 atk, 252 def, 4 spd
Trait: truant (mostly unimportant)

Moves:
Bulk up
Fire punch
Ice punch
Thunderpunch

This is a setup that can be used in singles, but is best used in doubles.
In singles, bulk up is used to setup adding bulk and damage, the shell bell to restore damage taken during loafing rounds and from specials, and the three punches provide decent coverage, though it does hurt a little to not have STAB, this guy's enormous atk makes up for it.
In doubles, bulk up becomes necessary only if the initial strategy fails. Open with mega blaziken (baton pass) and an iron fist pangoro with protect. First turn, blaziken uses swords dance, pangoro protects. Second turn baton pass slaking in (1 sd and 1 speed boost), and have pangoro entrainment on blaziken (will hit slaking). Slaking is then already set up and his poor ability has been replaced with iron fist, which boosts the power of those punches, which provide coverage against a lot, should be doing at worst neutral damage every turn. A decent tank (possibly with follow me) to switch pangoro for doesn't hurt, and shell bell should help slaking stay in the fight a while longer.

answered Jun 17 by GFDitto