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What is a good moveset for Jumpluff?

3 votes

Another Pokemon I just got in a trade. It came with:

Giga Drain: Decent power, high accuracy, better PP than in previous versions, heals your Pokemon, STAB, used to deal with Rock types.

Aerial Ace: Decent power, does not miss, STAB.

Silver Wind: Decent power, high accuracy, chance to raise all stats by one stage.

Cotton Spore: Decreases Speed by two stages.

Jumpluff Learnset

asked Jul 16, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Jumpluff (M) @ Heat Rock
Trait: Leaf Guard
EVs: 40 HP / 216 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Sleep Powder
- Stun Spore
- Leech Seed
Playthrough Tier: Likely Good

Competive Tier: Completly Underused

12 Answers

4 votes

Jumpluff has pretty low offensive and defensive stats, even against ground types it would probably have trouble. The only thing worthwhile would be its speed. So I would use annoyer moves.

Toxic- badly poisons, can be used to drag out the battle.

sleep powder/stun spore- low accuracy, but if you feel lucky, this can save your set

leech seed- eat away at health with toxic to wear down foes.

Giga drain/ Energy ball-

other moves could be to take advantage of chlorophyll with sunny day, possibly passing stat raisers through baton pass to make it into a fragile sweeper, (solar beam and solarbeam benefit as well) or to use other annoyer moves such as attract to hold your opponent while you slowly faint them.

answered Jul 16, 2010 by DarkTyphlosion
edited Jul 16, 2010 by DarkTyphlosion
2 votes

Jumpluff @ No item/Life Orb
Trait: Infiltrator
EVs: 252 SAtk / 252 Spd / 4 HP
Adamant Nature (+Atk, -SAtk)
- Acrobatics/Aerial Ace
- Swords Dance
- Sleep Powder
- U-Turn

This is a good lead set. The plan here is for Jumpluff to go for the Sleep Powder first turn (and hope that it hits). Then, it is able to set up a Swords Dance on a switch/sleeping Pokemon. It can then go for Acrobatics or Aerial Ace. If you run no item on Jumpluff, definitely have it learn Acrobatics; it doubles the move's power from 55 to 110, then Flying STAB on top of that gives it a whopping 165 base power. That, plus the Attack boost, will be very effective. If you want to run Life Orb, then Aerial Ace is your best bet. Life Orb plus STAB gives it 117 base power - not as effective as the Acrobatics set but the never miss bonus is nice. U-Turn is just for escaping and allows for a switch in to take an expected Rock, Ice, or Fire type attack. The reason I don't recommend Bounce is because it's a two turn move, so your opponent has time to switch in order to take that.

answered Jan 13, 2014 by JellyWobbles101
1 vote

Puff the Jumpluff:
Heat Rock
Timid Nature
Giga Drain
Sleep powder
Leech Seed
Sunny Day

answered Mar 31, 2013 by Pahff
1 vote

Ability: Chlorophyll
Nature: Jolly/Adamant
EVs: Atk 252 Spd 252 4 HP
Item: Focus Sash

Swords Dance
Aerial Ace
Seed Bomb

answered May 1, 2013 by Zapdos203
Awesome - but replace U-Turn with Sleep Powder.
0 votes

Gen V

Jumpluff (F) @ Heat Rock

Trait: Chlorophyll

EVs: 4 HP / 252 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Sleep Powder
  • Sunny Day
  • Leech Seed
  • Encore
answered Jun 19, 2011 by trachy
0 votes

Jumpluff With Chlorophyll

-Sunny Day
-leech Seed
-U-Turn/Solar Beam

answered Jun 26, 2012 by mirottaja1
0 votes

here's my jumpluff:
Held Item:Leftovers

  • Giga Drain:(STAB move.damage the foe then,it heals the user)

  • Facade:(this move will double the power if you are having status problems)

  • Energy Ball:(STAB move.may lowers opponents sp.def and it would take more power if the opponents sp.def is lowered)

  • Synthesis:(Heals the user Varies with the weather.synthesis would be more great if used on sunny day,it gives more HP)

i hope this is helpful

answered Mar 31, 2013 by Arlington
two grass type moves dont make much sense to me i would take energy ball out and replace for sunny day, aerial ace, sleep powder or stun spore. other than that i like this. :)
0 votes

Annoyer Jumpluff wannabe

Skiploom @eviolite
EV's:252Sdef,252Def,4 HP

Synthesis- obvious healing

Cotten guard- cray-z def. boost

Amnesia- Real good Sdef. Boost

Toxic-he's gotta do damage somehow, right?

Really good with lucky chant up to stop crits.

answered Oct 18, 2013 by cruton1
edited Oct 18, 2013 by cruton1
taunt is his worst enemy. always have a non-status attack.
0 votes

Jumpluff (M) @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature
- Sleep Powder
- Leech Seed
- Infestation
- Substitute

answered Dec 27, 2013 by Mewderator
0 votes

Jumpluff @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Leech Seed
- Giga Drain
- U-Turn
- Sleep Powder

:3 Functions best in direct Sunlight. No room for sunny day or heat rock tho.
Kay Have fun

answered Jan 2, 2014 by Sofa's World
0 votes

Jumpluff is in NU and Uber In the sun its speed is un-contested
I once saw this being ran and its sweep a team.
Ubers for being a great status spreader/troller
Jumpluff @ Wide Lens
Ability: Infiltrator
EVs: 128 HP / 252 Spd / 128 SAtk
Timid Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- Sunny Day
Only problem with this one is if theirs a Sleep clause he can be kinda useless.
Still a grerat support for teams!
Hope this helps

-Derpy days 2 all

answered Jun 28, 2014 by Derp #1
0 votes

jumpluff@ focus sash/ life orb
evs: 252 speed, 252 attack, 4 sp def
-sleep powder
-swords dance( while opponent is asleep and if opponent wakes up focus can save)
-seed bomb
-aerial ace

A offensive jumpluff, who would've thought of it?

answered Feb 10 by mailjiggly